xdh
2019-05-30 f0302a8aa76c1475917cbb09ec9a3ca599d65d3a
7003 【后端】【2.0】丹塔活跃值
1个文件已修改
3 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
@@ -239,7 +239,6 @@
## 开始副本关卡
def StartfloorID(curPlayer, floorID, tick):
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("复活玩家...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
@@ -336,7 +335,7 @@
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime
    __SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    
    SyncSkyTowerInfo(curPlayer) # 同步最新关卡信息
    __SetFBToFreeTime(tick)