|  |  | 
 |  |  |         
 | 
 |  |  |     hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
 | 
 |  |  | 
 | 
 |  |  |     if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
 | 
 |  |  |     if hurtType == ChConfig.Def_HurtType_Normal and atkSkillPerYinji > 0:
 | 
 |  |  |         return hurtValue, ChConfig.Def_HurtType_Yinji
 | 
 |  |  |     elif hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
 | 
 |  |  |         # 存在压制
 | 
 |  |  |         return hurtValue, ChConfig.Def_HurtType_RealmSupress
 | 
 |  |  |     elif hurtType == ChConfig.Def_HurtType_Normal and atkSkillPerYinji > 0:
 | 
 |  |  |         return hurtValue, ChConfig.Def_HurtType_Yinji
 | 
 |  |  |     
 | 
 |  |  |     return hurtValue, hurtType
 | 
 |  |  | 
 |