fix:3623 子 任务修改 / 【后端】新增任务接口
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| | | #穿戴某部位装备(非时效)
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| | | RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
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| | | return
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| | | def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
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| | | #装备合成某品质某星级
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| | | RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal)
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| | | return
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| | | #---------------------------------------------------------------------
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| | | #================================================================================
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| | |
| | | import DataRecordPack
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| | | import PlayerWing
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| | | import PlayerDogz
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| | | import EventShell
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| | |
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| | | import random
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| | | import math
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| | | #//A3 03 物品合成 #tagCMItemCompound
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| | |
| | | itemColor = makeItemData.GetItemColor()
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| | | itemQuality = makeItemData.GetItemQuality()
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
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| | | |
| | | EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
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| | | # 合成失败
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| | | else:
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| | | GameWorld.DebugLog("合成失败!")
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