| | |
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
|
| | | FBDict_IsReduceing = 'FBDict_IsReduceing' #是否掉血中
|
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
|
| | | FBDict_LastHPNotify = 'FBDict_LastHPNotify' #上一个血量广播
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | |
| | | FB_Step_Over, # 副本结束
|
| | | FB_Step_Close, # 副本关闭
|
| | | ) = range(4)
|
| | |
|
| | |
|
| | | def OnFBPlayerOnLogin(curPlayer):
|
| | |
|
| | |
| | | gameWorld.SetGameWorldDict(FBDict_StartTick, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_Speed, 0)
|
| | | gameWorld.SetGameWorldDict(FBDict_RemainHP, 0)
|
| | | |
| | | gameWorld.SetGameWorldDict(FBDict_IsReduceing, 0)
|
| | | gameWorld.SetPropertyID(0)
|
| | | PyGameData.g_allfamilyBossDict = {}
|
| | | return
|
| | |
| | | FBCommon.SetFBStep(FB_Step_Close, tick)
|
| | | return
|
| | |
|
| | | |
| | | elif fbStep == FB_Step_Fighting:
|
| | | startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick)
|
| | | if not startTick or overTick:
|
| | |
| | |
|
| | | return
|
| | |
|
| | |
|
| | | def __GetFamilyBossAward(rank, worldLV):
|
| | | familyAuctionItemList, menberItemList = [], []
|
| | | awardRateList = []
|
| | |
| | | gameFB = GameWorld.GetGameFB()
|
| | | isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
|
| | |
|
| | | if not isOver and GetBossRemainHP(tick) == 0:
|
| | | |
| | | if not isOver: |
| | | if GetBossRemainHP(tick) == 0:
|
| | | #结束 设置BOSS死亡
|
| | | FBCommon.ClearFBNPC()
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | |
| | | gameFB.SetGameFBDict(FBDict_IsOver, tick)
|
| | |
|
| | | __DoLogicAllFamilyBossOver(1, tick)
|
| | | else:
|
| | | #血量广播
|
| | | needNotifyHPPerList = [50, 20]
|
| | | lastIndex = gameFB.GetGameFBDictByKey(FBDict_LastHPNotify)
|
| | | if lastIndex >= len(needNotifyHPPerList):
|
| | | return
|
| | | remainPer = GetBossRemainHPPer(tick)
|
| | | notifyHPPer = needNotifyHPPerList[lastIndex]
|
| | | if remainPer == notifyHPPer or remainPer - 1 == notifyHPPer:
|
| | | gameFB.SetGameFBDict(FBDict_LastHPNotify, lastIndex + 1)
|
| | | lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | bossID = CurFBLineBOSSID(lineID)
|
| | | msgMark = 'AllianceBossHP1' if lineID == 0 else 'AllianceBossHP2'
|
| | | PlayerControl.WorldNotify(0, msgMark, [bossID, remainPer])
|
| | |
|
| | | return
|
| | |
|
| | |
| | | lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed)
|
| | | remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP)
|
| | | if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing):
|
| | | return remainHP
|
| | | return remainHP if startTick else __GetBossTotalHP()
|
| | | if not startTick:
|
| | | startTick = tick
|
| | | remainHP = __GetBossTotalHP()
|