hxp
2024-07-04 eda1c4429db2e7a3b1b79eee0cba0fc7abec7290
10198 【香港】【越南】【主干】【砍树】【后端】BOSS凭证优化
10个文件已修改
333 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py 167 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActBossTrial.py 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -542,7 +542,7 @@
            
            isEnd = True
            state = 0 # 默认关闭
            stateJoin = 0 # 可参与状态
            stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
            zoneID = ipyData.GetZoneID()
@@ -565,10 +565,12 @@
                    for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
                        endJoinDateTime = joinEndTimeList[jIndex]
                        if joinStartDateTime <= curDateTime < endJoinDateTime:
                            stateJoin = state
                            stateJoin = ShareDefine.ActStateJoin_Start
                            break
                        elif curDateTime >= endJoinDateTime:
                            stateJoin = ShareDefine.ActStateJoin_End
                else:
                    stateJoin = state
                    stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
                    
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # 全服广播提示信息
@@ -598,8 +600,8 @@
            if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
                #已经是这个状态了
                continue
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
            
            # 更新状态
            actInfoDict[ShareDefine.ActKey_State] = state
@@ -621,7 +623,7 @@
                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                    
                if actName == ShareDefine.CrossActName_BossTrial:
                    PlayerActBossTrial.OnCrossActIDChange(cfgID, state)
                    PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                    
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -636,6 +638,17 @@
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                
            # 仅活动有配置参与时间段的会触发
            if actID and dbActID == actID and dbStateJoin != stateJoin:
                GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
                # 参与开始
                if stateJoin == ShareDefine.ActStateJoin_Start:
                    pass
                # 参与结束
                elif stateJoin == ShareDefine.ActStateJoin_End:
                    if actName == ShareDefine.CrossActName_BossTrial:
                        PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
            # 非活动中的处理完关闭后,最后删除
            if not state and isEnd:
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -742,7 +742,7 @@
        for sendMapServerMsgDict in curActMapInfoDictList:
            
            state = 0 # 默认关闭
            stateJoin = 0 # 可参与状态
            stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
            ipyData = None
            
            actNum = sendMapServerMsgDict.get(ShareDefine.ActKey_ActNum, 0)
@@ -773,10 +773,12 @@
                        for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
                            endJoinDateTime = joinEndTimeList[jIndex]
                            if joinStartDateTime <= curDateTime < endJoinDateTime:
                                stateJoin = state
                                stateJoin = ShareDefine.ActStateJoin_Start
                                break
                            elif curDateTime >= endJoinDateTime:
                                stateJoin = ShareDefine.ActStateJoin_End
                    else:
                        stateJoin = state
                        stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
                        
                    # 全服广播提示信息
                    if curDateTime in notifyDict:
@@ -857,6 +859,17 @@
            else:
                GameWorld.Log("    dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
                
            # 仅活动有配置参与时间段的会触发
            if curActID and dbActID == curActID and preStateJoin != stateJoin:
                GameWorld.Log("    参与状态变更: preStateJoin=%s,stateJoin=%s" % (preStateJoin, stateJoin))
                # 参与开始
                if stateJoin == ShareDefine.ActStateJoin_Start:
                    pass
                # 参与结束
                elif stateJoin == ShareDefine.ActStateJoin_End:
                    if actName == ShareDefine.OperationActionName_BossTrial:
                        PlayerActBossTrial.OnActJoinEnd(actNum, ipyData, dayIndex)
            if ipyData and actName in ShareDefine.NeedWorldLVOperationActNameList:
                actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActWorldLVKey)
                sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActBossTrial.py
@@ -18,6 +18,7 @@
import ShareDefine
import DataRecordPack
import PlayerCompensation
import PlayerDBGSEvent
import PlayerBillboard
import IpyGameDataPY
import GameWorld
@@ -29,6 +30,7 @@
def OnActStart(actNum):
    ## 活动开启
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAward % actNum, 0)
    PlayerBillboard.ClearBillboardByIndex(ShareDefine.Def_BT_BossTrialSubmit)
    PlayerBillboard.ClearBillboardByIndex(ShareDefine.Def_BT_BossTrialSubmitFamily)
    
@@ -43,19 +45,41 @@
def OnActEnd(actNum, ipyData, dayIndex):
    ## 活动结束
    OnGiveFamilyOrderAwawrd(actNum, ipyData, dayIndex)
    cfgID = ipyData.GetCfgID() if ipyData else 0
    # 发放排行奖励
    GameWorld.Log("=== boss历练活动结束!发放本服个人榜单奖励! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    if not cfgID:
        return
    BillboardType = ShareDefine.Def_BT_BossTrialSubmit
    templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex)
    __OnEndAward_Personal(templateID, BillboardType)
    GameWorld.Log("=== boss历练活动结束! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    
    DataRecordPack.DR_BillboardData(BillboardType, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex, "templateID":templateID})
    PlayerBillboard.CopyBillboard(ShareDefine.Def_BT_BossTrialSubmitBak, BillboardType)
    PlayerBillboard.ClearBillboardByIndex(BillboardType)
    __OnEndAward(actNum, ipyData, dayIndex) # 兼容活动没有配置参与时间段的在活动结束补触发结算奖励
    DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_BossTrialSubmitFamily, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
    PlayerBillboard.CopyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamilyBak, ShareDefine.Def_BT_BossTrialSubmitFamily)
    DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_BossTrialSubmit, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
    PlayerBillboard.CopyBillboard(ShareDefine.Def_BT_BossTrialSubmitBak, ShareDefine.Def_BT_BossTrialSubmit)
    GameWorld.Log("=================================================================================")
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
    ## 活动参与结束
    __OnEndAward(actNum, ipyData, dayIndex)
    return
def __OnEndAward(actNum, ipyData, dayIndex):
    ## 结算奖励
    cfgID = ipyData.GetCfgID() if ipyData else 0
    awardState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAward % actNum)
    if awardState:
        #已经结算过该活动
        GameWorld.Log("boss历练活动已经结算过奖励了! actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAward % actNum, 1)
    GameWorld.Log("=== 本服boss历练活动发放榜单奖励! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    familyTemplateID = GameWorld.GetTemplateIDByList(ipyData.GetFamilyTemplateIDList(), dayIndex)
    __OnEndAward_Family(familyTemplateID, ShareDefine.Def_BT_BossTrialSubmitFamily)
    templateID = GameWorld.GetTemplateID(ipyData, cfgID, dayIndex)
    __OnEndAward_Personal(templateID, ShareDefine.Def_BT_BossTrialSubmit)
    GameWorld.Log("=================================================================================")
    return
@@ -74,7 +98,7 @@
    for tempIpyData in tempIpyDataList:
        rankAwardDict[tempIpyData.GetRank()] = tempIpyData.GetAwardItemList()
        
    GameWorld.Log("    templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
    GameWorld.Log("结算个人榜单奖励: templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
    billBoard.Sort()
    for index in xrange(billBoard.GetCount()):
        billBoardData = billBoard.At(index)
@@ -98,30 +122,14 @@
        
    return
def OnGiveFamilyOrderAwawrd(actNum, ipyData, dayIndex):
    cfgID = ipyData.GetCfgID() if ipyData else 0
    # 发放排行奖励
    GameWorld.Log("=== boss历练活动结束!发放本服仙盟榜单奖励! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    if not cfgID:
        return
    BillboardType = ShareDefine.Def_BT_BossTrialSubmitFamily
    templateID = GameWorld.GetTemplateIDByList(ipyData.GetFamilyTemplateIDList(), dayIndex)
    __OnEndAward_Family(templateID, BillboardType)
    DataRecordPack.DR_BillboardData(BillboardType, "BossTrial", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex, "templateID":templateID})
    PlayerBillboard.CopyBillboard(ShareDefine.Def_BT_BossTrialSubmitFamilyBak, BillboardType)
    PlayerBillboard.ClearBillboardByIndex(BillboardType)
    GameWorld.Log("=================================================================================")
    return
def __OnEndAward_Family(templateID, billboardType):
def __OnEndAward_Family(familyTemplateID, billboardType):
    billBoard = GameWorld.GetBillboard().FindBillboard(billboardType)
    if not billBoard:
        return
    if not templateID:
    if not familyTemplateID:
        GameWorld.Log("本次活动没有仙盟榜奖励!")
        return
    tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", templateID)
    tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBossTrialTemplate", familyTemplateID)
    if not tempIpyDataList:
        return
    
@@ -129,7 +137,7 @@
    for tempIpyData in tempIpyDataList:
        rankAwardDict[tempIpyData.GetRank()] = [tempIpyData.GetAwardItemList(), tempIpyData.GetMemAwardItemList()]
        
    GameWorld.Log("    templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
    GameWorld.Log("结算仙盟榜单奖励: familyTemplateID=%s,rankAwardDict=%s" % (familyTemplateID, rankAwardDict))
    billBoard.Sort()
    
    familyManager = GameWorld.GetFamilyManager()
@@ -379,7 +387,7 @@
    if not actInfo or not actInfo[ShareDefine.ActKey_State]:
        GameWorld.ErrLog("跨服boss历练非活动中,无法提交! cfgID=%s, zoneID=%s" % (cfgID, zoneID))
        return
    if not actInfo[ShareDefine.ActKey_StateJoin]:
    if actInfo[ShareDefine.ActKey_StateJoin] != ShareDefine.ActStateJoin_Start:
        GameWorld.ErrLog("跨服boss历练非可参与状态,无法提交! cfgID=%s, zoneID=%s" % (cfgID, zoneID))
        return
    ipyData = IpyGameDataPY.GetIpyGameData("CrossActBossTrial", cfgID)
@@ -407,34 +415,69 @@
        
    return
def OnCrossActIDChange(cfgID, state):
    ## 活动ID变更
def OnCrossActIDChange(cfgID, zoneID, ipyData, state):
    ## 跨服活动ID变更
    if state:
        OnCrossActStart(cfgID, zoneID, ipyData)
    else:
        OnCrossActEnd(cfgID, zoneID, ipyData)
    return
def OnCrossActStart(cfgID, zoneID, ipyData):
    ## 跨服活动开启
    
    # 先结算活动
    zoneID = 0
    ipyData = IpyGameDataPY.GetIpyGameData("CrossActBossTrial", cfgID)
    if ipyData:
        zoneID = ipyData.GetZoneID()
        PersonalTemplateID = ipyData.GetPersonalTemplateID()
        FamilyTemplateID = ipyData.GetFamilyTemplateID()
        __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_BossTrialSubmit)
        __GiveCrossOrderAwardFamily(cfgID, zoneID, FamilyTemplateID, ShareDefine.Def_CBT_BossTrialSubmitFamily)
    # 如果有新活动,处理新活动
    if not state:
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAwardC % zoneID, 0)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1)
    billboardObj.ClearData() # 新活动重置榜单数据
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1)
    billboardObj.ClearData() # 新活动重置榜单数据
    return
def OnCrossActEnd(cfgID, zoneID, ipyData):
    ## 跨服活动结束
    groupValue1 = zoneID
    GameWorld.Log("=== 跨服boss历练活动结束! === cfgID=%s,zoneID=%s" % (cfgID, zoneID))
    __OnCrossEndAward(cfgID, zoneID, ipyData)
    # 备份、清除榜单数据
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1)
    CrossBillboard.CopyBillboardEx(ShareDefine.Def_CBT_BossTrialSubmit, ShareDefine.Def_CBT_BossTrialSubmitBak, groupValue1)
    billboardObj.ClearData()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1)
    CrossBillboard.CopyBillboardEx(ShareDefine.Def_CBT_BossTrialSubmitFamily, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak, groupValue1)
    billboardObj.ClearData()
    GameWorld.Log("=================================================================================")
    return
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
    return
def __OnCrossEndAward(cfgID, zoneID, ipyData):
    ## 结算跨服奖励
    awardState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAwardC % zoneID)
    if awardState:
        #已经结算过该活动
        GameWorld.Log("跨服boss历练活动已经结算过奖励了! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActBossTrialAwardC % zoneID, 1)
    
    if zoneID:
        groupValue1 = zoneID
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmit, groupValue1)
        billboardObj.ClearData() # 新活动重置榜单数据
        billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_BossTrialSubmitFamily, groupValue1)
        billboardObj.ClearData() # 新活动重置榜单数据
    GameWorld.Log("=== 跨服boss历练活动发放榜单奖励! === cfgID=%s,zoneID=%s" % (cfgID, zoneID))
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    FamilyTemplateID = ipyData.GetFamilyTemplateID()
    __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_BossTrialSubmit)
    __GiveCrossOrderAwardFamily(cfgID, zoneID, FamilyTemplateID, ShareDefine.Def_CBT_BossTrialSubmitFamily)
    GameWorld.Log("=================================================================================")
    return
    
def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType):
@@ -482,10 +525,6 @@
                orderCount += 1
                billboardIndex += 1
                
    # 结算完备份、清除榜单数据
    if billboardType == ShareDefine.Def_CBT_BossTrialSubmit:
        CrossBillboard.CopyBillboardEx(billboardType, ShareDefine.Def_CBT_BossTrialSubmitBak, groupValue1)
        billboardObj.ClearData()
    return
def __GiveCrossOrderAwardFamily(cfgID, zoneID, templateID, billboardType):
@@ -536,9 +575,5 @@
        sendMsg = {"cfgID":cfgID, "zoneID":zoneID, "templateID":templateID, "awardFamilyList":awardFamilyList}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward, sendMsg)
        
    # 结算完备份、清除榜单数据
    if billboardType == ShareDefine.Def_CBT_BossTrialSubmitFamily:
        CrossBillboard.CopyBillboardEx(billboardType, ShareDefine.Def_CBT_BossTrialSubmitFamilyBak, groupValue1)
        billboardObj.ClearData()
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -174,6 +174,10 @@
Def_CrossChampionshipStateError = "CrossChampionshipStateError"
#跨服排位争霸赛活动状态异常后续处理状态
Def_CrossChampionshipErrorDo = "CrossChampionshipErrorDo"
#boss历练结算状态,参数(actNum),跨服活动参数(zoneID)
Def_ActBossTrialAward = "ActBossTrialAward_%s"
#跨服boss历练结算状态,参数(zoneID)
Def_ActBossTrialAwardC = "ActBossTrialAwardC_%s"
def SetInitOpenServerTime(initTime):
    openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -368,6 +368,13 @@
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#活动参与状态
(
ActStateJoin_None, # 参与前或未开启 0
ActStateJoin_Start, # 开启参与中 1
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
(
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4021,6 +4021,7 @@
Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt"  # 协助次数
#boss历练
Def_PDict_BossTrialRecycleState = "BossTrialRecycleState"  # 活动物品回收状态,该活动所有的本服、跨服活动结束才回收 1-标记等待回收;2-已回收过
Def_PDict_CA_BossTrialID = "CA_BossTrialID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_BossTrialID = "BossTrialID_%s"  # 玩家身上的活动ID,唯一标识,取活动开始日期time,参数(活动编号)
Def_PDict_BossTrialSubmitCount = "BossTrialSubmitCount_%s"  # 提交凭证物品个数,参数(活动编号)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -32,6 +32,7 @@
import NetPackCommon
import Operate_EquipStone
import PlayerFairyCeremony
import PlayerActBossTrial
import PlayerMagicWeapon
import IpyGameDataPY
import DataRecordPack
@@ -1151,7 +1152,11 @@
                #GameWorld.DebugLog("增加副本次数默认使用! mapID=%s" % mapID)
                tagItem.Clear()
                return True
        #活动道具自动转化
        if PlayerActBossTrial.CheckActItemAutoTransform(curPlayer, tagItem, itemID, tagItemCount):
            tagItem.Clear()
            return True
        if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
            # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
            if packIndex == IPY_GameWorld.rptItem:
@@ -2691,6 +2696,23 @@
        curItem.Clear()
    return
def ClearItemID(curPlayer, clearItemIDList, packTypeList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]):
    ## 清除指定的物品ID列表
    clearCountDict = {}
    for packType in packTypeList:
        pack = curPlayer.GetItemManager().GetPack(packType)
        for i in xrange(pack.GetCount()):
            curItem = pack.GetAt(i)
            if not curItem or curItem.IsEmpty():
                continue
            itemID = curItem.GetItemTypeID()
            if itemID not in clearItemIDList:
                continue
            itemCount = curItem.GetCount()
            curItem.Clear()
            clearCountDict[itemID] = clearCountDict.get(itemID, 0) + itemCount
    return clearCountDict
def PutItemInTempSwap(curPlayer, itemID, isAuctionItem=0):
    ## 临时背包放入物品
    # 临时交换背包目前只开放1个格子,每次放入前先清空再放入
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActBossTrial.py
@@ -106,6 +106,7 @@
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossTrialID % actNum) # 玩家身上的活动ID
    
    __CheckActItemRecycle(curPlayer) # 必须在活动ID更新之前处理
    # 活动ID 相同的话不处理
    if actID == playerActID:
        GameWorld.DebugLog("Boss历练活动ID不变,不处理! actID=%s" % actID, curPlayer.GetPlayerID())
@@ -150,6 +151,7 @@
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_BossTrialID) # 玩家身上的活动ID
    
    __CheckActItemRecycle(curPlayer) # 必须在活动ID更新之前处理
    # 活动ID 相同的话不处理
    if actID == playerActID:
        GameWorld.DebugLog("跨服Boss历练活动ID不变,不处理!cfgID=%s,dayIndex=%s,actID=%s" % (cfgID, dayIndex, actID), playerID)   
@@ -163,7 +165,54 @@
    Sync_CrossActBossTrialActionInfo(curPlayer)
    return True
def __CheckActItemRecycle(curPlayer):
    ## 检查活动物品回收,玩家所有参与过的活动ID都结束后才处理
    if IsInActBossTrial(curPlayer):
        # 还有活动中,标记待回收,如果一直有交替的活动开启中,则该状态一直为等待回收状态
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossTrialRecycleState, 1)
        return
    playerID = curPlayer.GetPlayerID()
    recycleState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BossTrialRecycleState)
    if not recycleState:
        # 这样可以兼容回收功能上线后,确保老玩家之前屯的活动物品不会被回收,至少可以参与一次
        GameWorld.DebugLog("Boss历练活动玩家没有标记过等待回收活动物品,不处理!", playerID)
        return
    if recycleState == 2:
        # 因为结束参与及活动结束都会触发检查,所以需要标记已处理过,防止一次活动多次回收
        GameWorld.DebugLog("Boss历练活动已回收过活动物品!", playerID)
        return
    actItemID = IpyGameDataPY.GetFuncCfg("BossTrial", 1)
    clearCountDict = ItemControler.ClearItemID(curPlayer, [actItemID])
    clearCount = clearCountDict.get(actItemID, 0)
    GameWorld.Log("Boss历练活动回收活动物品! actItemID=%s,clearCount=%s" % (actItemID, clearCount), playerID)
    if clearCount > 0:
        addMoney = clearCount
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BossTrial, addMoney, "BossTrialRecycle")
        paramList = [clearCount, actItemID, actItemID, addMoney]
        PlayerControl.SendMailByKey("BossTrialRecycle", [playerID], [], paramList)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BossTrialRecycleState, 2)
    return
def CheckActItemAutoTransform(curPlayer, tagItem, itemID, tagItemCount):
    ## 检查活动物品自动转化为对应积分,物品实例外部统一清理
    if itemID != IpyGameDataPY.GetFuncCfg("BossTrial", 1):
        return False
    if IsInActBossTrial(curPlayer):
        return False
    GameWorld.DebugLog("Boss历练活动非参与中,自动回收获得的活动物品! itemID=%s,itemCount=%s" % (itemID, tagItemCount))
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BossTrial, tagItemCount, "BossTrialRecycle")
    return True
def IsInActBossTrial(curPlayer):
    ## 是否有正在参与中的进行中活动
    return PlayerControl.IsInOperationAction(curPlayer, ShareDefine.OperationActionName_BossTrial, ChConfig.Def_PDict_BossTrialID,
                                             ShareDefine.CrossActName_BossTrial, ChConfig.Def_PDict_CA_BossTrialID)
def SendToGameServer_BossTrial(curPlayer, msgType, dataMsg=""):
    playerID = curPlayer.GetPlayerID()
    msgList = str([msgType, dataMsg])
@@ -192,11 +241,11 @@
    
    crossActInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, ShareDefine.CrossActName_BossTrial)
    if crossActInfo.get(ShareDefine.ActKey_State, 0):
        if not crossActInfo.get(ShareDefine.ActKey_StateJoin):
        if crossActInfo.get(ShareDefine.ActKey_StateJoin) != ShareDefine.ActStateJoin_Start:
            GameWorld.Log("跨服Boss历练非参与活动中: actNum=%s" % actNum, playerID)
            return
    else:
        if not actInfo.get(ShareDefine.ActKey_StateJoin):
        if actInfo.get(ShareDefine.ActKey_StateJoin) != ShareDefine.ActStateJoin_Start:
            GameWorld.Log("Boss历练非参与活动中: actNum=%s" % actNum, playerID)
            return
        
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -6084,6 +6084,32 @@
    return
#---------------------------------------------------------------------
def IsInOperationAction(curPlayer, actName, actIDKey, crossActName="", crossActIDKey=""):
    ## 玩家是否有正在参与中的活动中运营活动
    if crossActName and crossActIDKey:
        playerActID = curPlayer.NomalDictGetProperty(crossActIDKey)
        actInfo = CrossRealmPlayer.GetPlayerCrossActInfo(curPlayer, crossActName)
        actID = actInfo.get(ShareDefine.ActKey_ID, 0)
        cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
        stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
        if stateJoin == ShareDefine.ActStateJoin_Start and actID == playerActID:
            GameWorld.DebugLog("%s活动玩家正在参与中! cfgID=%s,actID=%s,stateJoin=%s"
                               % (crossActName, cfgID, actID, stateJoin), curPlayer.GetPlayerID())
            return True
    for actInfo in PyGameData.g_operationActionDict.get(actName, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        actID = actInfo.get(ShareDefine.ActKey_ID, 0)
        stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
        playerActID = curPlayer.NomalDictGetProperty(actIDKey % actNum)
        if stateJoin == ShareDefine.ActStateJoin_Start and actID == playerActID:
            GameWorld.DebugLog("%s玩家正在参与中! actNum=%s,actID=%s,stateJoin=%s"
                               % (actName, actNum, actID, stateJoin), curPlayer.GetPlayerID())
            return True
    return False
def RefreshOperationAction_ExpRate():
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -368,6 +368,13 @@
ActKey_IpyDataInfo = "IpyDataInfo" # 活动对应 IpyData 信息
ActKey_DBInfo = "DBInfo" # 保存db的历史活动信息
#活动参与状态
(
ActStateJoin_None, # 参与前或未开启 0
ActStateJoin_Start, # 开启参与中 1
ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
) = range(3)
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
(