hxp
2018-11-26 e8bf98a53369d63ce2ea76e135d55c43b0494734
4762 【后端】增加助战排行榜;增加离线玩家助战信息处理;
12个文件已修改
236 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py 142 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py 41 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -574,6 +574,7 @@
            ShareDefine.Def_BT_Campaign_FightPower      : 100,           #战力排行(开服活动榜)
            ShareDefine.Def_BT_Campaign_RuneLV          : 100,           #符印等级(开服活动榜)
            ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
            ShareDefine.Def_BT_FBHelpBattle             : 100,           #助战次数榜
            
            ShareDefine.Def_BT_HighLadder               : 1000,          #玩家天梯竞技场排行
            ShareDefine.Def_BT_HighLadder_Yester        : 1000,          #玩家天梯竞技场昨日排行
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24985,6 +24985,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("IsOK", c_ubyte),    #是否成功
                  ("IsLogin", c_ubyte),    #是否登录同步已登记
                  ]
    def __init__(self):
@@ -25002,6 +25003,7 @@
        self.Cmd = 0xB2
        self.SubCmd = 0x05
        self.IsOK = 0
        self.IsLogin = 0
        return
    def GetLength(self):
@@ -25014,12 +25016,14 @@
        DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
                                Cmd:%s,
                                SubCmd:%s,
                                IsOK:%d
                                IsOK:%d,
                                IsLogin:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.IsOK
                                self.IsOK,
                                self.IsLogin
                                )
        return DumpString
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -98,6 +98,7 @@
#import ReloadModule
import MergeChildMsg
#import MergePlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
import PlayerFamilyParty
@@ -1241,6 +1242,8 @@
    PlayerXMZZ.OnGameServerInitOK()
    #加载活跃玩家等级信息
    ChPlayer.LoadPlayerLVData()
    #加载助战信息
    PlayerFBHelpBattle.OnServerStart()
    #世界boss被杀次数重置
    #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
    #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1900,6 +1903,7 @@
def BeforeClose(tick):
    PlayerTeam.OnServerClose(tick)
    ChPlayer.SavePlayerLVData()
    PlayerFBHelpBattle.OnServerClose()
    GameWorld.Log("通知C++关服!")
    GameWorld.GetGameWorld().OnServerClose()
    
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -170,6 +170,8 @@
        GameWorldActionControl.OnPlayerLogin(curPlayer)
        #玩家等级记录
        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
        #副本助战
        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
        
        GMShell.OnPlayerLogin(curPlayer)
        GMT_CTG.OnPlayerLogin(curPlayer)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
#-------------------------------------------------------------------------------
import PlayerFriend
import PlayerViewCache
import IpyGameDataPY
import PlayerViewCache
import IPY_GameServer
import PlayerControl
import ShareDefine
import PyGameData
import GameWorld
import ChConfig
import random
import time
import IPY_GameServer
import PlayerControl
import ChConfig
import ChPyNetSendPack
import NetPackCommon
MaxRobotID = 100 # 最大机器人NPC定义ID
Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
## 助战玩家简要信息
class HelpBattlePlayer():
    
@@ -62,7 +64,119 @@
        self.vipLV = 0 # 当时的VIP等级
        self.recordTime = 0 # 记录的时间
        return
def OnServerStart():
    GameWorld.Log("开服加载助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for index in xrange(checkInPlayerRecList.Count()):
        recData = checkInPlayerRecList.At(index)
        playerID = recData.GetValue1()
        helpBattlePlayer = HelpBattlePlayer(playerID)
        helpBattlePlayer.checkInTime = recData.GetTime()
        helpBattlePlayer.fightPower = recData.GetValue2()
        helpBattlePlayer.familyID = recData.GetValue3()
        helpBattlePlayer.checkInCount = recData.GetValue4()
        value5 = recData.GetValue5()
        helpBattlePlayer.playerLV = value5 / 100000
        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
        helpBattlePlayer.job = value5 % 10
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for index in xrange(helpRecordRecList.Count()):
        recData = helpRecordRecList.At(index)
        playerID = recData.GetValue1()
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = int(recData.GetStrValue2())
        helpRecord.callPlayerName = recData.GetStrValue1()
        helpRecord.mapID = recData.GetValue2()
        helpRecord.funcLineID = recData.GetValue3()
        helpRecord.xianyuanCoinAdd = recData.GetValue4()
        helpRecord.relation = recData.GetValue5() % 10
        helpRecord.vipLV = recData.GetValue5() / 10
        helpRecord.recordTime = recData.GetTime()
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
    return
def OnServerClose():
    GameWorld.Log("关服保存助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
    universalRecMgr.Delete(Def_RecType_HelpRecord)
    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        recData = checkInPlayerRecList.AddRec()
        recData.SetTime(checkInPlayer.checkInTime)
        recData.SetValue1(playerID)
        recData.SetValue2(checkInPlayer.fightPower)
        recData.SetValue3(checkInPlayer.familyID)
        recData.SetValue4(checkInPlayer.checkInCount)
        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
        recData.SetStrValue1(checkInPlayer.playerName)
        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
        for helpRecord in helpList:
            recData = helpRecordRecList.AddRec()
            recData.SetTime(helpRecord.recordTime)
            recData.SetValue1(playerID)
            recData.SetValue2(helpRecord.mapID)
            recData.SetValue3(helpRecord.funcLineID)
            recData.SetValue4(helpRecord.xianyuanCoinAdd)
            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
            recData.SetStrValue1(helpRecord.callPlayerName)
            recData.SetStrValue2(str(helpRecord.callPlayerID))
    return
def HelpBattleOnDay():
    curTime = int(time.time())
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
    # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
    # 清超时登记,重置信息
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        checkInTime = checkInPlayer.checkInTime
        if curTime - checkInTime > checkInValidSeconds:
            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
            continue
        checkInPlayer.todayHelpCountDict = {}
        checkInPlayer.todayXianyuanCoin = 0
    return
def OnHelpPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
    return
## 是否在助战登记列表里
def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
@@ -298,6 +412,14 @@
    if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
        return
    
    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
        isAllLineCount = dayFreeHelpCountInfo[1]
        if isAllLineCount:
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    curTime = int(time.time())
    tagPlayerID = curPlayer.GetPlayerID()
    tagPlayerName = curPlayer.GetName()
@@ -305,7 +427,7 @@
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
    
    for calledPlayerID, relation in calledPlayerDict.items():
        if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +438,8 @@
        relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
        
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
        todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
        vipLV = helpBattlePlayer.vipLV
        if vipLV:
@@ -329,7 +453,7 @@
        coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
        canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
        coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
        
        # GameServer 直接先加
        helpBattlePlayer.todayXianyuanCoin += coinAddReal
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -80,6 +80,6 @@
g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存
g_fbHelpBattleRecord = {} # 未同步的副本助战记录
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -566,16 +566,17 @@
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    
    Def_BT_HighLadder,                        #天梯竞技场排行
    Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录 20
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    
    Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
    Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
    Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动) 25
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
    
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
@@ -583,7 +584,7 @@
    Def_BT_MergePKWeek,                       #跨服PK周积分榜
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 30 + 2)
) = range(0, 31 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -942,8 +943,8 @@
                                Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_9,
                                Def_UniversalGameRecType_10,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_11,
                                Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                Def_UniversalGameRecType_13,
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3672,6 +3672,7 @@
#助战
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
#-------------------------------------------------------------------------------
#类型 Def_PDictType_OnlinePrize
Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24985,6 +24985,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("IsOK", c_ubyte),    #是否成功
                  ("IsLogin", c_ubyte),    #是否登录同步已登记
                  ]
    def __init__(self):
@@ -25002,6 +25003,7 @@
        self.Cmd = 0xB2
        self.SubCmd = 0x05
        self.IsOK = 0
        self.IsLogin = 0
        return
    def GetLength(self):
@@ -25014,12 +25016,14 @@
        DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
                                Cmd:%s,
                                SubCmd:%s,
                                IsOK:%d
                                IsOK:%d,
                                IsLogin:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.IsOK
                                self.IsOK,
                                self.IsLogin
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,6 +18,7 @@
import GameWorld
import ChConfig
import PlayerControl
import PlayerBillboard
import ChPyNetSendPack
import NetPackCommon
import PlayerViewCacheTube
@@ -34,8 +35,26 @@
def DoPlayerOnDay(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    checkInCount = checkInInfo / 10 # 累计登记
    checkInInfo = (checkInCount + 1) * 10 + 0
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
    todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
    if todayIsCheckIn:
        checkInInfo = (checkInCount + 1) * 10 + 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        SyncCheckInState(curPlayer, 0, False)
    return
def DoPlayerLogin(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
    todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
    if todayIsCheckIn:
        SyncCheckInState(curPlayer, 1, True)
    return
def SyncCheckInState(curPlayer, checkInState, isLogin):
    ## 同步登记状态
    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
    checkInPack.IsOK = checkInState
    checkInPack.IsLogin = int(isLogin)
    NetPackCommon.SendFakePack(curPlayer, checkInPack)
    return
def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
@@ -89,9 +108,7 @@
        if not haveViewCache:
            PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
            
    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
    checkInPack.IsOK = isOK
    NetPackCommon.SendFakePack(curPlayer, checkInPack)
    SyncCheckInState(curPlayer, 1, False)
    
    GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" 
                       % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
@@ -351,6 +368,7 @@
    return
def __OnHelpBattleRecord(curPlayer, msgList, tick):
    ## 助战记录同步
    cmd, helpRecordList = msgList
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
@@ -359,6 +377,7 @@
    addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
    drList = []
    
    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
    recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
    recordPack.RecordList = []
    for recordInfo in helpRecordList:
@@ -382,16 +401,22 @@
        addXianyuanCoinTotal += xianyuanCoinAdd
        if isSameDay:
            addXianyuanCoinTotalTotay += xianyuanCoinAdd
        totalHelpCount += 1
    recordPack.RecordCount = len(recordPack.RecordList)
    NetPackCommon.SendFakePack(curPlayer, recordPack)
    
    addDataDict = {"HelpList":drList}
    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay), playerID)
    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s"
                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
    if addXianyuanCoinTotalTotay:
        PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
    # 更新总助战次数,更新排行榜
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
    return
def DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -110,6 +110,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -556,6 +557,8 @@
    SyncLittleHelper(curPlayer)
    # 聊天气泡框
    SyncChatBubbleBoxState(curPlayer)
    # 副本助战
    FBHelpBattle.DoPlayerLogin(curPlayer)
    
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -566,16 +566,17 @@
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    
    Def_BT_HighLadder,                        #天梯竞技场排行
    Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录 20
    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
    Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
    
    Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
    Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
    Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动) 25
    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
    
    Def_BT_CostTeHui,                         #消费特惠排行榜
    Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
@@ -583,7 +584,7 @@
    Def_BT_MergePKWeek,                       #跨服PK周积分榜
    
    Def_BT_Max,                               #排行榜最大类型
) = range(0, 30 + 2)
) = range(0, 31 + 2)
    
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -942,8 +943,8 @@
                                Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_9,
                                Def_UniversalGameRecType_10,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_11,
                                Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                Def_UniversalGameRecType_13,