ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -170,7 +170,7 @@ itemPack = curPlayer.GetItemManager().GetPack(stonePackType) curStone = itemPack.GetAt(stoneIndex) if not ItemCommon.CheckItemCanUse(curStone) or ItemControler.GetIsAuctionItem(curStone): if not ItemCommon.CheckItemCanUse(curStone): GameWorld.Log("目标宝石为空或不可用,无法镶嵌!", playerID) return ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -676,7 +676,7 @@ return incRateItemCostList, expireTime def __CheckItemCanUseCompound(playerID, index, curItem): if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not ItemCommon.CheckItemCanUse(curItem): GameWorld.DebugLog("该物品不可使用!无法合成! index=%s" % (index), playerID) return @@ -841,7 +841,7 @@ return curEquip = itemPack.GetAt(decompoundItemIndex) if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): if not ItemCommon.CheckItemCanUse(curEquip): return attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddLegendAttr.py
@@ -41,10 +41,6 @@ GameWorld.DebugAnswer(curPlayer, "非装备无法获得传奇属性!") return if ItemControler.GetIsAuctionItem(curItem): GameWorld.DebugAnswer(curPlayer, "拍品无法生成传奇属性!") return isAllAttr = cmdList[1] if len(cmdList) > 1 else 0 legendAttrInfo = ItemControler.GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr) if not legendAttrInfo: ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -67,10 +67,6 @@ return False playerItemControl = ItemControler.PlayerItemControler(curPlayer) if ItemControler.GetIsAuctionItem(curItem): GameWorld.DebugLog("拍品无法穿戴!") return False #---验证是否可以换这件装备--- if not ItemCommon.CheckItemCanUse(curItem): return False @@ -530,51 +526,6 @@ #装备的被动触发类技能 PassiveBuffEffMng.GetPassiveEffManager().RegistSuperEquipSkillDict(curPlayer) return #--------------------------------------------------------------------- ## 玩家使用装备(在装备栏上的特殊物品:如蛋白)(封包参数) # @param index 玩家索引 # @param tick 当前时间 # @return None # @remarks 函数详细说明. def __Func_PlayerUseEquipSelf(index, tick): sendPack = IPY_GameWorld.IPY_CUseEquip() curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) #使用物品行为状态, 判断客户端限制 if not OperControlManager.IsObjCanDoAction( curPlayer, ChConfig.Def_Obj_ActState_ClientAct, IPY_GameWorld.oalUseItem ): return #检查使用物品的玩家属性 if not ChItem.CheckUseItemSelf_Player(curPlayer): return roleEquipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) #获得所要使用的装备 equipIndex = sendPack.GetEquipIndex() curEquip = roleEquipPack.GetAt(equipIndex) if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): return #FB禁止使用物品 if FBLogic.DoFBForbidUseItem(curPlayer, curEquip): return if ItemControler.IsEventItem(curEquip): PlayerControl.NotifyCode(curPlayer, "TaskRes") return else: PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045") return return #// A3 18 灵器突破 #tagCMLingQiEquipBreak ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -543,7 +543,7 @@ # @remarks def CheckPlayerUseItemSelf(curPlayer, curItem, tick): #----------------------检查非法物品属性 if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not ItemCommon.CheckItemCanUse(curItem): PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055") return False @@ -1053,7 +1053,7 @@ curItem = curPack.GetAt(itemIndex) #物品不存在 if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not ItemCommon.CheckItemCanUse(curItem): return #检查物品可否丢弃 @@ -1522,12 +1522,6 @@ if not ItemCommon.CheckItemCanUse(curItem): GameWorld.DebugLog(" 物品无法使用!") return # 使用拍品 if ItemControler.GetIsAuctionItem(curItem): GameWorld.DebugLog("玩家使用拍品: itemID=%s" % (curItem.GetItemTypeID()), curPlayer.GetPlayerID()) ItemControler.SetIsAuctionItem(curItem, False, curPlayer) return if useCnt <= 0: ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -114,7 +114,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): if not ItemCommon.CheckItemCanUse(item): continue if item.GetItemTypeID() == id: @@ -134,7 +134,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): if not ItemCommon.CheckItemCanUse(item): continue if item.GetItemTypeID() == id: @@ -153,7 +153,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): if not ItemCommon.CheckItemCanUse(item): continue effect = item.GetEffectByIndex(0) @@ -274,7 +274,7 @@ for i in range(0, curPack.GetCount()): item = curPack.GetAt(i) if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item): if not ItemCommon.CheckItemCanUse(item): continue if item.GetItemTypeID() != id: ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -524,7 +524,7 @@ # @return True or False # @remarks 函数详细说明. def CheckItemByEffectID(curPlayer, curItem, effectList): if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): return False if not ItemControler.CheckItemUseLV(curPlayer, curItem, False): @@ -585,7 +585,7 @@ for i in range(backPack.GetCount()): curItem = backPack.GetAt(i) if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1049,7 +1049,7 @@ for i in range(curItemPack.GetCount()): findItem = curItemPack.GetAt(i) if not CheckItemCanUse(findItem) or ItemControler.GetIsAuctionItem(findItem): if not CheckItemCanUse(findItem): continue #不使用绑定的材料 @@ -1092,7 +1092,7 @@ for i in range(curItemPack.GetCount()): curItem = curItemPack.GetAt(i) if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue #不使用绑定的材料 @@ -1131,7 +1131,7 @@ for i in range(curItemPack.GetCount()): curItem = curItemPack.GetAt(i) if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1173,7 +1173,7 @@ for i in range(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1215,7 +1215,7 @@ for i in range(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1261,7 +1261,7 @@ for i in range(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue if curItem.GetItemTypeID() != findItemID: @@ -1305,7 +1305,7 @@ curPack = curPlayer.GetItemManager().GetPack(packType) for i in range(0, curPack.GetCount()): curItem = curPack.GetAt(i) if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue if curItem.GetItemTypeID() != itemID: @@ -1408,7 +1408,7 @@ for i in xrange(itemPack.GetCount()): curItem = itemPack.GetAt(i) #过滤不符合其他条件的物品 if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue curItemID = curItem.GetItemTypeID() if curItemID not in costItemDict: @@ -1512,7 +1512,7 @@ for index in range(0, itemPack.GetCount()): item = itemPack.GetAt(index) if not CheckItemCanUse(item) or ItemControler.GetIsAuctionItem(item): if not CheckItemCanUse(item): continue itemTypeID = item.GetItemTypeID() @@ -1618,6 +1618,14 @@ if putInPackIndex in [IPY_GameWorld.rptHorseEquip]: DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind) if putInPackIndex not in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]: if ItemControler.GetIsAuctionItem(curItem): ItemControler.SetIsAuctionItem(curItem, False, curPlayer) GameWorld.DebugLog("SwitchItem 拍品设置为非拍品!curItemID=%s" % curItem.GetItemTypeID()) if ItemControler.GetIsAuctionItem(switchItem): ItemControler.SetIsAuctionItem(switchItem, False, curPlayer) GameWorld.DebugLog("SwitchItem 拍品设置为非拍品!switchItemID=%s" % switchItem.GetItemTypeID()) #交换装备 curItem.Switch(switchItem) return True @@ -1642,7 +1650,12 @@ # 装备技能书、坐骑装备绑定 if putInPackIndex in [IPY_GameWorld.rptHorseEquip]: DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind) if putInPackIndex not in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]: if ItemControler.GetIsAuctionItem(switchItem): ItemControler.SetIsAuctionItem(switchItem, False, curPlayer) GameWorld.DebugLog("PutIn 拍品设置为非拍品!switchItemID=%s" % switchItem.GetItemTypeID()) if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem: emptyItem.PutIn(switchItem) elif switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem: @@ -1709,7 +1722,7 @@ curItem = curItemPack.GetAt(i) #检查物品 if not CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not CheckItemCanUse(curItem): continue effect = curItem.GetEffectByIndex(0) ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -113,7 +113,7 @@ for equipIndex in equipIndexList: dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem) curEquip = dogzItemPack.GetAt(equipIndex) if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip): if not ItemCommon.CheckItemCanUse(curEquip): GameWorld.DebugLog("物品为空或不可用: equipIndex=%s" % equipIndex, playerID) continue if not ItemCommon.GetIsDogzEquip(curEquip): ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -639,7 +639,7 @@ curItem = curItemPack.GetAt(itemIndex) #检查物品 if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not ItemCommon.CheckItemCanUse(curItem): continue itemCnt = curItem.GetCount() ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -628,7 +628,7 @@ for itemIndex in itemIndexList: curItem = curItemPack.GetAt(itemIndex) #检查物品 if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not ItemCommon.CheckItemCanUse(curItem): continue itemCnt = curItem.GetCount() nowCnt += itemCnt ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWing.py
@@ -108,7 +108,7 @@ wingClassLV = ItemCommon.GetItemClassLV(curWing) for index in materialMessageList: curItem = itemPack.GetAt(index) if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem): if not ItemCommon.CheckItemCanUse(curItem): GameWorld.DebugLog("这个格子没有合法材料,index=%s" % index) continue curItemID = curItem.GetItemTypeID()