xdh
2018-12-25 d8747a9d1ccce1f60f79c14c3ef1217b223c9ce3
5505 王者法宝初版、聚魂副本设置阵营
8个文件已修改
83 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1473,3 +1473,12 @@
    dict        AttrInfo4;    //初始属性(品质_属性值|…)
    dict        AttrInfo5;    //阶段系数
};
//王者法宝表
struct tagMagicWeaponOfKing
{
    DWORD        _MWID;    //法宝ID
    BYTE        _AwardMark;    //赛季奖励等级
    dict        AddAttr;    //属性
};
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1366,7 +1366,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 26
Def_MFPType_Max = 27
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1391,6 +1391,7 @@
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1681,8 +1682,8 @@
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
) = range(1, 134)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1109,7 +1109,7 @@
Writer = xdh
Releaser = xdh
RegType = 0
RegisterPackCount = 6
RegisterPackCount = 7
PacketCMD_1=0xA5
PacketSubCMD_1=0x0D
@@ -1135,6 +1135,10 @@
PacketSubCMD_6=0x12
PacketCallFunc_6=OnActiveMWSoul
PacketCMD_7=0xA5
PacketSubCMD_7=0x1D
PacketCallFunc_7=OnWearMagicWeapon
;副本
[FBCommon]
ScriptName = GameWorldLogic\FBProcess\FBCommon.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1801,7 +1801,7 @@
# 副本中玩家下线就被踢出
Def_DisconnectExit_FBID = []
#会有阵营的地图
Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar]
Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul]
# 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
@@ -3881,6 +3881,7 @@
Def_PDict_MagicWeaponExp = "MagicWeaponExp_%s" #法宝经验 参数法宝ID
Def_PDict_MagicWeaponIsActive = "MagicWeaponIsActive_%s_%s" #法宝激活状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsClick = "MagicWeaponIsClick_%s_%s" #法宝点击状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s_%s" #法宝佩戴状态 参数(法宝类型, key编号)
Def_PDict_MagicWeaponRefineLV = "MagicWeaponRefineLV_%s" #法宝精炼等级 参数法宝ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #仙宝寻主领奖记录 参数ID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #法宝等级 参数法宝ID
@@ -4333,11 +4334,12 @@
Def_CalcAttrFunc_DogzEquip, # 神兽装备37
Def_CalcAttrFunc_DogzEquipPlus, # 神兽装备强化38
Def_CalcAttrFunc_GatherSoul, # 聚魂39
) = range(40)
Def_CalcAttrFunc_MagicWeapon4 # 王者法宝40
) = range(41)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3,
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                      Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
                      ]
@@ -4370,6 +4372,7 @@
                            ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                            ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                            ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                            ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                            ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                            ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -48,6 +48,7 @@
                   ShareDefine.Def_MFPType_StoveYao:"丹药",
                   ShareDefine.Def_MFPType_MagicWeapon2:"魔族",
                   ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
                   ShareDefine.Def_MFPType_MagicWeapon4:"王者法宝",
                   ShareDefine.Def_MFPType_PetSoul:"宠魂",
                   ShareDefine.Def_MFPType_HorseSoul:"骑魂",
                   ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
@@ -78,6 +79,7 @@
                     ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性",
                     ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性", 
                     ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性", 
                     ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性",
                     ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"绝版属性随等级变化",
                     ChConfig.Def_CalcAttrFunc_EquipAllStars:"装备全身星级属性",
                     ChConfig.Def_CalcAttrFunc_Success:"成就",
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_GatherSoul.py
@@ -153,6 +153,7 @@
    else:
        return
    DoFBHelp(curPlayer, tick)
    curPlayer.SetFaction(ShareDefine.CampType_Justice)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -500,7 +500,11 @@
    allAttrList1 = [{} for _ in range(4)] #人族法宝
    allAttrList2 = [{} for _ in range(4)] #魔族法宝
    allAttrList3 = [{} for _ in range(4)] #仙族法宝
    mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,2:ShareDefine.Def_MFPType_MagicWeapon2,3:ShareDefine.Def_MFPType_MagicWeapon3}
    allAttrList4 = [{} for _ in range(4)] #王者法宝
    mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
                         2:ShareDefine.Def_MFPType_MagicWeapon2,
                         3:ShareDefine.Def_MFPType_MagicWeapon3,
                         4:ShareDefine.Def_MFPType_MagicWeapon4}
    addPowerDict = {} #额外战力
    signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -538,6 +542,12 @@
                for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                    addAttr[int(attid)] = attnum * totalSignNum
                GameWorld.AddDictValue(allAttrDict, addAttr)
            #王者法宝属性
            kingAwardMark = 1
            kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
            if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
                attrDict = kingMWIpyData.GetAddAttr()
                GameWorld.AddDictValue(allAttrDict, attrDict)
        
        fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
        #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
@@ -564,6 +574,8 @@
                PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
            elif treasureType == 3:
                PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
            elif treasureType == 4:
                PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
            else:
                GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s" 
                                 % (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
@@ -571,6 +583,7 @@
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
    #技能解锁战力
    nextSkillDict = GetPotentialsSkillInfo(curPlayer)
    for skillID, info in nextSkillDict.items():
@@ -1089,6 +1102,33 @@
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
    return
#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
#
#struct    tagCMWearMagicWeapon
#
#{
#    tagHead        Head;
#    DWORD        MWID;    //法宝ID
#    BYTE        State;        //0-卸下 1-佩戴
#};
def OnWearMagicWeapon(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    mwID = clientData.MWID
    if not GetIsActiveMagicWeapon(curPlayer, mwID):
        return
    SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
    Sycn_MagicWeaponLV(curPlayer, mwID)
    return
def GetIsWearMagicWeapon(curPlayer, mwID):
    #获取法宝是否佩戴
    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
def SetMagicWeaponWearState(curPlayer, mwID, state):
    #设置法宝是否佩戴
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
    return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
#
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1366,7 +1366,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 26
Def_MFPType_Max = 27
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1391,6 +1391,7 @@
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_MagicWeapon4, # 王者法宝 23
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1681,8 +1682,8 @@
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
) = range(1, 134)