|  |  | 
 |  |  |     curObjType = curObj.GetGameObjType()
 | 
 |  |  |     curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
 | 
 |  |  |     
 | 
 |  |  |     atkObjType = buffOwner.GetGameObjType() if buffOwner else -1
 | 
 |  |  |      | 
 |  |  |     # 技能对指定BOSS无效果-----------------
 | 
 |  |  |     if curObjType == IPY_GameWorld.gotNPC and curObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss:
 | 
 |  |  |         if curSkill and GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
 | 
 |  |  | 
 |  |  |     if curObjHP_BeforeAttack == 0:
 | 
 |  |  |         # 没有血量不能再触发
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     if buffOwner:
 | 
 |  |  |         aRealmLV, dRealmLV = AttackCommon.GetPVERealmLVs(buffOwner, curObj, atkObjType, curObjType) # 获取境界
 | 
 |  |  |         if curObjType == IPY_GameWorld.gotNPC and ChConfig.IsGameBoss(curObj) and dRealmLV > aRealmLV:
 | 
 |  |  |             # 攻击高境界的BOSS 伤害固定为1
 | 
 |  |  |             lostValue = 1
 | 
 |  |  |     
 | 
 |  |  |     if skillAffect:
 | 
 |  |  |         lostValue = AttackCommon.CalcHurtHPWithBuff(buffOwner, curObj, lostValue, curSkill, tick)
 | 
 |  |  | 
 |  |  |         attackerOwner = None
 | 
 |  |  |         
 | 
 |  |  |         #---根据BUFF主人类型决定是否给攻击者主人仇恨---
 | 
 |  |  |         if buffOwner.GetGameObjType() == IPY_GameWorld.gotNPC:
 | 
 |  |  |         if atkObjType == IPY_GameWorld.gotNPC:
 | 
 |  |  |             attackerOwner = NPCCommon.GetNpcObjOwnerDetail(buffOwner)
 | 
 |  |  | 
 | 
 |  |  |         #添加仇恨
 | 
 |  |  | 
 |  |  |                 curNPCControl.AddObjToAngryList(attackerOwner, 1)
 | 
 |  |  |     
 | 
 |  |  |     # 加伤血
 | 
 |  |  |     if buffOwner.GetGameObjType() == IPY_GameWorld.gotNPC:
 | 
 |  |  |     if atkObjType == IPY_GameWorld.gotNPC:
 | 
 |  |  |         attackerOwner = NPCCommon.GetNpcObjOwnerDetail(buffOwner)
 | 
 |  |  |     else:
 | 
 |  |  |         attackerOwner = buffOwner
 |