ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -644,8 +644,16 @@ return gameWorld = GameWorld.GetGameWorld() preState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen) # 匹配状态从关闭到开启 if not preState and isOpen: PyGameData.g_crossPKPlayerDict = {} PyGameData.g_crossPKZoneMatchPlayerDict = {} PyGameData.g_crossPKRoomDict = {} GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!") ipyDataMgr = IpyGameDataPY.IPY_Data() for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -33,7 +33,8 @@ def SetIsCrossPKMatching(curPlayer, isMatching): curPlayer.SetDict(ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching) return def GetIsCrossPKMatching(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsCrossPKMatching) def GetIsCrossPKMatching(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsCrossPKMatching) and IsCrossRealmPKMatchState() def DoPlayerOnDay(curPlayer): if GameWorld.IsCrossServer():