6603 【后端】【2.0】增加新版的sp和被动技能
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| | | TriggerType_BurnDisappear, # 灼烧消失触发 81
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| | | TriggerType_SkillValue, # 增加技能伤害固定值 82
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| | | TriggerType_HitSuccess, # 命中成功率 83
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| | | ) = range(1, 84)
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| | | TriggerType_AddHP, # 回血 84
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| | | ) = range(1, 85)
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| | | #不可以佩戴翅膀的地图
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| | |
| | | #技能附加
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| | | skillValue = curSkill.GetEffect(0).GetEffectValue(1)
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| | | skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)
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| | | #公式计算治疗值
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| | | cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent)
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New file |
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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 增加技能回血效果
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-5-25 下午03:27:44
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | | import AttackCommon
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| | |
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| | | def CheckCanHappen(attacker, defender, effect, curSkill): |
| | | return True
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| | | |
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| | | def GetValue(attacker, defender, effect):
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| | | addCnt = 1
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| | | if effect.GetEffectValue(1):
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| | | addCnt = min(attacker.GetBuffState().GetBuffCount(), effect.GetEffectValue(2))
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| | | |
| | | return effect.GetEffectValue(0)*addCnt
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| | |
| | | 4102:ChConfig.TriggerType_SkillValue, # 增加技能伤害固定值 82
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| | | 4103:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血
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| | | 4104:ChConfig.TriggerType_HitSuccess, # 命中成功率 83
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| | | 4106:ChConfig.TriggerType_AddHP, # 回血 84
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| | | }
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| | | return tdict.get(effectID, -1)
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| | | #===========================================================================
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