ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -336,7 +336,7 @@ # cnt = int(itemCnt*rate/100) # if cnt: prizeItemList.append([itemID, itemCnt, 1]) prizeItemList += IpyGameDataPY.GetFuncEvalCfg('ChaosDemonReward', 4, {}).get(star, []) exitTime = FBCommon.GetFBLineStepTime(mapID)[Def_ExitTime] * 1000 playerManager = GameWorld.GetMapCopyPlayerManager() playerCount = playerManager.GetPlayerCount()