ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -5326,7 +5326,8 @@ Def_BRAct_RuneTreasure, #符印寻宝 13 Def_BRAct_FairyDomain, #缥缈仙域 14 Def_BRAct_FamilyBoss, #仙盟BOSS 15 ) = range(1, 15+1) Def_BRAct_ActivityPlace, #活跃放置 16 ) = range(1, 16+1) #全民来嗨活动定义(仙界盛典) PeoplePartyActIDList = ( ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -1394,6 +1394,43 @@ curPlayer.SetEquipShowSwitch(updEquipShowSwitch) return def GetPlayerMaxEquipClassLV(curPlayer): ## 获取玩家当前解锁的装备阶 key = "RealmEquipClassLVMap" RealmEquipClassLVMap = IpyGameDataPY.GetConfigEx(key) if not RealmEquipClassLVMap: RealmEquipClassLVMap = {} infoDict = {} ipyDataMgr = IpyGameDataPY.IPY_Data() for index in xrange(ipyDataMgr.GetEquipControlCount()): ipyData = ipyDataMgr.GetEquipControlByIndex(index) infoDict[ipyData.GetNeedRealmLV()] = ipyData.GetClassLV() needReamlLVList = infoDict.keys() needReamlLVList.sort() # 升序排 for i, realmLV in enumerate(needReamlLVList): classLV = infoDict[realmLV] if i == len(needReamlLVList) - 1: RealmEquipClassLVMap[realmLV] = classLV if i == 0: continue else: preRealmLV = needReamlLVList[i - 1] preClassLV = infoDict[preRealmLV] for pRealmLV in range(preRealmLV, realmLV): RealmEquipClassLVMap[pRealmLV] = preClassLV GameWorld.DebugLog("加载境界对应开放最大装备阶设置: %s" % RealmEquipClassLVMap) IpyGameDataPY.SetConfigEx(key, RealmEquipClassLVMap) playerRealmLV = curPlayer.GetOfficialRank() if playerRealmLV in RealmEquipClassLVMap: return RealmEquipClassLVMap[playerRealmLV] maxRealmLV = max(RealmEquipClassLVMap) if playerRealmLV >= maxRealmLV: return RealmEquipClassLVMap[maxRealmLV] return 0 #获取当前是第几套装备外观 def GetEquipFacadeClassLV(curPlayer):return curPlayer.GetEquipShowSwitch()%1000/10 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -25,6 +25,7 @@ import PlayerRune import NPCCommon import ChConfig import ChEquip import ChItem import random @@ -351,6 +352,11 @@ if not placeList: GameWorld.ErrLog("部位集合key不存在!chestsItemID=%s,placeKey=%s" % (chestsItemID, placeKey)) continue # 未指定,默认取当前解锁的最大境界装备阶 if classLV == 0: classLV = ChEquip.GetPlayerMaxEquipClassLV(curPlayer) GameWorld.DebugLog(" 未指定装备阶,默认取玩家当前解锁的最大阶: classLV=%s" % classLV) randEquipIDList = NPCCommon.__GetEquipIDList(chestsItemID, classLV, color, isSuit, placeList, itemJobList, findType="ChestsItem") if not randEquipIDList: continue ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -35,6 +35,7 @@ import datetime import time import FormulaControl import PlayerBossReborn #关联类型 ( @@ -899,6 +900,8 @@ EventShell.EventRespons_ActivityPlace(curPlayer, "cangetreward") Sync_ActivityPlaceInfo(curPlayer) PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_ActivityPlace, endCount) return def GetActivityPlaceReward(curPlayer):