ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerLove.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerLove.py
@@ -1016,6 +1016,7 @@ candyObj.fireworksCountDict[playerID] = candyObj.fireworksCountDict.get(playerID, 0) + 1 Sync_CandyList(None, [candyObj]) PlayerControl.WorldNotify(0, "BuyFireworks", [curPlayer.GetName(), candyObj.playerNameA, candyObj.playerNameB]) GameWorld.Log("更新婚礼烟花: updProsperity=%s,fireworksCountDict=%s" % (candyObj.prosperity, candyObj.fireworksCountDict), playerID) return costMoneyType, costMoneyValue