8341 【恺英】【后端】强化进化系统优化(强化等级上限修改为关联进化等级,去除星级关联,进化修改)
| | |
| | | };
|
| | |
|
| | |
|
| | | //装备强化等级上限
|
| | |
|
| | | struct tagItemPlusMax
|
| | | {
|
| | | BYTE _Type; //按装备位对应类型查找
|
| | | BYTE _Star; // 装备星数
|
| | | WORD LevelMax; //强化等级上限
|
| | | };
|
| | |
|
| | |
|
| | | //装备全身星数属性
|
| | |
|
| | | struct tagRoleEquipStars
|
| | |
| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
|
| | | Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
|
| | | Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
|
| | |
|
| | | # 宝石
|
| | | Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
|
| | | Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
|
| | |
| | |
|
| | | # 判断 1.装备 2.最高强化等级, 3.铜钱数
|
| | | if packType not in ChConfig.Pack_EquipPart_CanPlusStar:
|
| | | GameWorld.DebugLog("packType not in ChConfig.Pack_EquipPart_CanPlusStar", playerID)
|
| | | #GameWorld.DebugLog("packType not in ChConfig.Pack_EquipPart_CanPlusStar", playerID)
|
| | | return
|
| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index})
|
| | | if not ipyData:
|
| | | return
|
| | | equipPlace = ipyData.GetEquipPlace()
|
| | | indexList = ChConfig.Pack_EquipPart_CanPlusStar[packType]
|
| | | if equipPlace not in indexList:
|
| | | GameWorld.Log(" index not in ChConfig.Pack_EquipPart_CanPlusStar", playerID)
|
| | | equipPlaceList = ChConfig.Pack_EquipPart_CanPlusStar[packType]
|
| | | if equipPlace not in equipPlaceList:
|
| | | #GameWorld.Log("index=%s, equipPlace=%s not in ChConfig.Pack_EquipPart_CanPlusStar" % (index, equipPlace), playerID)
|
| | | return
|
| | |
|
| | | # 暂不判断开启等级由客户端处理
|
| | |
| | | curPack = curPlayer.GetItemManager().GetPack(packType)
|
| | | curEquip = curPack.GetAt(index)
|
| | | if not curEquip or curEquip.IsEmpty():
|
| | | GameWorld.DebugLog("OnEquipMayaPlus() equip is empty")
|
| | | GameWorld.DebugLog("equip is empty")
|
| | | return
|
| | |
|
| | | maxPlusLV = ItemCommon.GetItemMaxPlusLV(curPlayer, index, curEquip)
|
| | | curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | if curPartPlusLV >= maxPlusLV:
|
| | | GameWorld.Log("OnEquipMayaPlus:curPartPlusLV(%s) >= maxPlusLV(%s)" % (curPartPlusLV, maxPlusLV), playerID)
|
| | | return
|
| | |
|
| | | # 强化处理
|
| | | result = DoLogic_EquipMayaPlus(curPlayer, curEquip, packType, index)
|
| | | |
| | | updPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | #GameWorld.Log(" result=%s,curStarLV=%s,updStarLV=%s" % (result, curPartPlusLV, updPartStarLV), playerID)
|
| | | if result == ChConfig.Def_ComposeState_None:
|
| | | return
|
| | | |
| | | #===========================================================================
|
| | | # curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitEquipMayaPlus, result)
|
| | | |
| | | # 每日活动
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_EquipPlus)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_EquipPlus, 1)
|
| | | #===========================================================================
|
| | | |
| | |
|
| | | # 强化变更时处理
|
| | | if curPartPlusLV != updPartPlusLV:
|
| | | DoLogic_OnEquipPartStarLVChange(curPlayer, packType, ItemCommon.GetItemClassLV(curEquip))
|
| | | # 增加强化成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlus, 1)
|
| | | EventShell.EventRespons_EquipPlus(curPlayer, ipyData.GetClassLV(), updPartPlusLV)
|
| | | return
|
| | |
|
| | | |
| | |
|
| | | ## 开始装备强化
|
| | | # @param index 为装备位
|
| | | # @return |
| | | def DoLogic_EquipMayaPlus(curPlayer, curEquip, packType, index):
|
| | | result = ChConfig.Def_ComposeState_None
|
| | |
|
| | | findType = ChEquip.GetEquipPlusType(curEquip)
|
| | | if findType == -1:
|
| | | return result
|
| | | if not findType:
|
| | | return
|
| | |
|
| | | curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
|
| | | if not ipyData:
|
| | | plusIpyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
|
| | | if not plusIpyData:
|
| | | return
|
| | | costSilver = ipyData.GetCostCount()
|
| | |
|
| | | if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver):
|
| | | # 金币不足,返回
|
| | | return result
|
| | |
|
| | | totalExp = ipyData.GetTotalExp()
|
| | | curExp = ChEquip.GetEquipPartProficiency(curPlayer, packType, index) + ipyData.GetAddExp()
|
| | |
|
| | | costSilver = plusIpyData.GetCostCount()
|
| | | if not costSilver:
|
| | | #GameWorld.DebugLog("已到强化最大等级! curPartPlusLV=%s" % curPartPlusLV, playerID) |
| | | return
|
| | | |
| | | curEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, index) # 进化等级
|
| | | nextEvolveLV = curEvolveLV + 1
|
| | | evolveIpyData = IpyGameDataPY.GetIpyGameDataNotLog('EquipPlusEvolve', equipPlace, nextEvolveLV)
|
| | | if not evolveIpyData:
|
| | | return
|
| | | maxPlusLV = evolveIpyData.GetNeedPlusLV()
|
| | | if curPartPlusLV >= maxPlusLV:
|
| | | GameWorld.Log("已到当前强化最大等级,进化后增加强化等级上限! curPartPlusLV(%s) >= maxPlusLV(%s), curEvolveLV=%s" |
| | | % (curPartPlusLV, maxPlusLV, curEvolveLV), playerID)
|
| | | return
|
| | | |
| | | if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver, isNotify=False):
|
| | | return
|
| | | |
| | | totalExp = plusIpyData.GetTotalExp()
|
| | | curExp = ChEquip.GetEquipPartProficiency(curPlayer, packType, index) + plusIpyData.GetAddExp()
|
| | | |
| | | if curExp >= totalExp:
|
| | | #升级
|
| | | curPartPlusLV = __EquipMayaPlusChange(curPlayer, packType, curEquip, index)
|
| | | curPartPlusLV += 1
|
| | | curExp = curExp - totalExp
|
| | | __EquipMayaPlusChange(curPlayer, packType, curEquip, index, curPartPlusLV)
|
| | |
|
| | | DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
|
| | | ChEquip.SetEquipPartProficiency(curPlayer, packType, index, curExp)
|
| | | ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, index)
|
| | | # 支付金币
|
| | | PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver, isNotify=False)
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_EquipPlus)
|
| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_EquipPlus, 1)
|
| | | return
|
| | |
|
| | | DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
|
| | | return ChConfig.Def_ComposeState_Sucess
|
| | |
|
| | |
|
| | |
|
| | | ## 玛雅加强等级改变
|
| | | # @param curPlayer: 玩家
|
| | | # @param packType: 背包类型
|
| | | # @param curEquip: 当前装备
|
| | | # @param succeedRate: 成功率
|
| | | # @param failStarLV: 失败时的强化数
|
| | | # @return |
| | | def __EquipMayaPlusChange(curPlayer, packType, curEquip, index):
|
| | | curPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
|
| | | updPlusLV = curPlusLV + 1
|
| | | def __EquipMayaPlusChange(curPlayer, packType, curEquip, index, updPlusLV):
|
| | | ## 玛雅加强等级改变
|
| | | |
| | | ChEquip.SetEquipPartPlusLV(curPlayer, packType, index, curEquip, updPlusLV)
|
| | |
|
| | | broadCastLVList = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelBroadCast", 1)
|
| | | #GameWorld.DebugLog("PlusLVChange index=%s,updPlusLV=%s,broadCastLVList=%s" % (index, updPlusLV, broadCastLVList))
|
| | | if updPlusLV in broadCastLVList:
|
| | | itemID = curEquip.GetItemTypeID()
|
| | | userData = curEquip.GetUserData()
|
| | |
| | | msgParamList = [curPlayer.GetPlayerName(), itemID, userData, guid, updPlusLV]
|
| | | PlayerControl.WorldNotify(0, "StrengthenCongratulation", msgParamList)
|
| | |
|
| | | classLV = ItemCommon.GetItemClassLV(curEquip) |
| | | # 成就
|
| | | #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlusLV, 1, [updPlusLV])
|
| | |
|
| | | |
| | | DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
|
| | | # 增加强化成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlus, 1)
|
| | | EventShell.EventRespons_EquipPlus(curPlayer, classLV, updPlusLV)
|
| | | |
| | | # 开服活动数据
|
| | | #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PlusLV, ChEquip.GetTotalPlusLV(curPlayer))
|
| | | return updPlusLV
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PlusLV, ChEquip.GetTotalPlusLV(curPlayer))
|
| | | return
|
| | |
|
| | |
|
| | | def DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV):
|
| | |
| | | if not ItemCommon.CheckItemCanUse(curEquip):
|
| | | return
|
| | | curEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex)
|
| | | maxEvolveLV = ItemCommon.GetItemMaxPlusEvolveLV(curPlayer, equipPackindex, curEquip)
|
| | | if curEvolveLV >= maxEvolveLV:
|
| | | GameWorld.DebugLog('装备强化进化, 已达最大进化等级equipPackindex=%s, maxEvolveLV=%s'%(equipPackindex, maxEvolveLV))
|
| | | return
|
| | | nextEvolveLV = curEvolveLV + 1
|
| | | equipPlace = curEquip.GetEquipPlace()
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlusEvolve', equipPlace, nextEvolveLV)
|
| | | if not ipyData:
|
| | | return
|
| | | needPlusLV = ipyData.GetNeedPlusLV()
|
| | | curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipPackindex)
|
| | | if curPartPlusLV < needPlusLV:
|
| | | GameWorld.DebugLog("强化等级不足,无法进化! curPartPlusLV=%s < needPlusLV=%s, nextEvolveLV=%s" |
| | | % (curPartPlusLV, needPlusLV, nextEvolveLV))
|
| | | return
|
| | | |
| | | costItemDict = ipyData.GetCostItem()
|
| | | delItemDict = {}
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | for itemID, itemCnt in costItemDict.items():
|
| | | hasEnough, indexList, findItemIsBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(itemID, itemPack, itemCnt)
|
| | | if not hasEnough:
|
| | | GameWorld.DebugLog('装备强化进化 材料不足itemID= %s,itemCnt=%s'%(itemID, itemCnt))
|
| | | GameWorld.DebugLog('装备强化进化 材料不足itemID= %s,itemCnt=%s' % (itemID, itemCnt))
|
| | | return
|
| | | delItemDict[tuple(indexList)] = itemCnt
|
| | | for itemIndexList, delCnt in delItemDict.items():
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, delCnt, True, ChConfig.ItemDel_EquipPlusEvolve)
|
| | | |
| | | |
| | | ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex, nextEvolveLV)
|
| | | DoLogic_OnEquipPartStarLVChange(curPlayer, packType, ItemCommon.GetItemClassLV(curEquip))
|
| | | ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, equipPackindex)
|
| | | EventShell.EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV)
|
| | | return
|
| | |
|
| | |
| | | gridIndex = ipyData.GetGridIndex()
|
| | | curEquip = curPack.GetAt(gridIndex)
|
| | | ChEquip.SetEquipPartPlusLV(curPlayer, packType, gridIndex, curEquip, starLV)
|
| | | ChEquip.SetEquipPartProficiency(curPlayer, packType, gridIndex, evolveLV)
|
| | | ChEquip.SetEquipPartProficiency(curPlayer, packType, gridIndex, 0)
|
| | | ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, gridIndex, evolveLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置%s阶%s部位强化等级(%s),进化等级(%s)" % (classLV, equipPlace, starLV, evolveLV))
|
| | | refreshClassLV = classLV
|
| | |
|
| | |
| | | ("DWORD", "TotalExp", 0),
|
| | | ),
|
| | |
|
| | | "ItemPlusMax":(
|
| | | ("BYTE", "Type", 1),
|
| | | ("BYTE", "Star", 1),
|
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "RoleEquipStars":(
|
| | | ("BYTE", "StarsNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | |
| | | def GetCostCount(self): return self.CostCount # 消耗铜钱
|
| | | def GetAddExp(self): return self.AddExp # 提升熟练度值
|
| | | def GetTotalExp(self): return self.TotalExp # 升级所需熟练度总值 |
| | | |
| | | # 装备强化等级上限 |
| | | class IPY_ItemPlusMax(): |
| | | |
| | | def __init__(self): |
| | | self.Type = 0
|
| | | self.Star = 0
|
| | | self.LevelMax = 0 |
| | | return |
| | | |
| | | def GetType(self): return self.Type # 按装备位对应类型查找
|
| | | def GetStar(self): return self.Star # 装备星数
|
| | | def GetLevelMax(self): return self.LevelMax # 强化等级上限 |
| | | |
| | | # 装备全身星数属性 |
| | | class IPY_RoleEquipStars(): |
| | |
| | | self.ipyItemCompoundLen = len(self.ipyItemCompoundCache)
|
| | | self.ipyItemPlusCache = self.__LoadFileData("ItemPlus", IPY_ItemPlus)
|
| | | self.ipyItemPlusLen = len(self.ipyItemPlusCache)
|
| | | self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax)
|
| | | self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache)
|
| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
|
| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
|
| | | self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
|
| | |
| | | def GetItemCompoundByIndex(self, index): return self.ipyItemCompoundCache[index]
|
| | | def GetItemPlusCount(self): return self.ipyItemPlusLen
|
| | | def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index]
|
| | | def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen
|
| | | def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index]
|
| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
|
| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
|
| | | def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
|
| | |
| | |
|
| | | def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrList, plus_addEquipBaseAttrPerList):
|
| | | ## 计算装备强化后的属性
|
| | | equipPartPlusLV = GetEquipPartPlusLVByRank(curPlayer, packType, equipIndex, curEquip)
|
| | | equipPartPlusEvolveLV = GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, equipIndex, curEquip)
|
| | | equipPartPlusLV = GetEquipPartPlusLV(curPlayer, packType, equipIndex)
|
| | | equipPartPlusEvolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, equipIndex)
|
| | |
|
| | | if not equipPartPlusLV:
|
| | | return
|
| | |
| | | def GetEquipPartProficiency(curPlayer, packType, index):
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartProficiency % (packType, index))
|
| | |
|
| | |
|
| | | ## 设置公共部位强化熟练度
|
| | | def SetEquipPartProficiency(curPlayer, packType, index, value):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartProficiency % (packType, index), value)
|
| | |
|
| | |
|
| | | ## 获取公共部位强化星级, 因装备的最高可强化星级影响,用于算当前装备属性使用, 不影响全身星级
|
| | | def GetEquipPartPlusLVByRank(curPlayer, packType, index, curEquip):
|
| | | maxStarLV = ItemCommon.GetItemMaxPlusLV(curPlayer, index, curEquip)
|
| | | return min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index)), maxStarLV)
|
| | |
|
| | | return
|
| | |
|
| | | ## 获取公共部位强化等级
|
| | | def GetEquipPartPlusLV(curPlayer, packType, index):
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index))
|
| | |
|
| | |
|
| | | ## 设置公共部位强化等级
|
| | | def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, setPlusLV):
|
| | |
| | | GameWorld.DebugLog("设置强化等级: index=%s,befPlusLV=%s,setPlusLV=%s,befTotalPlusLV=%s,updTotalPlusLV=%s"
|
| | | % (index, befPlusLV, setPlusLV, befTotalPlusLV, updTotalPlusLV))
|
| | | return
|
| | |
|
| | |
|
| | | ## 获取公共部位强化进化等级, 用于算当前装备属性使用, 不影响全身星级
|
| | | def GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, index, curEquip):
|
| | | maxEvolveLV = ItemCommon.GetItemMaxPlusEvolveLV(curPlayer, index, curEquip)
|
| | | return min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index)), maxEvolveLV)
|
| | |
|
| | |
|
| | | ## 获取公共部位强化进化等级
|
| | | def GetEquipPartPlusEvolveLV(curPlayer, packType, index):
|
| | |
| | | equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, packIndex, curEquip)
|
| | |
|
| | | #部位强化数据
|
| | | plusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, packIndex, curEquip)
|
| | | plusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, packIndex, curEquip)
|
| | | plusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, packIndex)
|
| | | plusEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, packIndex)
|
| | |
|
| | | #部位洗练数据
|
| | | washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % packIndex)
|
| | |
| | | ItemControler.Sync_VPackItem_Clear(curPlayer, packIndex, placeList)
|
| | | return
|
| | |
|
| | | ## 获取物品最高强化等级
|
| | | # @param itemType: 物品类型
|
| | | # @return 最大星级,0为不可强化
|
| | | def GetItemMaxPlusLV(curPlayer, equipPackindex, curItem):
|
| | | findType = ChEquip.GetEquipPlusType(curItem)
|
| | | if not findType:
|
| | | return 0
|
| | | equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackindex, curItem)
|
| | | ipyData = IpyGameDataPY.InterpolationSearch('ItemPlusMax', 'Star', equipStar, {'Type':findType})
|
| | | if not ipyData:
|
| | | return 0
|
| | | return ipyData.GetLevelMax()
|
| | | |
| | |
|
| | | ## 获取物品最高强化进化等级
|
| | | # @param itemType: 物品类型
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| | | # @return 最大星级,0为不可强化
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| | | def GetItemMaxPlusEvolveLV(curPlayer, equipPackindex, curItem):
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| | | packType = IPY_GameWorld.rptEquip
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| | | curPlusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, equipPackindex, curItem)
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| | | curPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipPackindex)
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| | | equipPlace = curItem.GetEquipPlace()
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| | | ipyData = IpyGameDataPY.InterpolationSearch('EquipPlusEvolve', 'NeedPlusLV', curPlusLV, {'EquipPlace':equipPlace})
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| | | if not ipyData:
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| | |
| | | itemDict["Star"] = equipStar
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| | |
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| | | #部位强化数据
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| | | equipPartPlusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, index, curEquip)
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| | | equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, index, curEquip)
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| | | equipPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
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| | | equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, index)
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| | | if equipPartPlusLV:
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| | | itemDict["PlusLV"] = equipPartPlusLV
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| | | if equipPartPlusEvolveLV:
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