10289 【越南】【英语】【砍树】【BT】运势-服务端(增加任务类型消耗培养丹34坐骑 35灵宠)
3个文件已修改
8 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -6242,7 +6242,9 @@
ActTaskType_FMT, # 封魔坛X次 31
ActTaskType_EquipPlus, # 装备强化X次 32
ActTaskType_EquipWash, # 装备洗炼X次 33
) = range(1, 1 + 33)
ActTaskType_HorseTrainItem1, # 消耗X个坐骑培养1道具 34
ActTaskType_PetTrainItem1, # 消耗X个灵宠培养1道具 35
) = range(1, 1 + 35)
# 套装枚举,普通套装,强化套装
(EquipSuitType_Normal,
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -744,6 +744,8 @@
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem2, costItemCount)
    elif trainType == 3:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem3, costItemCount)
    elif trainType == 1:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_HorseTrainItem1, costItemCount)
    return
#// A5 35 坐骑升星 #tagCMHorseStarUp
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -1126,6 +1126,8 @@
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetTrainItem2, costItemCount)
    elif trainType == 3:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetTrainItem3, costItemCount)
    elif trainType == 1:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetTrainItem1, costItemCount)
    return
#// A7 06 宠物升星 #tagCMPetStarUp