ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1508,7 +1508,8 @@ if curPack == None: #GameWorld.Log("重整背包类型不对") return if endIndex == 0: endIndex = curPack.GetCount() - 1 #检查是否能整理 for i in range(0, curPack.GetCount()): curItem = curPack.GetAt(i) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -138,6 +138,9 @@ DataRecordPack.DR_ClassUpSystem(curPlayer, "EquipDecomposeUp", updLV, saveDataDict) #EventReport.WriteEvent__lv(curPlayer, LV, updLV, Exp, updExp) # 整理背包 tick = GameWorld.GetGameWorld().GetTick() ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptItem, 0, 0, tick) return len(drDelItemList), giveCnt ##获取可以吞噬的物品信息