hxp
2019-03-12 ee187412fd4ac950aa33b493e8214d6a0701357f
6323 【后端】【2.0】装备传奇属性生成规则
3个文件已修改
91 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 24 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 59 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -133,9 +133,7 @@
    BYTE        _ItemType;    //物品类型
    BYTE        _ItemColor;    //物品颜色
    BYTE        _IsSuit;    //是否套装
    BYTE        FixedLegendAttrCount;    //固定传奇属性条数
    BYTE        GoodLegendAttrCount;    //追求传奇属性保底条数
    BYTE        OtherLegendAttrCount;    //其他随机传奇属性条数
    list        LegendAttrCountInfo;    //传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
};
//装备传奇属性类型表
@@ -143,9 +141,7 @@
struct tagEquipLegendAttrType
{
    BYTE        _ItemType;    //物品类型
    list        FixedLegendAttrList;    //固定传奇属性列表
    list        GoodLegendAttrList;    //追求传奇属性列表
    list        CommLegendAttrList;    //一般传奇属性列表
    dict        LegendAttrTypeLib;    //传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
};
//装备传奇属性值库表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -129,16 +129,12 @@
                        ("BYTE", "ItemType", 1),
                        ("BYTE", "ItemColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "FixedLegendAttrCount", 0),
                        ("BYTE", "GoodLegendAttrCount", 0),
                        ("BYTE", "OtherLegendAttrCount", 0),
                        ("list", "LegendAttrCountInfo", 0),
                        ),
                "EquipLegendAttrType":(
                        ("BYTE", "ItemType", 1),
                        ("list", "FixedLegendAttrList", 0),
                        ("list", "GoodLegendAttrList", 0),
                        ("list", "CommLegendAttrList", 0),
                        ("dict", "LegendAttrTypeLib", 0),
                        ),
                "EquipLegendAttrLib":(
@@ -1617,32 +1613,24 @@
        self.ItemType = 0
        self.ItemColor = 0
        self.IsSuit = 0
        self.FixedLegendAttrCount = 0
        self.GoodLegendAttrCount = 0
        self.OtherLegendAttrCount = 0
        self.LegendAttrCountInfo = []
        return
        
    def GetItemType(self): return self.ItemType # 物品类型
    def GetItemColor(self): return self.ItemColor # 物品颜色
    def GetIsSuit(self): return self.IsSuit # 是否套装
    def GetFixedLegendAttrCount(self): return self.FixedLegendAttrCount # 固定传奇属性条数
    def GetGoodLegendAttrCount(self): return self.GoodLegendAttrCount # 追求传奇属性保底条数
    def GetOtherLegendAttrCount(self): return self.OtherLegendAttrCount # 其他随机传奇属性条数
    def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
# 装备传奇属性类型表
class IPY_EquipLegendAttrType():
    
    def __init__(self):
        self.ItemType = 0
        self.FixedLegendAttrList = []
        self.GoodLegendAttrList = []
        self.CommLegendAttrList = []
        self.LegendAttrTypeLib = {}
        return
        
    def GetItemType(self): return self.ItemType # 物品类型
    def GetFixedLegendAttrList(self): return self.FixedLegendAttrList # 固定传奇属性列表
    def GetGoodLegendAttrList(self): return self.GoodLegendAttrList # 追求传奇属性列表
    def GetCommLegendAttrList(self): return self.CommLegendAttrList # 一般传奇属性列表
    def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
# 装备传奇属性值库表
class IPY_EquipLegendAttrLib():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2403,10 +2403,8 @@
        if itemColor >= ChConfig.Def_Quality_Purple:
            GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
        return
    fixedLegendAttrCount = attrCountIpyData.GetFixedLegendAttrCount()
    goodLegendAttrCount = attrCountIpyData.GetGoodLegendAttrCount()
    otherLegendAttrCount = attrCountIpyData.GetOtherLegendAttrCount()
    if fixedLegendAttrCount <= 0 and goodLegendAttrCount <= 0 and otherLegendAttrCount <= 0:
    legendAttrCountInfoList = attrCountIpyData.GetLegendAttrCountInfo() # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
    if not legendAttrCountInfoList:
        return
    
    if not curPlayer:
@@ -2418,53 +2416,42 @@
    attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
    if not attrTypeIpyData:
        return
    fixedLegendAttrList = attrTypeIpyData.GetFixedLegendAttrList()
    goodLegendAttrList = attrTypeIpyData.GetGoodLegendAttrList()
    commLegendAttrList = attrTypeIpyData.GetCommLegendAttrList()
    legendAttrTypeLibDict = attrTypeIpyData.GetLegendAttrTypeLib() # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
    curLegAttrIDList = []
    curLegAttrValueList = []
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    if isAllAttr:
        if curPlayer.GetGMLevel() != 90:
            return
        curLegAttrIDList = fixedLegendAttrList + goodLegendAttrList + commLegendAttrList
        for attrIDList in legendAttrTypeLibDict.values():
            curLegAttrIDList += attrIDList
        #GameWorld.DebugLog("所有传奇属性: %s" % (curLegAttrIDList), playerID)
    else:
        if fixedLegendAttrCount:
            if len(fixedLegendAttrList) < fixedLegendAttrCount:
                GameWorld.ErrLog("装备固定传奇属性配置不足!itemID=%s,itemType=%s,fixedLegendAttrCount=%s,fixedLegendAttrList=%s"
                                 % (itemID, itemType, fixedLegendAttrCount, fixedLegendAttrList), playerID)
                return
            curLegAttrIDList += fixedLegendAttrList[:fixedLegendAttrCount]
        if goodLegendAttrCount:
            if len(goodLegendAttrList) < goodLegendAttrCount:
                GameWorld.ErrLog("装备追求传奇属性配置不足!itemID=%s,itemType=%s,goodLegendAttrCount=%s,goodLegendAttrList=%s"
                                 % (itemID, itemType, goodLegendAttrCount, goodLegendAttrList), playerID)
                return
            curLegAttrIDList += random.sample(goodLegendAttrList, goodLegendAttrCount)
        if otherLegendAttrCount:
            otherLegendAttrList = list(goodLegendAttrList) + list(commLegendAttrList)
        #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
        #                   % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
        for attrCount, libNumList in legendAttrCountInfoList:
            attrIDList = []
            for libNum in libNumList:
                attrIDList.extend(legendAttrTypeLibDict.get(libNum, []))
            for curAttrID in curLegAttrIDList:
                if curAttrID in otherLegendAttrList:
                    otherLegendAttrList.remove(curAttrID)
            if len(otherLegendAttrList) < otherLegendAttrCount:
                GameWorld.ErrLog("装备一般传奇属性配置不足!itemID=%s,itemType=%s,otherLegendAttrCount=%s,otherLegendAttrList=%s"
                                 % (itemID, itemType, otherLegendAttrCount, otherLegendAttrList), playerID)
                if curAttrID in attrIDList:
                    attrIDList.remove(curAttrID)
            if len(attrIDList) < attrCount:
                GameWorld.ErrLog("装备传奇属性ID库配置不够条数随机!itemID=%s,itemType=%s,legendAttrCountInfoList=%s,legendAttrTypeLibDict=%s"
                                 % (itemID, itemType, legendAttrCountInfoList, legendAttrTypeLibDict), playerID)
                return
            curLegAttrIDList += random.sample(otherLegendAttrList, otherLegendAttrCount)
            curLegAttrIDList += random.sample(attrIDList, attrCount)
            #GameWorld.DebugLog("    随机传奇属性: attrCount=%s,libNumList=%s,attrIDList=%s,curLegAttrIDList=%s"
            #                   % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
            
    # 3. 定数值
    itemClassLV = ItemCommon.GetItemClassLV(curItem)
    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
    if not attrValueIpyData:
        GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" 
                         % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
        return
    #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
    #                   % (itemID, itemType, itemClassLV, itemColor, isSuit, ), playerID)
    #GameWorld.DebugLog("    固定条数=%s-%s,追求条数=%s-%s,其他条数=%s-%s"
    #                   % (fixedLegendAttrCount, fixedLegendAttrList, goodLegendAttrCount, goodLegendAttrList,
    #                      otherLegendAttrCount, commLegendAttrList), playerID)
    attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
    for attrID in curLegAttrIDList:
        if attrID not in attrLVLibNumDict: