hxp
2018-11-22 d2bd99f40539e4eb6dc19ce7cc52e3aea56abb4c
4911 【后端】【1.3】神兵功能相关修改——解封、仙玉自动锤炼
8个文件已修改
241 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py 105 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -8901,6 +8901,58 @@
#------------------------------------------------------
# A5 56 神兵激活 #tagCMGodWeaponActivate
class  tagCMGodWeaponActivate(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("WeaponType", c_int),    # 神兵类型
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x56
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x56
        self.WeaponType = 0
        return
    def GetLength(self):
        return sizeof(tagCMGodWeaponActivate)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 56 神兵激活 //tagCMGodWeaponActivate:
                                Cmd:%s,
                                SubCmd:%s,
                                WeaponType:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.WeaponType
                                )
        return DumpString
m_NAtagCMGodWeaponActivate=tagCMGodWeaponActivate()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponActivate.Cmd,m_NAtagCMGodWeaponActivate.SubCmd))] = m_NAtagCMGodWeaponActivate
#------------------------------------------------------
# A5 55 神兵升级 #tagCMGodWeaponPlus
class  tagCMGodWeaponPlus(Structure):
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -774,10 +774,14 @@
CDBPlayerRefresh_TreasureScore,         # 寻宝积分
CDBPlayerRefresh_Danjing,               # 丹精
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,             # 最终输出伤害百分比
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_DayFBHelpPoint,        # 今日副本助战点数 191
) = range(146, 192)
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
) = range(146, 196)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -890,12 +890,15 @@
Writer = ljd
Releaser = ljd
RegType = 0
RegisterPackCount = 1
RegisterPackCount = 2
PacketCMD_1=0xA5
PacketSubCMD_1=0x55
PacketCallFunc_1=OnPlusGodWeapon
PacketCMD_2=0xA5
PacketSubCMD_2=0x56
PacketCallFunc_2=OnGodWeaponActivate
;聊天
[PlayerTalk]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4524,9 +4524,10 @@
Def_Cost_DogzEquipPlus, # 神兽装备强化
Def_Cost_RuneHole, # 符印孔解锁
Def_Cost_AlchemyPray, # 丹药祈福
Def_Cost_ResetGreatMasterSkill, # 重置天赋技能
Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
Def_Cost_BindJadeWheel, # 绑玉转盘
Def_Cost_WishingWell, # 许愿池刷新
Def_Cost_GodWeapon, # 神兵
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4547,7 +4548,7 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 57)
) = range(2000, 2000 + 58)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
@@ -4632,6 +4633,7 @@
Def_Cost_AlchemyPray:"AlchemyPray",
Def_Cost_BindJadeWheel:"BindJadeWheel",
Def_Cost_WishingWell:"WishingWell",
Def_Cost_GodWeapon:"GodWeapon",
}
## -----------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -8901,6 +8901,58 @@
#------------------------------------------------------
# A5 56 神兵激活 #tagCMGodWeaponActivate
class  tagCMGodWeaponActivate(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("WeaponType", c_int),    # 神兵类型
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x56
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x56
        self.WeaponType = 0
        return
    def GetLength(self):
        return sizeof(tagCMGodWeaponActivate)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 56 神兵激活 //tagCMGodWeaponActivate:
                                Cmd:%s,
                                SubCmd:%s,
                                WeaponType:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.WeaponType
                                )
        return DumpString
m_NAtagCMGodWeaponActivate=tagCMGodWeaponActivate()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponActivate.Cmd,m_NAtagCMGodWeaponActivate.SubCmd))] = m_NAtagCMGodWeaponActivate
#------------------------------------------------------
# A5 55 神兵升级 #tagCMGodWeaponPlus
class  tagCMGodWeaponPlus(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -5631,6 +5631,9 @@
# SetExAttr1 ~ SetExAttr14(DWORD uiExAttr10, bool bNotifyAll = false, bool bNotifyGameServer = false)
# @param bNotifyAll: 是否广播所周围玩家,默认false,只会发给自己
# @param bNotifyGameServer: 是否同步GameServer,默认false
# SetExAttr15 ~ SetExAttr20(DWORD uiExAttr15)
#     15~20扩展属性同步封包:0309 选角登录简短信息、0434 周围玩家出现、0102 登录地图玩家信息;
#     同步前端及GameServer需要自己写通知,设置函数自身不带通知参数
#
# 发送0418包
# SendPropertyRefresh(int inputType, int inputValue, bool boardCast, bool includeSelf = true)
@@ -5639,6 +5642,8 @@
# ֪ͨGsmeServer; 
# SendGameServerRefreshState(int inputType, int inputValue)
# SetExAttr15 ~ 18 对应神兵类型等级,场景特效用
# 禁言 通知gameServer
def SetGMForbidenTalk(curPlayer, value):
    curPlayer.SetGMForbidenTalk(value)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -46,15 +46,39 @@
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GodWeapon):
        return
    Sync_GodWeaponLVInfo(curPlayer)
    #老号相关神兵场景特效等级同步支持
    if curPlayer.GetExAttr15() == 0:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
        for setWeaponType in xrange(1, maxType + 1):
            setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
            if not setLV:
                continue
            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s" % (setWeaponType, setLV), curPlayer.GetPlayerID())
    return
def SetGodWeaponLV(curPlayer, weaponType, lv):
    ## 设置神兵等级,同步设置场景神兵等级
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
    sceneEffectsDict = {1:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
                        2:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
                        3:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
                        4:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
                        }
    if weaponType in sceneEffectsDict:
        setFunc, notifyType = sceneEffectsDict[weaponType]
        setFunc(curPlayer, lv)
        curPlayer.SendPropertyRefresh(notifyType, lv, False)
    return
## 神器开启
#  @return: 是否激活成功
def DoGodWeaponOpen(curPlayer):
    # 默认激活1级的类型
    for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % i, 1)
        SetGodWeaponLV(curPlayer, i, 1)
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, 1, [i])
    Sync_GodWeaponLVInfo(curPlayer)
    return True
@@ -98,6 +122,39 @@
    return
#---------------------------------------------------------------------------------------------------
#// A5 56 神兵激活 #tagCMGodWeaponActivate
#
#struct    tagCMGodWeaponActivate
#{
#    tagHead        Head;
#    DWORD        WeaponType;    // 神兵类型
#};
def OnGodWeaponActivate(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    weaponType = clientData.WeaponType
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType):
        GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
        return
    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
    if str(weaponType) not in godWeaponUnlockDict:
        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
        return
    conditionList = godWeaponUnlockDict[str(weaponType)]
    for needType, needLV in conditionList:
        needTypeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % needType)
        if needTypeLV < needLV:
            GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)"
                               % (weaponType, needType, needLV, needTypeLV))
            return
    SetGodWeaponLV(curPlayer, weaponType, 1)
    GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
    Sync_GodWeaponLVInfo(curPlayer, weaponType)
    return
#===============================================================================
#// A5 55 神兵升级 #tagCMGodWeaponPlus
#
@@ -149,11 +206,12 @@
    if not effect:
        GameWorld.DebugLog('###神兵假包,物品ID=%s没有经验值'%useItemID)
        return
    addExp = effect.GetEffectValue(0)
    if not addExp:
    itemExp = effect.GetEffectValue(0)
    if not itemExp:
        GameWorld.DebugLog('###神兵假包,物品ID=%s没有经验值'%useItemID)
        return
    
    goldExpTotal = 0
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, useItemID, useItemCount)
    lackCount = max(0, useItemCount - (bindCnt + unBindCnt))
    if lackCount > 0:
@@ -161,13 +219,19 @@
            GameWorld.DebugLog("神兵升级消耗不足!useItemID=%s,useItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCount=%s" 
                               % (useItemID, useItemCount, bindCnt, unBindCnt, lackCount))
            return
        lackCost = ItemCommon.GetAutoBuyItemNeedGold({useItemID:lackCount})
        godMagicExpDict = IpyGameDataPY.GetFuncEvalCfg("GodMagicExp", 1, {})
        if str(weaponType) not in godMagicExpDict:
            return
        costGold, goldExp = godMagicExpDict[str(weaponType)]
        lackCost = costGold * lackCount
        goldExpTotal = goldExp * lackCount
        #lackCost = ItemCommon.GetAutoBuyItemNeedGold({useItemID:lackCount})
        if lackCost <= 0:
            return
        
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:useItemID}
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:useItemID, "lackCount":lackCount}
        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost,
                                      ChConfig.Def_Cost_BuyStoreItem, infoDict, lackCount):
                                      ChConfig.Def_Cost_GodWeapon, infoDict, lackCount):
            return
        
    delUseItemCount = useItemCount - lackCount
@@ -175,11 +239,11 @@
    if delUseItemCount:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delUseItemCount, ChConfig.ItemDel_GodWeapon)
        
    addTotalExp = addExp * useItemCount
    addTotalExp = itemExp * delUseItemCount + goldExpTotal
    befExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponExp % weaponType)
    curExp = befExp + addTotalExp
    GameWorld.DebugLog("执行神兵升级: weaponType=%s,beforeAttrLV=%s,befExp=%s,addTotalExp=%s(%s*%s),curExp=%s"
                       % (weaponType, beforeAttrLV, befExp, addTotalExp, addExp, useItemCount, curExp))
    GameWorld.DebugLog("执行神兵升级: weaponType=%s,beforeAttrLV=%s,befExp=%s,addTotalExp=%s(%s*%s+%s),curExp=%s"
                       % (weaponType, beforeAttrLV, befExp, addTotalExp, itemExp, delUseItemCount, goldExpTotal, curExp))
    
    isLVUP = False
    
@@ -204,10 +268,9 @@
            #满级
            break
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, attrLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, curExp)
    if isLVUP:
        SetGodWeaponLV(curPlayer, weaponType, attrLV)
        GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
        RefreshGodWeaponAttr(curPlayer)
        #x神器达到X级成就
@@ -223,26 +286,6 @@
            for notifyLV in notifyDict[weaponType]:
                if beforeAttrLV < notifyLV and attrLV >= notifyLV:
                    PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
        #升级判断是否可解锁其他神兵
        godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
        for unlockGodWeaponType, unlockConditionList in godWeaponUnlockDict.items():
            unlockGodWeaponType = int(unlockGodWeaponType)
            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % unlockGodWeaponType):
                GameWorld.DebugLog("已经解锁的神兵不需要再判断!unlockGodWeaponType=%s" % unlockGodWeaponType)
                continue
            isUnlock = True
            for needType, needLV in unlockConditionList:
                needTypeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % needType)
                if needTypeLV < needLV:
                    isUnlock = False
                    GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!unlockGodWeaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)"
                                       % (unlockGodWeaponType, needType, needLV, needTypeLV))
                    break
            if isUnlock:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % unlockGodWeaponType, 1)
                GameWorld.DebugLog("解锁神兵: unlockGodWeaponType=%s" % unlockGodWeaponType)
                Sync_GodWeaponLVInfo(curPlayer, unlockGodWeaponType)
                
    Sync_GodWeaponLVInfo(curPlayer, weaponType)
    #任务
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -774,10 +774,14 @@
CDBPlayerRefresh_TreasureScore,         # 寻宝积分
CDBPlayerRefresh_Danjing,               # 丹精
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,             # 最终输出伤害百分比
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_DayFBHelpPoint,        # 今日副本助战点数 191
) = range(146, 192)
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
) = range(146, 196)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)