| | |
| | | RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_FairyDomain(curPlayer):
|
| | | def EventRespons_FairyDomain(curPlayer, eventType):
|
| | | #完成缥缈仙域事件
|
| | | RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
|
| | | RunQuestEvent(curPlayer, "fairydomain", eventType, Def_RunQuestType_Normal)
|
| | | return
|
| | |
|
| | | def EventRespons_AroundMission(curPlayer, missionType):
|
| | |
| | | # if curState != FDEventState_Visiting:
|
| | | # GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
|
| | | # return
|
| | | EventShell.EventRespons_FairyDomain(curPlayer)
|
| | | EventShell.EventRespons_FairyDomain(curPlayer, ipyData.GetEventType())
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
|
| | | NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
|
| | | return True
|