6457 【后端】【2.0】缥缈仙域开发单(宝藏流程调整)
 
	
	
	
	
	
	
	
	
	
	
	
	
	
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 |  |  |         FBCommon.SetFBStep(FB_Step_Prepare, tick)
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 |  |  |         boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
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 |  |  |         npcCnt = len(boxIDList)
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 |  |  |         NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], boxIDList, npcCnt, npcCnt)
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 |  |  |         NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
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 |  |  |         FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
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 |  |  |     if fbStep <= FB_Step_Prepare:
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 |  |  |         notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
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