5200 【后端】【1.3.100】骑宠争夺boss每只boss伤害降低,增加灵宠的灵宠也要跟着降低
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| | | else:
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| | | aIgnoreDefRate = 0 # 无视防御比率
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| | | aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # 最外层伤害加成, 可能为负值
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| | | aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成
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| | | if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
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| | | aSkillAtkRate += atkObj.GetSkillAtkRate()
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| | | |
| | | aNPCHurtAddPer = 0 # PVE伤害加成
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| | | aDamagePer = 0 # 外层伤害加成
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| | | aDamagePerPVP = 0 # 外层PVP伤害加成
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| | | aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
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| | | aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
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| | | aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
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| | |
| | | suppressFormulaKeyRealm = "PVESuppressValueRealm"
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| | | if suppressFormulaKeyRealm in hurtDist:
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| | | SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
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| | | # 骑宠争夺最终伤害衰减 |
| | | if defObjType == IPY_GameWorld.gotNPC and FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
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| | | ownerPlayer = None
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| | | # 召唤兽和宠物需要从人物获取状态
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| | | if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC:
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| | | if atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
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| | | ownerPlayer = PetControl.GetPetOwner(atkObj)
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| | | elif atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
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| | | ownerPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, atkObj)
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| | | else:
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| | | ownerPlayer = atkObj
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| | | # 骑宠争夺最终伤害衰减 |
| | | if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
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| | | findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
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| | | if ownerPlayer:
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| | | findBuff = SkillCommon.FindBuffByID(ownerPlayer, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
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| | | if findBuff:
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| | | reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
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| | | aFinalHurtPer -= reduceFinalHurtPer
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| | |
| | | state = curState & pow(2, pyState)
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| | | return state
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| | | def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
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| | | def SetPetDamPer(gameObj, value): |
| | | gameObj.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
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| | | if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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| | | gameObj.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
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| | |
| | | rolePet.SetMinAtk(PlayerControl.GetPetMinAtk(curPlayer))
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| | | rolePet.SetMaxAtk(PlayerControl.GetPetMaxAtk(curPlayer))
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| | | rolePet.SetSkillAtkRate(PlayerControl.GetPetSkillAtkRate(curPlayer))
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| | | GameObj.SetPetDamPer(rolePet, GameObj.GetPetDamPer(curPlayer))
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| | | #rolePet.SetMAtkMin(curPlayer.GetMAtkMin())
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| | | #rolePet.SetMAtkMax(curPlayer.GetMAtkMax())
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| | | rolePet.SetHit(curPlayer.GetHit())
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| | | def GetPetMaxAtk(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetMaxAtk)
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| | | def SetPetMaxAtk(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetMaxAtk, value)
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| | | #---宠物伤害百分比提升----
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| | | def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
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| | | def SetPetDamPer(curPlayer, value): |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
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| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
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| | | #---宠物伤害百分比提升----移到GameObj下
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| | | #===============================================================================
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| | | # def GetPetDamPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
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| | | # def SetPetDamPer(curPlayer, value): |
| | | # curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
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| | | # curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PetDamPer, value, False)
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| | | #===============================================================================
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| | | #---宠物技能伤害百分比提升----
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| | | def GetPetSkillAtkRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PetSkillAtkRate)
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| | | def SetPetSkillAtkRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_PetSkillAtkRate, value)
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| | |
| | | import ChEquip
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| | | import QuestCommon
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| | | import random
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| | | import GameObj
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| | | # 可吞噬的装备位
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| | | Def_EatItem_EquipPlace = [
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| | |
| | | aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成
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| | | petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击
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| | | petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击
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| | | petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害
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| | | petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害
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| | | atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
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| | | aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率
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| | | aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击
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| | |
| | | [lambda curObj:curObj.GetGoldFoundRate(), lambda curObj, value:curObj.SetGoldFoundRate(value), IPY_PlayerDefine.CDBPlayerRefresh_GoldFoundRate, 1, 0], # 掉落金钱值增加
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| | | [lambda curObj:PlayerControl.GetPetMinAtk(curObj), lambda curObj, value:PlayerControl.SetPetMinAtk(curObj, value), 0, 0, 0], # 宠物最小攻击
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| | | [lambda curObj:PlayerControl.GetPetMaxAtk(curObj), lambda curObj, value:PlayerControl.SetPetMaxAtk(curObj, value), 0, 0, 0], # 宠物最大攻击
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| | | [lambda curObj:PlayerControl.GetPetDamPer(curObj), lambda curObj, value:PlayerControl.SetPetDamPer(curObj, value), 0, 0, 0], # 宠物伤害百分比提升
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| | | [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), 0, 0, 0], # 宠物伤害百分比提升
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| | | [lambda curObj:PlayerControl.GetPerLVAtk(curObj), lambda curObj, value:PlayerControl.SetPerLVAtk(curObj, value), 0, 0, 0], # 每1级+%s攻击, 数值取万分率,支持小数算法
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| | | [lambda curObj:PlayerControl.GetPerLVMaxHP(curObj), lambda curObj, value:PlayerControl.SetPerLVMaxHP(curObj, value), 0, 0, 0], # 每1级+%s生命, 数值为固定值
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