| | |
| | | BYTE _ItemType; //物品类型
|
| | | BYTE _ItemColor; //物品颜色
|
| | | BYTE _IsSuit; //是否套装
|
| | | BYTE FixedLegendAttrCount; //固定传奇属性条数
|
| | | BYTE GoodLegendAttrCount; //追求传奇属性保底条数
|
| | | BYTE OtherLegendAttrCount; //其他随机传奇属性条数
|
| | | list LegendAttrCountInfo; //传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
|
| | | };
|
| | |
|
| | | //装备传奇属性类型表
|
| | |
| | | struct tagEquipLegendAttrType
|
| | | {
|
| | | BYTE _ItemType; //物品类型
|
| | | list FixedLegendAttrList; //固定传奇属性列表
|
| | | list GoodLegendAttrList; //追求传奇属性列表
|
| | | list CommLegendAttrList; //一般传奇属性列表
|
| | | dict LegendAttrTypeLib; //传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
|
| | | };
|
| | |
|
| | | //装备传奇属性值库表
|
| | |
| | | ("BYTE", "ItemType", 1),
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("BYTE", "FixedLegendAttrCount", 0),
|
| | | ("BYTE", "GoodLegendAttrCount", 0),
|
| | | ("BYTE", "OtherLegendAttrCount", 0),
|
| | | ("list", "LegendAttrCountInfo", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrType":(
|
| | | ("BYTE", "ItemType", 1),
|
| | | ("list", "FixedLegendAttrList", 0),
|
| | | ("list", "GoodLegendAttrList", 0),
|
| | | ("list", "CommLegendAttrList", 0),
|
| | | ("dict", "LegendAttrTypeLib", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrLib":(
|
| | |
| | | self.ItemType = 0
|
| | | self.ItemColor = 0
|
| | | self.IsSuit = 0
|
| | | self.FixedLegendAttrCount = 0
|
| | | self.GoodLegendAttrCount = 0
|
| | | self.OtherLegendAttrCount = 0 |
| | | self.LegendAttrCountInfo = [] |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetFixedLegendAttrCount(self): return self.FixedLegendAttrCount # 固定传奇属性条数
|
| | | def GetGoodLegendAttrCount(self): return self.GoodLegendAttrCount # 追求传奇属性保底条数
|
| | | def GetOtherLegendAttrCount(self): return self.OtherLegendAttrCount # 其他随机传奇属性条数 |
| | | def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...] |
| | | |
| | | # 装备传奇属性类型表 |
| | | class IPY_EquipLegendAttrType(): |
| | | |
| | | def __init__(self): |
| | | self.ItemType = 0
|
| | | self.FixedLegendAttrList = []
|
| | | self.GoodLegendAttrList = []
|
| | | self.CommLegendAttrList = [] |
| | | self.LegendAttrTypeLib = {} |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetFixedLegendAttrList(self): return self.FixedLegendAttrList # 固定传奇属性列表
|
| | | def GetGoodLegendAttrList(self): return self.GoodLegendAttrList # 追求传奇属性列表
|
| | | def GetCommLegendAttrList(self): return self.CommLegendAttrList # 一般传奇属性列表 |
| | | def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...} |
| | | |
| | | # 装备传奇属性值库表 |
| | | class IPY_EquipLegendAttrLib(): |
| | |
| | | if itemColor >= ChConfig.Def_Quality_Purple:
|
| | | GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
|
| | | return
|
| | | fixedLegendAttrCount = attrCountIpyData.GetFixedLegendAttrCount()
|
| | | goodLegendAttrCount = attrCountIpyData.GetGoodLegendAttrCount()
|
| | | otherLegendAttrCount = attrCountIpyData.GetOtherLegendAttrCount()
|
| | | if fixedLegendAttrCount <= 0 and goodLegendAttrCount <= 0 and otherLegendAttrCount <= 0:
|
| | | legendAttrCountInfoList = attrCountIpyData.GetLegendAttrCountInfo() # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
|
| | | if not legendAttrCountInfoList:
|
| | | return
|
| | |
|
| | | if not curPlayer:
|
| | |
| | | attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
|
| | | if not attrTypeIpyData:
|
| | | return
|
| | | fixedLegendAttrList = attrTypeIpyData.GetFixedLegendAttrList()
|
| | | goodLegendAttrList = attrTypeIpyData.GetGoodLegendAttrList()
|
| | | commLegendAttrList = attrTypeIpyData.GetCommLegendAttrList()
|
| | | legendAttrTypeLibDict = attrTypeIpyData.GetLegendAttrTypeLib() # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
|
| | | |
| | | curLegAttrIDList = []
|
| | | curLegAttrValueList = []
|
| | | itemClassLV = ItemCommon.GetItemClassLV(curItem)
|
| | | if isAllAttr:
|
| | | if curPlayer.GetGMLevel() != 90:
|
| | | return
|
| | | curLegAttrIDList = fixedLegendAttrList + goodLegendAttrList + commLegendAttrList
|
| | | for attrIDList in legendAttrTypeLibDict.values():
|
| | | curLegAttrIDList += attrIDList
|
| | | #GameWorld.DebugLog("所有传奇属性: %s" % (curLegAttrIDList), playerID)
|
| | | else:
|
| | | if fixedLegendAttrCount:
|
| | | if len(fixedLegendAttrList) < fixedLegendAttrCount:
|
| | | GameWorld.ErrLog("装备固定传奇属性配置不足!itemID=%s,itemType=%s,fixedLegendAttrCount=%s,fixedLegendAttrList=%s" |
| | | % (itemID, itemType, fixedLegendAttrCount, fixedLegendAttrList), playerID)
|
| | | return
|
| | | curLegAttrIDList += fixedLegendAttrList[:fixedLegendAttrCount]
|
| | | |
| | | if goodLegendAttrCount:
|
| | | if len(goodLegendAttrList) < goodLegendAttrCount:
|
| | | GameWorld.ErrLog("装备追求传奇属性配置不足!itemID=%s,itemType=%s,goodLegendAttrCount=%s,goodLegendAttrList=%s" |
| | | % (itemID, itemType, goodLegendAttrCount, goodLegendAttrList), playerID)
|
| | | return
|
| | | curLegAttrIDList += random.sample(goodLegendAttrList, goodLegendAttrCount)
|
| | | |
| | | if otherLegendAttrCount:
|
| | | otherLegendAttrList = list(goodLegendAttrList) + list(commLegendAttrList)
|
| | | #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" |
| | | # % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
|
| | | for attrCount, libNumList in legendAttrCountInfoList:
|
| | | attrIDList = []
|
| | | for libNum in libNumList:
|
| | | attrIDList.extend(legendAttrTypeLibDict.get(libNum, []))
|
| | | for curAttrID in curLegAttrIDList:
|
| | | if curAttrID in otherLegendAttrList:
|
| | | otherLegendAttrList.remove(curAttrID)
|
| | | if len(otherLegendAttrList) < otherLegendAttrCount:
|
| | | GameWorld.ErrLog("装备一般传奇属性配置不足!itemID=%s,itemType=%s,otherLegendAttrCount=%s,otherLegendAttrList=%s" |
| | | % (itemID, itemType, otherLegendAttrCount, otherLegendAttrList), playerID)
|
| | | if curAttrID in attrIDList:
|
| | | attrIDList.remove(curAttrID)
|
| | | if len(attrIDList) < attrCount:
|
| | | GameWorld.ErrLog("装备传奇属性ID库配置不够条数随机!itemID=%s,itemType=%s,legendAttrCountInfoList=%s,legendAttrTypeLibDict=%s" |
| | | % (itemID, itemType, legendAttrCountInfoList, legendAttrTypeLibDict), playerID)
|
| | | return
|
| | | curLegAttrIDList += random.sample(otherLegendAttrList, otherLegendAttrCount)
|
| | | curLegAttrIDList += random.sample(attrIDList, attrCount)
|
| | | #GameWorld.DebugLog(" 随机传奇属性: attrCount=%s,libNumList=%s,attrIDList=%s,curLegAttrIDList=%s" |
| | | # % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
|
| | |
|
| | | # 3. 定数值
|
| | | itemClassLV = ItemCommon.GetItemClassLV(curItem)
|
| | | attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
|
| | | if not attrValueIpyData:
|
| | | GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
|
| | | % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
|
| | | return
|
| | | #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s" |
| | | # % (itemID, itemType, itemClassLV, itemColor, isSuit, ), playerID)
|
| | | #GameWorld.DebugLog(" 固定条数=%s-%s,追求条数=%s-%s,其他条数=%s-%s" |
| | | # % (fixedLegendAttrCount, fixedLegendAttrList, goodLegendAttrCount, goodLegendAttrList, |
| | | # otherLegendAttrCount, commLegendAttrList), playerID) |
| | | |
| | | attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
|
| | | for attrID in curLegAttrIDList:
|
| | | if attrID not in attrLVLibNumDict:
|