xdh
2019-04-28 ed9a3de1449dc0c428f9bfdc28ae9128fec3014d
6457 宝藏副本刷怪修改
1个文件已修改
9 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -111,7 +111,10 @@
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
        FBCommon.SetFBPropertyMark(lineID)
        boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
        npcCnt = len(boxIDList)
        NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
    if not hadDelTicket \
        and IpyGameDataPY.GetIpyGameDataByCondition("NPCShow", {"MapID":mapID, "LineID":lineID}, isLogNone=False):
        GameWorld.DebugLog("刚进入时不直接开始,需等前端通知开始才开始!", playerID)  # 掉线重上强制开始
@@ -121,9 +124,7 @@
    if fbStep < FB_Step_Prepare:
        FBCommon.SetFBStep(FB_Step_Prepare, tick)
        boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
        npcCnt = len(boxIDList)
        NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
    if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
        FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
    if fbStep <= FB_Step_Prepare: