6459 【后端】【2.0】缥缈仙域开发单(优化跨服掉线重上后目标线路已关闭时跨服标记重置逻辑)
6个文件已修改
41 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py 21 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_SetPlayerAttr.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -1911,6 +1911,8 @@
        
        sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
        if not player or PlayerControl.GetIsTJG(player):
            GameWorld.DebugLog("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
            overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -635,6 +635,10 @@
    elif packType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
        curPlayer.SetVIPLv(packValue);
#        __RefreshTeamState(curPlayer)
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr5:
        PlayerControl.SetCrossMapID(curPlayer, packValue, False)
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
        PlayerControl.SetVIPExpireTime(curPlayer, packValue)
        
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -28,6 +28,8 @@
import NetPackCommon
import IpyGameDataPY
import PyGameData
import PlayerDBOper
# 获取玩家跨服服务器上的名字
#===============================================================================
# def GetCrossPlayerName(curPlayer):
@@ -181,10 +183,17 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
        DoOfflinePlayerExitCrossServer(playerID)
        return
    PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def DoOfflinePlayerExitCrossServer(playerID):
    ## 处理离线玩家退出跨服服务器更新DB数据逻辑
    PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0})
    return
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
    # 发送跨服账号注册上传数据
    
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -285,8 +285,9 @@
## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
def SetCrossMapID(curPlayer, value):
def SetCrossMapID(curPlayer, value, isNotifyMapServer=True):
    curPlayer.SetExAttr5(value)
    if isNotifyMapServer:
    SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,12 +33,9 @@
import IPY_PlayerDefine
import CrossRealmPlayer
import CrossRealmMsg
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import CrossBoss
import random
#---------------------------------------------------------------------
## 跨服地图动态分配的功能线路,如果有人数上限的,则同分区同地图玩法的可能同时存在多个相同功能线路的数据
@@ -64,6 +61,7 @@
        self.openState = IPY_PlayerDefine.fbosClosed
        self.fbPlayerDict = {} # 副本中的玩家信息 {playerID:serverGroupID, ...}
        self.waitPlayerDict = {} # 等待进入的玩家信息 {playerID:[serverGroupID, tick], ...}
        self.offlinePlayerDict = {} # 掉线的玩家信息,非主动退出的 {playerID:serverGroupID, ...}
        return
    
    def OnRequestEnterCrossCopyMap(self, playerID, serverGroupID, tick, copyMapPlayerMax):
@@ -360,6 +358,11 @@
    funcLineID = copyMapObj.funcLineID
    playerCountInfo = [playerCount]
    SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
    #如果虚拟分线关闭时,有掉线的玩家,则通知子服重置这些玩家的跨服状态
    for playerID, serverGroupID in copyMapObj.offlinePlayerDict.items():
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
    return
def OnCrossDynamicMapReset(msgList):
@@ -395,12 +398,14 @@
    playerID = curPlayer.GetPlayerID()
    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.offlinePlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict[playerID] = serverGroupID
    
    #GameWorld.DebugLog("玩家登录动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
    #GameWorld.DebugLog("    副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
    #GameWorld.DebugLog("    离线中的玩家ID: %s" % copyMapObj.offlinePlayerDict)
    
    playerCount = len(copyMapObj.fbPlayerDict) # 等待进入的暂时不算
    zoneID = copyMapObj.zoneID
@@ -436,10 +441,16 @@
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict.pop(playerID, None)
    
    #GameWorld.DebugLog("玩家退出动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s"
    #                   % (curPlayer.GetMapID(), mapID, copyMapID), playerID)
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    # 不是主动退出的
    if crossMapID:
        copyMapObj.offlinePlayerDict[playerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
    #GameWorld.DebugLog("玩家退出动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,crossMapID=%s"
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, crossMapID), playerID)
    #GameWorld.DebugLog("    副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
    #GameWorld.DebugLog("    离线中的玩家ID: %s" % copyMapObj.offlinePlayerDict)
    return
def CrossServerMsg_FBPlayerCount(msgData):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_SetPlayerAttr.py
@@ -36,7 +36,7 @@
    attrName, value = setInfo[:2]
    if hasattr(curPlayer, attrName):
        # 要在更新值之前处理
        if attrName == "SetExAttr5":
        if attrName == "SetExAttr5" and not GameWorld.IsCrossServer():
            if value:
                CrossRealmPlayer.DoEnterCrossRealm(curPlayer)
            elif PlayerControl.GetCrossMapID(curPlayer):