6373 【后端】【2.0】删除无用功能代码、封包、配置(页游领地争夺战)
20个文件已修改
3个文件已删除
2493 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 100 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 284 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_GetPlayerFuncInfo.py 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerManorWar.py 446 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 18 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 17 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 100 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 284 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintAreaType.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py 1086 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 18 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/MapBuff_3018.py 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -12735,106 +12735,6 @@
#------------------------------------------------------
# AB 02 领取领地争夺战每日奖励 #tagCMGetManorWarDailyAward
class  tagCMGetManorWarDailyAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MapID", c_int),    # 领地id
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        self.MapID = 0
        return
    def GetLength(self):
        return sizeof(tagCMGetManorWarDailyAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 02 领取领地争夺战每日奖励 //tagCMGetManorWarDailyAward:
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID
                                )
        return DumpString
m_NAtagCMGetManorWarDailyAward=tagCMGetManorWarDailyAward()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGetManorWarDailyAward.Cmd,m_NAtagCMGetManorWarDailyAward.SubCmd))] = m_NAtagCMGetManorWarDailyAward
#------------------------------------------------------
# AB 01 领取领地争夺战参与奖 #tagCMGetManorWarJoinAward
class  tagCMGetManorWarJoinAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        return
    def GetLength(self):
        return sizeof(tagCMGetManorWarJoinAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 01 领取领地争夺战参与奖 //tagCMGetManorWarJoinAward:
                                Cmd:%s,
                                SubCmd:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd
                                )
        return DumpString
m_NAtagCMGetManorWarJoinAward=tagCMGetManorWarJoinAward()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGetManorWarJoinAward.Cmd,m_NAtagCMGetManorWarJoinAward.SubCmd))] = m_NAtagCMGetManorWarJoinAward
#------------------------------------------------------
# AB 11 开服活动奖励 #tagCMOpenServerCampaignAward
class  tagCMOpenServerCampaignAward(Structure):
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -4974,174 +4974,6 @@
#------------------------------------------------------
# AC 01 通知领地争夺占领情况 #tagGCManorWarInfo
class  tagGCManorInfo(Structure):
    Head = tagHead()
    MapID = 0    #(DWORD MapID)// 领地地图id
    FamilyID = 0    #(DWORD FamilyID)// 占领战盟id
    FNameLen = 0    #(BYTE FNameLen)// 战盟名字长度
    FamilyName = ""    #(String FamilyName)// 战盟名 size = FNameLen
    LNameLen = 0    #(BYTE LNameLen)// 盟主名字长度
    LeaderName = ""    #(String LeaderName)// 盟主名 size = LNameLen
    OccupyDays = 0    #(WORD OccupyDays)// 连续占领天数
    LastFamilyID = 0    #(DWORD LastFamilyID)// 上次占领的战盟id
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FNameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.FamilyName,_pos = CommFunc.ReadString(_lpData, _pos,self.FNameLen)
        self.LNameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LeaderName,_pos = CommFunc.ReadString(_lpData, _pos,self.LNameLen)
        self.OccupyDays,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.LastFamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        self.MapID = 0
        self.FamilyID = 0
        self.FNameLen = 0
        self.FamilyName = ""
        self.LNameLen = 0
        self.LeaderName = ""
        self.OccupyDays = 0
        self.LastFamilyID = 0
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 4
        length += 1
        length += len(self.FamilyName)
        length += 1
        length += len(self.LeaderName)
        length += 2
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.MapID)
        data = CommFunc.WriteDWORD(data, self.FamilyID)
        data = CommFunc.WriteBYTE(data, self.FNameLen)
        data = CommFunc.WriteString(data, self.FNameLen, self.FamilyName)
        data = CommFunc.WriteBYTE(data, self.LNameLen)
        data = CommFunc.WriteString(data, self.LNameLen, self.LeaderName)
        data = CommFunc.WriteWORD(data, self.OccupyDays)
        data = CommFunc.WriteDWORD(data, self.LastFamilyID)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                MapID:%d,
                                FamilyID:%d,
                                FNameLen:%d,
                                FamilyName:%s,
                                LNameLen:%d,
                                LeaderName:%s,
                                OccupyDays:%d,
                                LastFamilyID:%d
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.MapID,
                                self.FamilyID,
                                self.FNameLen,
                                self.FamilyName,
                                self.LNameLen,
                                self.LeaderName,
                                self.OccupyDays,
                                self.LastFamilyID
                                )
        return DumpString
class  tagGCManorWarInfo(Structure):
    Head = tagHead()
    ManorCnt = 0    #(BYTE ManorCnt)//领地个数
    ManorInfoList = list()    #(vector<tagGCManorInfo> ManorInfoList)//领地信息列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ManorCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.ManorCnt):
            temManorInfoList = tagGCManorInfo()
            _pos = temManorInfoList.ReadData(_lpData, _pos)
            self.ManorInfoList.append(temManorInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        self.ManorCnt = 0
        self.ManorInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.ManorCnt):
            length += self.ManorInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ManorCnt)
        for i in range(self.ManorCnt):
            data = CommFunc.WriteString(data, self.ManorInfoList[i].GetLength(), self.ManorInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ManorCnt:%d,
                                ManorInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ManorCnt,
                                "..."
                                )
        return DumpString
m_NAtagGCManorWarInfo=tagGCManorWarInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCManorWarInfo.Head.Cmd,m_NAtagGCManorWarInfo.Head.SubCmd))] = m_NAtagGCManorWarInfo
#------------------------------------------------------
# AC 06 多倍经验活动信息 #tagGCMultiExpRateInfo
class  tagGCMultiExpRateTime(Structure):
@@ -25924,122 +25756,6 @@
m_NAtagMCFestivalLoginAwardState=tagMCFestivalLoginAwardState()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFestivalLoginAwardState.Cmd,m_NAtagMCFestivalLoginAwardState.SubCmd))] = m_NAtagMCFestivalLoginAwardState
#------------------------------------------------------
# AB 02  领地占领每日奖励领奖情况 #tagMCManorDailyAward
class  tagMCManorDailyAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("AwardRecord", c_int),    # 按位表示每个领地领取情况;0-未领,1-已领
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        self.AwardRecord = 0
        return
    def GetLength(self):
        return sizeof(tagMCManorDailyAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 02  领地占领每日奖励领奖情况 //tagMCManorDailyAward:
                                Cmd:%s,
                                SubCmd:%s,
                                AwardRecord:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.AwardRecord
                                )
        return DumpString
m_NAtagMCManorDailyAward=tagMCManorDailyAward()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCManorDailyAward.Cmd,m_NAtagMCManorDailyAward.SubCmd))] = m_NAtagMCManorDailyAward
#------------------------------------------------------
# AB 01  通知领地战结果 #tagMCManorWarResult
class  tagMCManorWarResult(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    # 0-普通信息;1-活动结果总结
                  ("Result", c_ubyte),    # 战盟胜负情况;0-未知,1-胜利,2-失败
                  ("JoinTime", c_int),    # 活动时总参与时间,毫秒
                  ("JoinAward", c_ubyte),    # 参与奖状态;0-不可领,1-可领,2-已领
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        self.Type = 0
        self.Result = 0
        self.JoinTime = 0
        self.JoinAward = 0
        return
    def GetLength(self):
        return sizeof(tagMCManorWarResult)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 01  通知领地战结果 //tagMCManorWarResult:
                                Cmd:%s,
                                SubCmd:%s,
                                Type:%d,
                                Result:%d,
                                JoinTime:%d,
                                JoinAward:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.Type,
                                self.Result,
                                self.JoinTime,
                                self.JoinAward
                                )
        return DumpString
m_NAtagMCManorWarResult=tagMCManorWarResult()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCManorWarResult.Cmd,m_NAtagMCManorWarResult.SubCmd))] = m_NAtagMCManorWarResult
#------------------------------------------------------
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_GetPlayerFuncInfo.py
@@ -16,7 +16,6 @@
#导入
import GMCommon
import ChConfig
import PlayerManorWar
#---------------------------------------------------------------------
#全局变量
@@ -33,24 +32,15 @@
    queryType = gmCmdDict.get(GMCommon.Def_GMKey_QueryType, '')
    queryKey = gmCmdDict.get(GMCommon.Def_GMKey_FuncKey, '')
    
    if queryType == 'accID':
        #玩家账户 []
        GMCommon.GMTool_MapServer_Query(ChConfig.queryType_sqtPlayerByAccID, orderId,
                                        playerFind, gmCmdDict, 'GetPlayerFuncInfo', [orderId,queryKey], False)
        return
    
    if queryKey in ['ManorWar']:
        queryResult = 0
        if queryKey == 'ManorWar':
            queryResult = PlayerManorWar.GetManorWarFirstOrderInfo()
        #执行成功
        GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_Success, queryResult)
    else:
        if queryType == 'accID':
            #玩家账户 []
            GMCommon.GMTool_MapServer_Query(ChConfig.queryType_sqtPlayerByAccID, orderId,
                                            playerFind, gmCmdDict, 'GetPlayerFuncInfo', [orderId,queryKey], False)
            return
        #玩家名字 []
        GMCommon.GMTool_MapServer_Query(ChConfig.queryType_sqtPlayerByName, orderId,
                                          playerFind, gmCmdDict, 'GetPlayerFuncInfo', [orderId,queryKey], False)
    #玩家名字 []
    GMCommon.GMTool_MapServer_Query(ChConfig.queryType_sqtPlayerByName, orderId,
                                      playerFind, gmCmdDict, 'GetPlayerFuncInfo', [orderId,queryKey], False)
    
    return
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,7 +83,6 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
#import PlayerManorWar
import GameWorldBoss
import PlayerCompensation
import ReadChConfig
@@ -1400,8 +1399,6 @@
    
    # 仙盟联赛
    GameWorldFamilyWar.OnMapServerInitOK()
    # 领地争夺战
    #PlayerManorWar.OnMapServerInitOK()
    
    # 跨服服务器状态
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -37,7 +37,6 @@
import UpdatePlayerName
import GameWorldBoss
import PlayerFamilyBoss
#import PlayerManorWar
import PlayerBourse
import PlayerZhuXianBoss
import PlayerXMZZ
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -114,9 +114,6 @@
#服务器开服自动逻辑处理 小时
Def_Server_Hour = 'Def_Server_Hour'
# 上次领地战活动时的开服天数
Def_LastManorWarServerDay = "LastManorWarServerDay"
# 交易所开关
Def_BourseState = "BourseState"
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerManorWar.py
File was deleted
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -48,7 +48,6 @@
import PlayerFB
import UpdatePlayerName
import PlayerFamilyBoss
import PlayerManorWar
import GameWorldBoss
import GameWorldFamilyWar
#import PlayerFamilyTech
@@ -656,16 +655,6 @@
            elif notifyType == 2:
                PlayerUniversalGameRec.SendUniversalGameRecInfo(None, recType)
                
        return
    # 领地争夺战拔旗消耗
    if callName =="ManorWarGetFlagCost":
        PlayerManorWar.ManorWarGetFlagCost(eval(resultName))
        return
    # 领地争夺战获胜战盟
    if callName =="ManorWarWinner":
        PlayerManorWar.DoMapServerManorWarWinner(eval(resultName))
        return
    
    # 战盟副本boss开始、被击杀
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -188,13 +188,6 @@
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
Def_Notify_WorldKey_ManorWar = 'ManorWar'               # 领地争夺活动状态
Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s'  # 领地争夺获胜战盟id,%s地图id
Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s'  # 领地争夺占领的战盟盟主id,%s地图id
Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s'  # 领地争夺活动中临时占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s'  # 领地争夺上次占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
@@ -899,12 +892,6 @@
    Def_Battle_Query     # 查询
) = range(1, 4)
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
) = range(5, 6)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3             # 翅膀
GameFuncID_Pet = 6              # 宠物,灵宠
@@ -1041,7 +1028,7 @@
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_32,              
                                Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
                                Def_UniversalGameRecType_33,
                                Def_UniversalGameRecType_34,
                                Def_UniversalGameRecType_35,
                                Def_UniversalGameRecType_36,
@@ -1142,8 +1129,7 @@
#家族相关活动类型定义
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
Def_FamActivity_Manor, # 领地争夺
) = range(2)
) = range(1)
#副本通关类型
(
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -551,23 +551,6 @@
PacketSubCMD_5=0x13
PacketCallFunc_5=OnUnlockRuneHole
;领地争夺战
[GameLogic_ManorWar]
ScriptName = GameWorldLogic\FBProcess\GameLogic_ManorWar.py
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 2
PacketCMD_1 = 0xAB
PacketSubCMD_1 = 0x01
PacketCallFunc_1 = OnGetManorWarJoinAward
PacketCMD_2 = 0xAB
PacketSubCMD_2 = 0x02
PacketCallFunc_2 = OnGetManorWarDailyAward
;跨服PK竞技场
[PlayerCrossRealmPK]
ScriptName = Player\PlayerCrossRealmPK.py
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2554,12 +2554,6 @@
    
    if GetIsNewGuy(tagPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
    #攻守双方同一队伍,不可PK,可加增益buff
    #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
    #    #副本队友特殊判断
    #    if not PlayerCanAttackTeamerInFB(curPlayer, tagPlayer):
    #        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_NotAttackTeam
        
    #恶意攻击的玩家默认都是敌人, 无论什么模式
    if IsMaliciousAttackPlayer(curPlayer, tagPlayer):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -710,7 +710,6 @@
Def_SkillID_TeamVIPBuff = 22000     # VIP队伍buff, 攻守同盟
Def_SkillID_CostVipBuff = 61018     # CostVIPbuff
Def_SkillID_FBEncourageBuff = 20051     # 副本鼓舞buff
Def_SkillID_GetFlagFamilyBuff = 11506   # 战盟战获得夺旗战盟buff特效
Def_SkillID_FreshmanGuideBuff = 21219   # 新手指导员buff
Def_SkillID_PoisonAtkBuff = 25180   # 毒攻buff
Def_SkillID_DropOwnerBuff = 20040   # 掉落归属buff
@@ -744,7 +743,6 @@
Def_AreaType_SkillID_FreePK = 20010  # pk区
Def_AreaType_SkillID_FamilyPK = 20012  # 家族区
Def_AreaType_SkillID_Boss = 20008  # Boss区域
Def_SkillID_ManorFlagArea = 20017   # 战旗区域buff,动态
Def_SkillID_SitArea = 20009   # 打坐区域buff
#----------------------------------------------------------------------
#战斗类型
@@ -2426,7 +2424,6 @@
#技能消失不重刷属性#(鞭炮,烟花,火烛)
Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice,     #阵营
                                 Def_SkillID_Evil,
                                 Def_SkillID_GetFlagFamilyBuff,
                                 ]
#---------------------------------------------------------------------
@@ -3765,11 +3762,6 @@
Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s"  # 家族boss副本领奖状态%s副本id
Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s"  # 上次进入副本的propertyID%s副本id
Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s"  # 上次进入副本的时间%s副本id
Def_PDict_ManorWarJoinDay = "ManorWarJoinDay"  # 上次参加领地争夺战时记录的开服天数
Def_PDict_ManorWarContinueTick = "ManorWarContinueTick"  # 领地争夺战在战场总时间
Def_PDict_ManorWarJoinAwardState = "ManorWarJoinAwardState"  # 领地战参与奖励情况0-不可领,1-可领,2-已领
Def_PDict_ManorWarDailyAwardRecord = "ManorWarDailyAwardRecord"  # 领地争夺战每日奖励领取记录,按位表示
# 战斗力 Def_PDictType_FightPower
Def_PDict_FightPower_Highest = "FightPower_Highest"  # 历史最高总战斗力
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -12735,106 +12735,6 @@
#------------------------------------------------------
# AB 02 领取领地争夺战每日奖励 #tagCMGetManorWarDailyAward
class  tagCMGetManorWarDailyAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MapID", c_int),    # 领地id
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        self.MapID = 0
        return
    def GetLength(self):
        return sizeof(tagCMGetManorWarDailyAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 02 领取领地争夺战每日奖励 //tagCMGetManorWarDailyAward:
                                Cmd:%s,
                                SubCmd:%s,
                                MapID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MapID
                                )
        return DumpString
m_NAtagCMGetManorWarDailyAward=tagCMGetManorWarDailyAward()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGetManorWarDailyAward.Cmd,m_NAtagCMGetManorWarDailyAward.SubCmd))] = m_NAtagCMGetManorWarDailyAward
#------------------------------------------------------
# AB 01 领取领地争夺战参与奖 #tagCMGetManorWarJoinAward
class  tagCMGetManorWarJoinAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        return
    def GetLength(self):
        return sizeof(tagCMGetManorWarJoinAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 01 领取领地争夺战参与奖 //tagCMGetManorWarJoinAward:
                                Cmd:%s,
                                SubCmd:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd
                                )
        return DumpString
m_NAtagCMGetManorWarJoinAward=tagCMGetManorWarJoinAward()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGetManorWarJoinAward.Cmd,m_NAtagCMGetManorWarJoinAward.SubCmd))] = m_NAtagCMGetManorWarJoinAward
#------------------------------------------------------
# AB 11 开服活动奖励 #tagCMOpenServerCampaignAward
class  tagCMOpenServerCampaignAward(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -4974,174 +4974,6 @@
#------------------------------------------------------
# AC 01 通知领地争夺占领情况 #tagGCManorWarInfo
class  tagGCManorInfo(Structure):
    Head = tagHead()
    MapID = 0    #(DWORD MapID)// 领地地图id
    FamilyID = 0    #(DWORD FamilyID)// 占领战盟id
    FNameLen = 0    #(BYTE FNameLen)// 战盟名字长度
    FamilyName = ""    #(String FamilyName)// 战盟名 size = FNameLen
    LNameLen = 0    #(BYTE LNameLen)// 盟主名字长度
    LeaderName = ""    #(String LeaderName)// 盟主名 size = LNameLen
    OccupyDays = 0    #(WORD OccupyDays)// 连续占领天数
    LastFamilyID = 0    #(DWORD LastFamilyID)// 上次占领的战盟id
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FNameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.FamilyName,_pos = CommFunc.ReadString(_lpData, _pos,self.FNameLen)
        self.LNameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LeaderName,_pos = CommFunc.ReadString(_lpData, _pos,self.LNameLen)
        self.OccupyDays,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.LastFamilyID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        self.MapID = 0
        self.FamilyID = 0
        self.FNameLen = 0
        self.FamilyName = ""
        self.LNameLen = 0
        self.LeaderName = ""
        self.OccupyDays = 0
        self.LastFamilyID = 0
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 4
        length += 1
        length += len(self.FamilyName)
        length += 1
        length += len(self.LeaderName)
        length += 2
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.MapID)
        data = CommFunc.WriteDWORD(data, self.FamilyID)
        data = CommFunc.WriteBYTE(data, self.FNameLen)
        data = CommFunc.WriteString(data, self.FNameLen, self.FamilyName)
        data = CommFunc.WriteBYTE(data, self.LNameLen)
        data = CommFunc.WriteString(data, self.LNameLen, self.LeaderName)
        data = CommFunc.WriteWORD(data, self.OccupyDays)
        data = CommFunc.WriteDWORD(data, self.LastFamilyID)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                MapID:%d,
                                FamilyID:%d,
                                FNameLen:%d,
                                FamilyName:%s,
                                LNameLen:%d,
                                LeaderName:%s,
                                OccupyDays:%d,
                                LastFamilyID:%d
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.MapID,
                                self.FamilyID,
                                self.FNameLen,
                                self.FamilyName,
                                self.LNameLen,
                                self.LeaderName,
                                self.OccupyDays,
                                self.LastFamilyID
                                )
        return DumpString
class  tagGCManorWarInfo(Structure):
    Head = tagHead()
    ManorCnt = 0    #(BYTE ManorCnt)//领地个数
    ManorInfoList = list()    #(vector<tagGCManorInfo> ManorInfoList)//领地信息列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ManorCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.ManorCnt):
            temManorInfoList = tagGCManorInfo()
            _pos = temManorInfoList.ReadData(_lpData, _pos)
            self.ManorInfoList.append(temManorInfoList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xAC
        self.Head.SubCmd = 0x01
        self.ManorCnt = 0
        self.ManorInfoList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.ManorCnt):
            length += self.ManorInfoList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ManorCnt)
        for i in range(self.ManorCnt):
            data = CommFunc.WriteString(data, self.ManorInfoList[i].GetLength(), self.ManorInfoList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ManorCnt:%d,
                                ManorInfoList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ManorCnt,
                                "..."
                                )
        return DumpString
m_NAtagGCManorWarInfo=tagGCManorWarInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCManorWarInfo.Head.Cmd,m_NAtagGCManorWarInfo.Head.SubCmd))] = m_NAtagGCManorWarInfo
#------------------------------------------------------
# AC 06 多倍经验活动信息 #tagGCMultiExpRateInfo
class  tagGCMultiExpRateTime(Structure):
@@ -25924,122 +25756,6 @@
m_NAtagMCFestivalLoginAwardState=tagMCFestivalLoginAwardState()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFestivalLoginAwardState.Cmd,m_NAtagMCFestivalLoginAwardState.SubCmd))] = m_NAtagMCFestivalLoginAwardState
#------------------------------------------------------
# AB 02  领地占领每日奖励领奖情况 #tagMCManorDailyAward
class  tagMCManorDailyAward(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("AwardRecord", c_int),    # 按位表示每个领地领取情况;0-未领,1-已领
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x02
        self.AwardRecord = 0
        return
    def GetLength(self):
        return sizeof(tagMCManorDailyAward)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 02  领地占领每日奖励领奖情况 //tagMCManorDailyAward:
                                Cmd:%s,
                                SubCmd:%s,
                                AwardRecord:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.AwardRecord
                                )
        return DumpString
m_NAtagMCManorDailyAward=tagMCManorDailyAward()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCManorDailyAward.Cmd,m_NAtagMCManorDailyAward.SubCmd))] = m_NAtagMCManorDailyAward
#------------------------------------------------------
# AB 01  通知领地战结果 #tagMCManorWarResult
class  tagMCManorWarResult(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    # 0-普通信息;1-活动结果总结
                  ("Result", c_ubyte),    # 战盟胜负情况;0-未知,1-胜利,2-失败
                  ("JoinTime", c_int),    # 活动时总参与时间,毫秒
                  ("JoinAward", c_ubyte),    # 参与奖状态;0-不可领,1-可领,2-已领
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xAB
        self.SubCmd = 0x01
        self.Type = 0
        self.Result = 0
        self.JoinTime = 0
        self.JoinAward = 0
        return
    def GetLength(self):
        return sizeof(tagMCManorWarResult)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// AB 01  通知领地战结果 //tagMCManorWarResult:
                                Cmd:%s,
                                SubCmd:%s,
                                Type:%d,
                                Result:%d,
                                JoinTime:%d,
                                JoinAward:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.Type,
                                self.Result,
                                self.JoinTime,
                                self.JoinAward
                                )
        return DumpString
m_NAtagMCManorWarResult=tagMCManorWarResult()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCManorWarResult.Cmd,m_NAtagMCManorWarResult.SubCmd))] = m_NAtagMCManorWarResult
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintAreaType.py
@@ -31,7 +31,7 @@
                 IPY_GameWorld.gatSafe:"安全区",
                 IPY_GameWorld.gatFreePK:"自由PK区",
                 IPY_GameWorld.gatFamilyPK:"家族区",
                 ShareDefine.gatManor:"动态家族PK区"}
                 }
    GameWorld.DebugAnswer(curPlayer, "区域%s: %s" % ([posX, posY], printDict.get(areaType, "异常")))
    
    gameMap = GameWorld.GetMap()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1263,9 +1263,6 @@
#  @return mapID
#  @remarks 函数详细说明.
def __GetFBLogic_MapID(mapID):
    #ManorWarMapIDList = ReadChConfig.GetEvalChConfig("ManorWarMapID")
    #if mapID in ManorWarMapIDList:
    #    return 'ManorWar'
    mapID = FBCommon.GetRecordMapID(mapID)
    for key, value in ChConfig.Def_FB_MapID.items():
        if mapID in value:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ManorWar.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
@@ -28,8 +28,6 @@
import ChConfig
import AttackCommon
import IPY_GameWorld
import GameLogic_ManorWar
import ShareDefine
#---------------------------------------------------------------------
#########################################################
#Python的pos定义
@@ -289,10 +287,6 @@
        #家族区
        if effectID == ChConfig.Def_AreaType_SkillID_FamilyPK:
            areaType = IPY_GameWorld.gatFamilyPK
        ##动态开启
        #if effectID == ChConfig.Def_SkillID_ManorFlagArea and GameLogic_ManorWar.CanManorWarAtk():
        #    areaType = ShareDefine.gatManor
        
    #普通区
    return areaType
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -55,7 +55,6 @@
import PlayerWing
import PlayerExpandPackCfgMgr
import PlayerWorldAverageLv
import GameLogic_ManorWar
import PlayerActivity
import FBCommon
import PlayerViewCacheTube
@@ -1196,8 +1195,6 @@
        PyGameData.g_lastExitFBType[fbIndex] = [exitFBType, tick]
        #GameWorld.DebugLog("玩家离开副本:fbIndex=%s,exitFBType=%s, %s" % (fbIndex, exitFBType, PyGameData.g_lastExitFBType), curPlayer.GetPlayerID())
        FBLogic.DoExitFBLogic(curPlayer, tick)
    GameLogic_ManorWar.DoExitFB(curPlayer, tick)
    
    #清空所有不属于自己的光环
    #__ClearNoMeAuraBuff(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -1356,10 +1356,6 @@
    #    ReloadModule.DoMapServerScriptReload(value, tick)
    #===============================================================================================
    
    #领地争夺战
    #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar:
    #    GameLogic_ManorWar.OnManorWarStateChange(value, tick)
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -188,13 +188,6 @@
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
Def_Notify_WorldKey_ManorWar = 'ManorWar'               # 领地争夺活动状态
Def_Notify_WorldKey_ManorWarWinFamilyID = 'ManorWarWinFamilyID_%s'  # 领地争夺获胜战盟id,%s地图id
Def_Notify_WorldKey_ManorWarFamilyLeaderID = 'ManorWarFamilyLeaderID_%s'  # 领地争夺占领的战盟盟主id,%s地图id
Def_Notify_WorldKey_ManorWarTempFamilyID = 'ManorWarTempFamilyID_%s'  # 领地争夺活动中临时占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s'  # 领地争夺上次占领的战盟id,%s地图id
Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数
Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s'   # 登录领取奖励开始时间,参数为活动类型
Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s'   # 登录领取奖励结束时间,参数为活动类型
@@ -899,12 +892,6 @@
    Def_Battle_Query     # 查询
) = range(1, 4)
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
gatManor, # 领地区域, 领地战期间可PK, 反之为普通区域
) = range(5, 6)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Wing = 3             # 翅膀
GameFuncID_Pet = 6              # 宠物,灵宠
@@ -1041,7 +1028,7 @@
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_32,              
                                Def_UniversalGameRecType_ManorWarInfo,  # 领地争夺战占领结果33
                                Def_UniversalGameRecType_33,
                                Def_UniversalGameRecType_34,
                                Def_UniversalGameRecType_35,
                                Def_UniversalGameRecType_36,
@@ -1142,8 +1129,7 @@
#家族相关活动类型定义
Def_FamActivityList = (
Def_FamActivity_War, # 战盟争霸
Def_FamActivity_Manor, # 领地争夺
) = range(2)
) = range(1)
#副本通关类型
(
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/MapBuff_3018.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -27,12 +27,10 @@
import FBLogic
import ItemCommon
import OperControlManager
import GameLogic_ManorWar
import PetControl
import ReadChConfig
import DataRecordPack
import ChItem
import PlayerActivity
#import ChItem
import ShareDefine
import PlayerGreatMaster
import PlayerHorse
@@ -46,7 +44,7 @@
import SkillShell
import FBCommon
import IpyGameDataPY
import EquipZhuXian
#import EquipZhuXian
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -2252,14 +2250,6 @@
            #GameWorld.Log("删除场景Buff %d"%skillID)
            processResult = True
            continue
        else:
            # 非领地战期间, 该区域有领地旗buff, 删除区域buff
            if skillID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
                mapBuffManager.DeleteBuffByIndex(index)
                ClearBuffEffectBySkillID(curPlayer, skillID, ownerID, ownerType)
                processResult = True
                #GameWorld.DebugLog("非领地战期间, 该区域有领地旗buff, 删除区域buff")
                continue
        
        index += 1
        
@@ -2285,10 +2275,7 @@
                continue
            if findBuff.GetSkill().GetSkillLV() > curSkill.GetSkillLV():
                continue
        if skillTypeID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
            #GameWorld.DebugLog("    i=%s,effectID=%s,skillID=%s, 该位置有buff, 非领地战期间, 不添加" % (i, effectID, skillTypeID))
            continue
        #添加场景buff
        isOK = BuffSkill.AddBuffNoRefreshState(curPlayer, IPY_GameWorld.bfMapBuff, curSkill, tick)
        processResult = processResult or isOK