| | |
| | | awardInfo = GetChestsAwardInfo(curPlayer, chestsItemID, useCnt, exData)
|
| | | if not awardInfo:
|
| | | return
|
| | | needSpaceMax, needSpaceDict, jobAwardItemDict, moneyType, moneyCount, notifyItemList = awardInfo
|
| | | needSpaceDict, jobAwardItemDict, moneyType, moneyCount, notifyItemList = awardInfo
|
| | | GameWorld.DebugLog(" needSpaceDict=%s,jobAwardItemDict=%s,moneyType=%s,moneyCount=%s,notifyItemList=%s"
|
| | | % (needSpaceDict, jobAwardItemDict, moneyType, moneyCount, notifyItemList))
|
| | |
|
| | |
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace)
|
| | | if packSpace < needSpace:
|
| | | #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packType])
|
| | | PlayerControl.NotifyCode(curPlayer, "OpenBoxItem", [packType, chestsItemID, needSpaceMax - packSpace])
|
| | | PlayerControl.NotifyCode(curPlayer, "OpenBoxItem", [packType, chestsItemID, needSpace - packSpace])
|
| | | return
|
| | |
|
| | | # 扣除消耗
|
| | |
| | | def GetChestsAwardInfo(curPlayer, chestsItemID, useCount, exData=0):
|
| | | '''获取宝箱开启奖励
|
| | | @return: None - 获取宝箱奖励失败
|
| | | @return: needSpaceMax, needSpaceDict, jobAwardItemDict{itemID:itemCount, ...}
|
| | | @return: needSpaceDict, jobAwardItemDict{itemID:itemCount, ...}
|
| | | '''
|
| | |
|
| | | awardIpyData = __GetChestsAwardIpyDataByLV(curPlayer, chestsItemID)
|
| | | if not awardIpyData:
|
| | | return
|
| | |
|
| | | needSpaceMax = 0
|
| | | awardItemDict = {}
|
| | | job = curPlayer.GetJob()
|
| | | jobItemList = awardIpyData.GetJobItemList()
|
| | |
| | | if not isSelectOK:
|
| | | GameWorld.ErrLog("选择的物品错误, 该宝箱没有该物品!chestsItemID=%s,selectItemID=%s" % (chestsItemID, selectItemID))
|
| | | return
|
| | | needSpaceMax += 1
|
| | |
|
| | | # 固定产出物品
|
| | | if awardIpyData.GetFixedItemDict():
|
| | | for itemID, itemCount in awardIpyData.GetFixedItemDict().items():
|
| | | needSpaceMax += 1
|
| | | __AddAwardItem(awardItemDict, itemID, itemCount * useCount)
|
| | |
|
| | | # 随机物品库1
|
| | | if awardIpyData.GetRandItemList1() and awardIpyData.GetRandTimeList1():
|
| | | if not __AddChestsRandAwardItem(curPlayer, chestsItemID, useCount, awardItemDict, awardIpyData.GetRandItemList1(), awardIpyData.GetRandTimeList1()):
|
| | | return
|
| | | needSpaceMax += __GetMaxRandTime(awardIpyData.GetRandTimeList1())
|
| | |
|
| | | # 随机物品库2
|
| | | if awardIpyData.GetRandItemList2() and awardIpyData.GetRandTimeList2():
|
| | | if not __AddChestsRandAwardItem(curPlayer, chestsItemID, useCount, awardItemDict, awardIpyData.GetRandItemList2(), awardIpyData.GetRandTimeList2()):
|
| | | return
|
| | | needSpaceMax += __GetMaxRandTime(awardIpyData.GetRandTimeList2())
|
| | |
|
| | | # 产出特殊物品广播
|
| | | needNotifyItemList = awardIpyData.GetNeedNotifyItemList()
|
| | |
| | | if itemID in needNotifyItemList or jobItemID in needNotifyItemList:
|
| | | notifyItemList.append(jobItemID)
|
| | |
|
| | | return needSpaceMax, needSpaceDict, jobAwardItemDict, awardIpyData.GetMoneyType(), awardIpyData.GetMoneyCount() * useCount, notifyItemList
|
| | | return needSpaceDict, jobAwardItemDict, awardIpyData.GetMoneyType(), awardIpyData.GetMoneyCount() * useCount, notifyItemList
|
| | |
|
| | | def __GetMaxRandTime(randTimeList):
|
| | | if len(randTimeList) == 1 and type(randTimeList[0]) == int:
|