ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SealDemon.py
@@ -110,12 +110,7 @@ if mapID == ChConfig.Def_FBMapID_SealDemonEx: return lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 bossID = CurFBLineBOSSID(lineID) key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID GameWorld.GetGameWorld().SetGameWorldDict(key, 1) GameWorld.DebugLog(' ˢBOSSbossID=%s' % bossID) refreshIDList = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SealDemon, lineID) if refreshIDList: for refreshID in refreshIDList: @@ -136,11 +131,11 @@ FBCommon.SetFBPropertyMark(lineID) else: lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 gameFB = GameWorld.GetGameFB() playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID) if lineID < 0: overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver) if lineID < 0 or overTick: PlayerControl.PlayerLeaveFB(curPlayer) return hadDelTicket = FBCommon.GetHadDelTicket(curPlayer) @@ -165,7 +160,7 @@ return UpdateHurtInfo(curPlayer, 0, True) gameFB = GameWorld.GetGameFB() # 上鼓舞buff encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV) if encourageLV > 0: ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
@@ -122,13 +122,7 @@ # @return 返回值无意义 # @remarks 开启副本 def OnOpenFB(tick): lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 bossID = CurFBLineBOSSID(lineID) if not bossID: return key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID GameWorld.GetGameWorld().SetGameWorldDict(key, 1) GameWorld.DebugLog(' ˢBOSSbossID=%s' % bossID) return ## 进副本 @@ -140,11 +134,11 @@ playerID = curPlayer.GetPlayerID() lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 gameFB = GameWorld.GetGameFB() playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID) if lineID < 0: overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver) if lineID < 0 or overTick: PlayerControl.PlayerLeaveFB(curPlayer) return hadDelTicket = FBCommon.GetHadDelTicket(curPlayer) @@ -159,7 +153,7 @@ UpdateHurtInfo(curPlayer, 0, True) gameFB = GameWorld.GetGameFB() # 上鼓舞buff encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV) if encourageLV > 0: