6603 【后端】【2.0】增加新版的sp和被动技能 - 修复追神摄魂计算命中个数问题
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| | | return callFunc(attacker, defender, skill, tick)
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| | | def GetSkillHurtList():
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| | | global g_skillHurtList
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| | | return g_skillHurtList
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| | | def GetFirstHurtObj():
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| | | global g_skillHurtList
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| | | if g_skillHurtList.GetHurtCount():
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| | | skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
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| | | #命中个数记录特殊处理
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| | | PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, target, curSkill, ChConfig.TriggerType_HitValue)
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| | | |
| | | # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
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| | | if curSkill and ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
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| | | #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
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| | | TriggerType_SuperHitPer, # 暴击伤害百分比 86
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| | | TriggerType_SkillSuccessExpend, # 使用技能成功后不触发技能 处理消耗等问题用 87
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| | | TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
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| | | ) = range(1, 89)
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| | | TriggerType_HitValue, # 记录命中个数 89
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| | | ) = range(1, 90)
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| | | #不可以佩戴翅膀的地图
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| | | import GameWorld
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| | | import ChConfig
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| | | import BaseAttack
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| | | ## buff线性增加属性
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| | | def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
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| | | return [GameWorld.GetGameWorld().GetTick()]
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| | | # 被动1304赋值
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| | | cnt = attacker.GetDictByKey("1304HitCnt")
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| | | attacker.SetDict("1304HitCnt", 0)
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| | | return [cnt]
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New file |
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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 记录命中个数
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-6-22 下午03:43:33
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | | import BaseAttack
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| | | import ChConfig
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| | | import GameWorld
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | skillHurtList = BaseAttack.GetSkillHurtList()
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| | | cnt = 0
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| | | for i in xrange(skillHurtList.GetHurtCount()):
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| | | hurtObj = skillHurtList.GetHurtAt(i)
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| | | if not hurtObj:
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| | | continue
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| | | if hurtObj.GetAttackType() in [ChConfig.Def_HurtType_Miss, ChConfig.Def_HurtType_Immune]:
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| | | continue
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| | | cnt += 1
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| | | attacker.SetDict("1304HitCnt", cnt)
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| | | GameWorld.DebugLog("1304HitCnt---%s"%cnt)
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| | | return False
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| | | def GetValue(attacker, defender, effect):
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| | | return 0
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| | | def GetTriggerTypeByEffectID(effectID):
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| | | # 临时配置
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| | | tdict = {
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| | | 1304:ChConfig.TriggerType_HitValue, # 命中记录 89
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| | | |
| | | 2102:ChConfig.TriggerType_BeAttackOver, # 被攻击后触发 20
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| | | 2104:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
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| | | 2105:ChConfig.TriggerType_BeLuckyHit, # 被会心一击触发技能 64
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