| | |
| | | if not srcIpyData:
|
| | | GameWorld.DebugLog("该符印没有配置属性! 无法镶嵌! itemID=%s" % srcRuneItemID, curPlayer.GetPlayerID())
|
| | | return True
|
| | | srcRuneAttrType = srcIpyData.GetAttrType()
|
| | | srcRuneAttrTypeList = srcIpyData.GetAttrType()
|
| | | srcRuneAttrTypeCntDict = {attrType:1 for attrType in srcRuneAttrTypeList}
|
| | | maxSameAttrRuneCnt = IpyGameDataPY.GetFuncCfg('RuneUnlock', 5)
|
| | | # 判断是否已有镶嵌该属性类型
|
| | | doubleCnt = 0 #双属性符印个数
|
| | | for RuneNum in xrange(1, maxRuneHole + 1):
|
| | |
| | | if not ipyData:
|
| | | continue
|
| | | attrTypeList = ipyData.GetAttrType()
|
| | | if srcRuneAttrType == attrTypeList:
|
| | | GameWorld.DebugLog("已有镶嵌该属性类型! 无法镶嵌! RuneHoleNum=%s,srcRuneAttrType=%s" % (RuneNum, srcRuneAttrType), curPlayer.GetPlayerID())
|
| | | return True
|
| | | for attrType in attrTypeList:
|
| | | if attrType in srcRuneAttrTypeCntDict:
|
| | | srcRuneAttrTypeCntDict[attrType] += 1
|
| | | if srcRuneAttrTypeCntDict[attrType] > maxSameAttrRuneCnt:
|
| | | GameWorld.DebugLog(
|
| | | "该属性类型已镶嵌数量超过%s! 无法镶嵌! ,attrType=%s" % (maxSameAttrRuneCnt, attrType),
|
| | | curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | if len(attrTypeList) > 1:
|
| | | doubleCnt +=1
|
| | |
|
| | | if len(srcRuneAttrType) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer):
|
| | | if len(srcRuneAttrTypeList) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer):
|
| | | GameWorld.DebugLog("当前可镶嵌双属性符印个数已达上限%s! 无法镶嵌! itemID=%s" % (doubleCnt, srcRuneItemID), curPlayer.GetPlayerID())
|
| | | return True
|
| | |
|