| | |
| | |
|
| | | hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
|
| | |
|
| | | if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
|
| | | if hurtType == ChConfig.Def_HurtType_Normal and atkSkillPerYinji > 0:
|
| | | return hurtValue, ChConfig.Def_HurtType_Yinji
|
| | | elif hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
|
| | | # 存在压制
|
| | | return hurtValue, ChConfig.Def_HurtType_RealmSupress
|
| | | elif hurtType == ChConfig.Def_HurtType_Normal and atkSkillPerYinji > 0:
|
| | | return hurtValue, ChConfig.Def_HurtType_Yinji
|
| | |
|
| | | return hurtValue, hurtType
|
| | |
|