| | |
| | | dict AttrInfo4; //初始属性(品质_属性值|…)
|
| | | dict AttrInfo5; //阶段系数
|
| | | }; |
| | |
|
| | | //王者法宝表
|
| | |
|
| | | struct tagMagicWeaponOfKing
|
| | | {
|
| | | DWORD _MWID; //法宝ID
|
| | | BYTE _AwardMark; //赛季奖励等级
|
| | | dict AddAttr; //属性
|
| | | }; |
| | |
| | | )=range(5)
|
| | |
|
| | | # 战斗力模块类型
|
| | | Def_MFPType_Max = 26
|
| | | Def_MFPType_Max = 27
|
| | | ModuleFightPowerTypeList = (
|
| | | Def_MFPType_Role, # 角色 0
|
| | | Def_MFPType_Equip, # 装备(基本装备位) 1
|
| | |
| | | Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
|
| | | Def_MFPType_Dogz, # 神兽 21
|
| | | Def_MFPType_GatherSoul, # 聚魂 22
|
| | | Def_MFPType_MagicWeapon4, # 王者法宝 23
|
| | | Def_MFPType_Other, # 其他
|
| | |
|
| | | #以下暂时没用到,改时再处理
|
| | |
| | | SuccType_DogzBattle, #x神兽出战129
|
| | | SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
|
| | | SuccType_Collect, #采集X物品X次131
|
| | | SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
|
| | | SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
|
| | | SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
|
| | | SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
|
| | | ) = range(1, 134)
|
| | |
|
| | |
|
| | |
| | | Writer = xdh
|
| | | Releaser = xdh
|
| | | RegType = 0
|
| | | RegisterPackCount = 6
|
| | | RegisterPackCount = 7
|
| | |
|
| | | PacketCMD_1=0xA5
|
| | | PacketSubCMD_1=0x0D
|
| | |
| | | PacketSubCMD_6=0x12
|
| | | PacketCallFunc_6=OnActiveMWSoul
|
| | |
|
| | | PacketCMD_7=0xA5
|
| | | PacketSubCMD_7=0x1D
|
| | | PacketCallFunc_7=OnWearMagicWeapon
|
| | |
|
| | | ;副本
|
| | | [FBCommon]
|
| | | ScriptName = GameWorldLogic\FBProcess\FBCommon.py
|
| | |
| | | # 副本中玩家下线就被踢出
|
| | | Def_DisconnectExit_FBID = []
|
| | | #会有阵营的地图
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul]
|
| | |
|
| | | # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
|
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | |
| | | Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
|
| | | Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
|
| | | Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
|
| | | Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
|
| | | Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
|
| | |
| | | Def_CalcAttrFunc_DogzEquip, # 神兽装备37
|
| | | Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
|
| | | Def_CalcAttrFunc_GatherSoul, # 聚魂39
|
| | | ) = range(40)
|
| | | Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
|
| | | ) = range(41)
|
| | |
|
| | |
|
| | | # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
|
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, |
| | | CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
|
| | | Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
|
| | | Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
|
| | | ]
|
| | |
| | | ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
|
| | | ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
|
| | | ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
|
| | | ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
|
| | | ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
|
| | | ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
|
| | |
| | | ShareDefine.Def_MFPType_StoveYao:"丹药",
|
| | | ShareDefine.Def_MFPType_MagicWeapon2:"魔族",
|
| | | ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
|
| | | ShareDefine.Def_MFPType_MagicWeapon4:"王者法宝",
|
| | | ShareDefine.Def_MFPType_PetSoul:"宠魂",
|
| | | ShareDefine.Def_MFPType_HorseSoul:"骑魂",
|
| | | ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
|
| | |
| | | ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性",
|
| | | ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性",
|
| | | ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性",
|
| | | ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性", |
| | | ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"绝版属性随等级变化",
|
| | | ChConfig.Def_CalcAttrFunc_EquipAllStars:"装备全身星级属性",
|
| | | ChConfig.Def_CalcAttrFunc_Success:"成就",
|
| | |
| | | else:
|
| | | return
|
| | | DoFBHelp(curPlayer, tick)
|
| | | curPlayer.SetFaction(ShareDefine.CampType_Justice)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | allAttrList1 = [{} for _ in range(4)] #人族法宝
|
| | | allAttrList2 = [{} for _ in range(4)] #魔族法宝
|
| | | allAttrList3 = [{} for _ in range(4)] #仙族法宝
|
| | | mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,2:ShareDefine.Def_MFPType_MagicWeapon2,3:ShareDefine.Def_MFPType_MagicWeapon3}
|
| | | allAttrList4 = [{} for _ in range(4)] #王者法宝
|
| | | mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
|
| | | 2:ShareDefine.Def_MFPType_MagicWeapon2,
|
| | | 3:ShareDefine.Def_MFPType_MagicWeapon3,
|
| | | 4:ShareDefine.Def_MFPType_MagicWeapon4}
|
| | | addPowerDict = {} #额外战力
|
| | | signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
| | | for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
|
| | | addAttr[int(attid)] = attnum * totalSignNum
|
| | | GameWorld.AddDictValue(allAttrDict, addAttr)
|
| | | #王者法宝属性
|
| | | kingAwardMark = 1
|
| | | kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
|
| | | if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
|
| | | attrDict = kingMWIpyData.GetAddAttr()
|
| | | GameWorld.AddDictValue(allAttrDict, attrDict)
|
| | |
|
| | | fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
|
| | | #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
|
| | |
| | | PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
|
| | | elif treasureType == 3:
|
| | | PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
|
| | | elif treasureType == 4:
|
| | | PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
|
| | | else:
|
| | | GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s"
|
| | | % (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
|
| | |
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
|
| | | #技能解锁战力
|
| | | nextSkillDict = GetPotentialsSkillInfo(curPlayer)
|
| | | for skillID, info in nextSkillDict.items():
|
| | |
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
|
| | | return
|
| | |
|
| | | #// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
|
| | | #
|
| | | #struct tagCMWearMagicWeapon
|
| | | #
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD MWID; //法宝ID
|
| | | # BYTE State; //0-卸下 1-佩戴
|
| | | #};
|
| | | def OnWearMagicWeapon(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | mwID = clientData.MWID
|
| | | if not GetIsActiveMagicWeapon(curPlayer, mwID):
|
| | | return
|
| | | |
| | | SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
|
| | | Sycn_MagicWeaponLV(curPlayer, mwID)
|
| | | return
|
| | |
|
| | | def GetIsWearMagicWeapon(curPlayer, mwID):
|
| | | #获取法宝是否佩戴
|
| | | return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
|
| | |
|
| | | def SetMagicWeaponWearState(curPlayer, mwID, state):
|
| | | #设置法宝是否佩戴
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
|
| | | return
|
| | |
|
| | | #// A5 12 激活法宝之魂 #tagCMActiveMWSoul
|
| | | #
|
| | |
| | | )=range(5)
|
| | |
|
| | | # 战斗力模块类型
|
| | | Def_MFPType_Max = 26
|
| | | Def_MFPType_Max = 27
|
| | | ModuleFightPowerTypeList = (
|
| | | Def_MFPType_Role, # 角色 0
|
| | | Def_MFPType_Equip, # 装备(基本装备位) 1
|
| | |
| | | Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
|
| | | Def_MFPType_Dogz, # 神兽 21
|
| | | Def_MFPType_GatherSoul, # 聚魂 22
|
| | | Def_MFPType_MagicWeapon4, # 王者法宝 23
|
| | | Def_MFPType_Other, # 其他
|
| | |
|
| | | #以下暂时没用到,改时再处理
|
| | |
| | | SuccType_DogzBattle, #x神兽出战129
|
| | | SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
|
| | | SuccType_Collect, #采集X物品X次131
|
| | | SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
|
| | | SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
|
| | | SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
|
| | | SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
|
| | | ) = range(1, 134)
|
| | |
|
| | |
|