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| | | # -*- coding: GBK -*-
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| | | ##@package BuffProcess_1089
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| | | # 按最大血量百分比减血
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| | | # 按被攻击者的最大血量百分比减血
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| | | #
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| | | # @author Alee
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| | | # @date 2011-03-18 16:45
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| | |
| | | #
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| | | # 修改时间 修改人 修改内容
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| | | #
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| | | # 模块详细说明 按最大血量百分比减血
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| | | # @change: "2013-03-20 18:00" Alee 添加释放者相关的属性刷新逻辑,压入值计算
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| | | # @change: "2013-10-31 14:45" Alee 武器的技能增强效果
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| | | #---------------------------------------------------------------------
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| | | """Version = 2013-10-31 14:45"""
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| | |
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| | | #导入
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| | | import SkillCommon
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| | |
| | | #技能附加
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| | | skillEnhance = curEffect.GetEffectValue(1)
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| | |
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| | | return [int(GameObj.GetMaxHP(attacker) * skillPer + skillEnhance)]
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| | | return [int(GameObj.GetMaxHP(defender) * skillPer + skillEnhance)]
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