8341 【恺英】【后端】强化进化系统优化(增加每阶不同强化等级上限验证)
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| | | list MasterPlusAttrValueList; //激活属性值列表
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| | | };
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| | |
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| | | //装备强化等级上限
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| | |
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| | | struct tagItemPlusMax
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| | | {
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| | | BYTE _Type; //强化类型
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| | | BYTE _ClassLV; //阶
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| | | WORD PlusLVMax; //最大强化等级
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| | | };
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| | |
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| | | //装备全身星数属性
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| | |
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| | | struct tagRoleEquipStars
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| | |
| | | return
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| | |
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| | | curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
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| | | classLV = ItemCommon.GetItemClassLV(curEquip)
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| | | plusMaxIpyData = IpyGameDataPY.GetIpyGameData("ItemPlusMax", findType, classLV)
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| | | if not plusMaxIpyData:
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| | | return
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| | | plusLVMax = plusMaxIpyData.GetPlusLVMax()
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| | | if curPartPlusLV >= plusLVMax:
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| | | #GameWorld.DebugLog("强化达到本阶最大等级,无法强化! classLV=%s,plusLVMax=%s,curPartPlusLV=%s" % (classLV, plusLVMax, curPartPlusLV))
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| | | return
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| | | plusIpyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
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| | | if not plusIpyData:
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| | | return
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| | |
| | | ("list", "MasterPlusAttrValueList", 0),
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| | | ),
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| | |
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| | | "ItemPlusMax":(
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| | | ("BYTE", "Type", 1),
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| | | ("BYTE", "ClassLV", 1),
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| | | ("WORD", "PlusLVMax", 0),
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| | | ),
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| | |
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| | | "RoleEquipStars":(
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| | | ("BYTE", "StarsNeed", 1),
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| | | ("list", "AttrType", 0),
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| | |
| | | def GetMasterPlusLV(self): return self.MasterPlusLV # 大师强化等级
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| | | def GetMasterPlusAttrIDList(self): return self.MasterPlusAttrIDList # 激活属性类型列表
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| | | def GetMasterPlusAttrValueList(self): return self.MasterPlusAttrValueList # 激活属性值列表 |
| | | |
| | | # 装备强化等级上限 |
| | | class IPY_ItemPlusMax(): |
| | | |
| | | def __init__(self): |
| | | self.Type = 0
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| | | self.ClassLV = 0
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| | | self.PlusLVMax = 0 |
| | | return |
| | | |
| | | def GetType(self): return self.Type # 强化类型
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| | | def GetClassLV(self): return self.ClassLV # 阶
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| | | def GetPlusLVMax(self): return self.PlusLVMax # 最大强化等级 |
| | | |
| | | # 装备全身星数属性 |
| | | class IPY_RoleEquipStars(): |
| | |
| | | self.ipyItemPlusLen = len(self.ipyItemPlusCache)
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| | | self.ipyItemPlusMasterCache = self.__LoadFileData("ItemPlusMaster", IPY_ItemPlusMaster)
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| | | self.ipyItemPlusMasterLen = len(self.ipyItemPlusMasterCache)
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| | | self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax)
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| | | self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache)
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| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
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| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
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| | | self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount)
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| | |
| | | def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index]
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| | | def GetItemPlusMasterCount(self): return self.ipyItemPlusMasterLen
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| | | def GetItemPlusMasterByIndex(self, index): return self.ipyItemPlusMasterCache[index]
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| | | def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen
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| | | def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index]
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| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
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| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
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| | | def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen
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