4105 子 【主干】新增射日神弓成就 / 【后端】新增成就
4108 【后端】八卦炉丹药祈福新增VIP限制
6个文件已修改
49 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1606,7 +1606,10 @@
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
SuccType_UseStoveBylv, #使用X品丹药X枚127
SuccType_QueenRelicsEx, #通关娲皇遗迹128
) = range(1, 129)
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
) = range(1, 132)
@@ -1621,7 +1624,7 @@
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_EquipSuit,
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              ]
@@ -1634,7 +1637,7 @@
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            ]
# 聊天类型, 从100开始, 前100个给c++用
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4849,7 +4849,8 @@
VIPPrivilege_FMTDouble,    #28 封魔坛双倍击杀
VIPPrivilege_29,    #29 娲皇遗迹购买次数 - 副本总表统一处理
VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
) = range(1, 31)
VIPPrivilege_PrayElixir,    #31 丹药祈福次数
) = range(1, 32)
(
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5392,7 +5392,8 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollNpcIDCollTime % npcID, updCollTime)
            SyncCollNPCTime(curPlayer, npcIDList=[npcID])
        GameWorld.DebugLog("        增加当日采集次数: todayCollTime=%s,updCollTime=%s" % (todayCollTime, updCollTime))
        #采集成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Collect, successCnt, [npcID])
    SyncCollectionItemInfo(curPlayer, addExp, addMoney, addZhenQi, giveItemInfoList, npcID)
    #DataRecordPack.DR_CollectNPCOK(curPlayer, npcID, addMoney, addExp, addZhenQi, giveItemInfoList)
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -28,6 +28,7 @@
import PassiveBuffEffMng
import SkillCommon
import SkillShell
import PlayerSuccess
import time
@@ -146,9 +147,8 @@
    
    # 助战状态换装需要刷属性
    if GetDogzIsHelpFight(curPlayer, dogzID):
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
@@ -223,7 +223,7 @@
    # 助战状态换装需要刷属性
    if GetDogzIsHelpFight(curPlayer, dogzID):
        SetDogzIsHelpFight(curPlayer, dogzID, False) # 因为脱下了状态,所以必须设置为非助战状态
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
    return
@@ -283,11 +283,12 @@
            if curItem.IsEmpty():
                GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                return
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
            
    isFight = True if batteState else False
    GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
    SetDogzIsHelpFight(curPlayer, dogzID, isFight)
    RefreshDogzAttr(curPlayer)
    RefreshDogzAttr(curPlayer, True)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    if isFight and ipyData.GetHelpBattleNotify():
@@ -474,7 +475,7 @@
                       % (curPlusLV, curPlusExpTotal, addExpTotal, updPlusLV, updPlusExpTotal), playerID)
    
    if isRefreshAtrr:
        RefreshDogzAttr(curPlayer)
        RefreshDogzAttr(curPlayer, True)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
@@ -502,9 +503,9 @@
        
    return retLV, retExp
def RefreshDogzAttr(curPlayer):
def RefreshDogzAttr(curPlayer, isUpdateSucc=False):
    ## 刷新神兽属性
    totalPlusLv = 0 #出战神兽装备总强化等级
    fightPowerEx = 0
    allAttrList = [{} for _ in range(4)]
    
@@ -552,6 +553,7 @@
                
            # 强化属性
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            totalPlusLv += curPlusLV
            plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV)
            if plusIpyData:
                plusAttrTypeList = plusIpyData.GetPlusAttrTypes()
@@ -576,6 +578,10 @@
    # 技能属性,从Def_CalcAttrFunc_Dogz获取
    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzBattleSkill, skillAttrList)
    #成就
    if isUpdateSucc:
        PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_DogzEquipPlus)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -30,6 +30,7 @@
import EventShell
import PlayerActivity
import PlayerFairyCeremony
import PlayerVip
import copy
@@ -350,8 +351,8 @@
def PlayerPrayElixir(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
    limitCnt = IpyGameDataPY.GetFuncCfg('GodAlchemy', 3)
    if limitCnt and prayCnt >= limitCnt:
    limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
    if prayCnt >= limitCnt:
        GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s'%prayCnt)
        return
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) 
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1606,7 +1606,10 @@
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
SuccType_UseStoveBylv, #使用X品丹药X枚127
SuccType_QueenRelicsEx, #通关娲皇遗迹128
) = range(1, 129)
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
) = range(1, 132)
@@ -1621,7 +1624,7 @@
                              SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_EquipSuit,
                              SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              ]
@@ -1634,7 +1637,7 @@
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            ]
# 聊天类型, 从100开始, 前100个给c++用