xdh
2019-02-20 f1788ddd849b6e3356571a8e7c6e844aafda1414
6258 【后端】【2.0】技能升级功能(删除法宝技能升级)
7个文件已修改
795 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini 18 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 112 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 108 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py 324 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -704,19 +704,6 @@
    list        SuccessList;    //需要完成成就
};
//法宝技能升级表
struct tagTreasureSkill
{
    BYTE        _SkillUpType;    //技能升级类型
    BYTE        _SkillLV;    //技能等级
    DWORD        NeedPoint;    //升到当前级消耗天石精华
    WORD        InitRate;    //初始概率
    list        NeedItemID;    //升到当前级溶彩石ID
    list        NeedItemCnt;    //升到当前级溶彩石数量
    list        MaxRate;    //升到当前级概率
};
//连续签到奖励表
struct tagContineSignAward
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -10004,62 +10004,6 @@
#------------------------------------------------------
# A5 0D 升级法宝技能 #tagCMMagicWeaponSkillUp
class  tagCMMagicWeaponSkillUp(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("SkillTypeID", c_ushort),
                  ("CostIndex", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x0D
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x0D
        self.SkillTypeID = 0
        self.CostIndex = 0
        return
    def GetLength(self):
        return sizeof(tagCMMagicWeaponSkillUp)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 0D 升级法宝技能 //tagCMMagicWeaponSkillUp:
                                Cmd:%s,
                                SubCmd:%s,
                                SkillTypeID:%d,
                                CostIndex:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.SkillTypeID,
                                self.CostIndex
                                )
        return DumpString
m_NAtagCMMagicWeaponSkillUp=tagCMMagicWeaponSkillUp()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMagicWeaponSkillUp.Cmd,m_NAtagCMMagicWeaponSkillUp.SubCmd))] = m_NAtagCMMagicWeaponSkillUp
#------------------------------------------------------
# A5 16 法宝状态记录 #tagCMMagicWeaponState
class  tagCMMagicWeaponState(Structure):
@@ -10161,62 +10105,6 @@
m_NAtagCMMagicWeaponUp=tagCMMagicWeaponUp()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMagicWeaponUp.Cmd,m_NAtagCMMagicWeaponUp.SubCmd))] = m_NAtagCMMagicWeaponUp
#------------------------------------------------------
# A5 77 玩家精炼法宝 #tagCMMWRefine
class  tagCMMWRefine(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MWID", c_int),    # 法宝ID
                  ("MaterialID", c_int),    #材料ID
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x77
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x77
        self.MWID = 0
        self.MaterialID = 0
        return
    def GetLength(self):
        return sizeof(tagCMMWRefine)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 77 玩家精炼法宝 //tagCMMWRefine:
                                Cmd:%s,
                                SubCmd:%s,
                                MWID:%d,
                                MaterialID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MWID,
                                self.MaterialID
                                )
        return DumpString
m_NAtagCMMWRefine=tagCMMWRefine()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMWRefine.Cmd,m_NAtagCMMWRefine.SubCmd))] = m_NAtagCMMWRefine
#------------------------------------------------------
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -14298,114 +14298,6 @@
#------------------------------------------------------
# A3 BE 通知客户端法宝精炼等级 #tagMCMagicWeaponMsg
class  tagMCMagicWeaponLV(Structure):
    _pack_ = 1
    _fields_ = [
                  ("MWID", c_int),    # 法宝ID
                  ("MWLV", c_ubyte),    # 精炼等级
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.MWID = 0
        self.MWLV = 0
        return
    def GetLength(self):
        return sizeof(tagMCMagicWeaponLV)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 BE 通知客户端法宝精炼等级 //tagMCMagicWeaponMsg:
                                MWID:%d,
                                MWLV:%d
                                '''\
                                %(
                                self.MWID,
                                self.MWLV
                                )
        return DumpString
class  tagMCMagicWeaponMsg(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)// 法宝个数
    MWInfo = list()    #(vector<tagMCMagicWeaponLV> MWInfo)//法宝信息
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xBE
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temMWInfo = tagMCMagicWeaponLV()
            _pos = temMWInfo.ReadData(_lpData, _pos)
            self.MWInfo.append(temMWInfo)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xBE
        self.Count = 0
        self.MWInfo = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.MWInfo[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.MWInfo[i].GetLength(), self.MWInfo[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                MWInfo:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCMagicWeaponMsg=tagMCMagicWeaponMsg()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMagicWeaponMsg.Head.Cmd,m_NAtagMCMagicWeaponMsg.Head.SubCmd))] = m_NAtagMCMagicWeaponMsg
#------------------------------------------------------
# A3 46 大师经验信息 #tagMCGreatMasterExp
class  tagMCGreatMasterExp(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1105,15 +1105,15 @@
Writer = xdh
Releaser = xdh
RegType = 0
RegisterPackCount = 7
RegisterPackCount = 5
PacketCMD_1=0xA5
PacketSubCMD_1=0x0D
PacketCallFunc_1=OnMagicWeaponSkillUp
PacketSubCMD_1=0x12
PacketCallFunc_1=OnActiveMWSoul
PacketCMD_2=0xA5
PacketSubCMD_2=0x77
PacketCallFunc_2=PlayerMWRefine
PacketSubCMD_2=0x1D
PacketCallFunc_2=OnWearMagicWeapon
PacketCMD_3=0xA5
PacketSubCMD_3=0x0E
@@ -1126,14 +1126,6 @@
PacketCMD_5=0xA5
PacketSubCMD_5=0x16
PacketCallFunc_5=SaveMagicWeaponState
PacketCMD_6=0xA5
PacketSubCMD_6=0x12
PacketCallFunc_6=OnActiveMWSoul
PacketCMD_7=0xA5
PacketSubCMD_7=0x1D
PacketCallFunc_7=OnWearMagicWeapon
;副本
[FBCommon]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -10004,62 +10004,6 @@
#------------------------------------------------------
# A5 0D 升级法宝技能 #tagCMMagicWeaponSkillUp
class  tagCMMagicWeaponSkillUp(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("SkillTypeID", c_ushort),
                  ("CostIndex", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x0D
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x0D
        self.SkillTypeID = 0
        self.CostIndex = 0
        return
    def GetLength(self):
        return sizeof(tagCMMagicWeaponSkillUp)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 0D 升级法宝技能 //tagCMMagicWeaponSkillUp:
                                Cmd:%s,
                                SubCmd:%s,
                                SkillTypeID:%d,
                                CostIndex:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.SkillTypeID,
                                self.CostIndex
                                )
        return DumpString
m_NAtagCMMagicWeaponSkillUp=tagCMMagicWeaponSkillUp()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMagicWeaponSkillUp.Cmd,m_NAtagCMMagicWeaponSkillUp.SubCmd))] = m_NAtagCMMagicWeaponSkillUp
#------------------------------------------------------
# A5 16 法宝状态记录 #tagCMMagicWeaponState
class  tagCMMagicWeaponState(Structure):
@@ -10161,62 +10105,6 @@
m_NAtagCMMagicWeaponUp=tagCMMagicWeaponUp()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMagicWeaponUp.Cmd,m_NAtagCMMagicWeaponUp.SubCmd))] = m_NAtagCMMagicWeaponUp
#------------------------------------------------------
# A5 77 玩家精炼法宝 #tagCMMWRefine
class  tagCMMWRefine(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("MWID", c_int),    # 法宝ID
                  ("MaterialID", c_int),    #材料ID
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xA5
        self.SubCmd = 0x77
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xA5
        self.SubCmd = 0x77
        self.MWID = 0
        self.MaterialID = 0
        return
    def GetLength(self):
        return sizeof(tagCMMWRefine)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A5 77 玩家精炼法宝 //tagCMMWRefine:
                                Cmd:%s,
                                SubCmd:%s,
                                MWID:%d,
                                MaterialID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.MWID,
                                self.MaterialID
                                )
        return DumpString
m_NAtagCMMWRefine=tagCMMWRefine()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMMWRefine.Cmd,m_NAtagCMMWRefine.SubCmd))] = m_NAtagCMMWRefine
#------------------------------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -14298,114 +14298,6 @@
#------------------------------------------------------
# A3 BE 通知客户端法宝精炼等级 #tagMCMagicWeaponMsg
class  tagMCMagicWeaponLV(Structure):
    _pack_ = 1
    _fields_ = [
                  ("MWID", c_int),    # 法宝ID
                  ("MWLV", c_ubyte),    # 精炼等级
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.MWID = 0
        self.MWLV = 0
        return
    def GetLength(self):
        return sizeof(tagMCMagicWeaponLV)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// A3 BE 通知客户端法宝精炼等级 //tagMCMagicWeaponMsg:
                                MWID:%d,
                                MWLV:%d
                                '''\
                                %(
                                self.MWID,
                                self.MWLV
                                )
        return DumpString
class  tagMCMagicWeaponMsg(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)// 法宝个数
    MWInfo = list()    #(vector<tagMCMagicWeaponLV> MWInfo)//法宝信息
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xBE
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            temMWInfo = tagMCMagicWeaponLV()
            _pos = temMWInfo.ReadData(_lpData, _pos)
            self.MWInfo.append(temMWInfo)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA3
        self.Head.SubCmd = 0xBE
        self.Count = 0
        self.MWInfo = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.Count):
            length += self.MWInfo[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteString(data, self.MWInfo[i].GetLength(), self.MWInfo[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                MWInfo:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagMCMagicWeaponMsg=tagMCMagicWeaponMsg()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMagicWeaponMsg.Head.Cmd,m_NAtagMCMagicWeaponMsg.Head.SubCmd))] = m_NAtagMCMagicWeaponMsg
#------------------------------------------------------
# A3 46 大师经验信息 #tagMCGreatMasterExp
class  tagMCGreatMasterExp(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -45,7 +45,6 @@
# @return None
def PlayerMagicWeaponLogin(curPlayer):
    NotifyMagicWeapon(curPlayer, True)
    Sycn_MagicWeaponRefineLV(curPlayer)
    SyncXBXZAwardRecord(curPlayer)
    Sycn_MagicWeaponLV(curPlayer)
    Sycn_MWPrivilegeData(curPlayer)
@@ -227,43 +226,6 @@
            activeCnt += 1
    return activeCnt
def GetPotentialsSkillInfo(curPlayer):
    #通过潜力技能ID获取对应的下一个技能ID {skillUseType:{skillid:[skilllv,nextSkillid,addPower,]}}
    global g_potentialsSkillDict
    if not g_potentialsSkillDict:
        g_potentialsSkillDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetTreasureCount()):
            ipyData = ipyDataMgr.GetTreasureByIndex(i)
            mwID = ipyData.GetID()
            skillIDList = ipyData.GetPotentials()
            addPowerList = ipyData.GetSkillPower()
            lastSkillUseType = 0
            for curSkillID in skillIDList:
                skillData = GameWorld.GetGameData().FindSkillByType(curSkillID, 1)
                if skillData == None:
                    GameWorld.DebugLog("GetPotentialsSkillInfo() hasn't find skill(%s)" % curSkillID)
                    continue
                if lastSkillUseType != skillData.GetUseType():
                    index = 0
                else:
                    index +=1
                lastSkillUseType = skillData.GetUseType()
                addPower = addPowerList[index]
                preSkillID = skillData.GetLearnSkillReq()
                if not preSkillID:
                    continue
                skillUseType = skillData.GetUseType()
                preSkilllv = skillData.GetLearnSkillLV()
                if skillUseType not in g_potentialsSkillDict:
                    g_potentialsSkillDict[skillUseType] = {}
                g_potentialsSkillDict[skillUseType][preSkillID] = [preSkilllv, curSkillID, addPower]
    curskillUseType = pow(2, curPlayer.GetJob())
    return g_potentialsSkillDict.get(curskillUseType, {})
## 给技能
#  @param curPlayer
#  @param skillResID 技能源ID
@@ -300,174 +262,6 @@
    PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerEx(skillResID, 0)
    return
#// A5 0D 升级法宝技能 #tagCMMagicWeaponSkillUp
#
#struct    tagCMMagicWeaponSkillUp
#{
#    tagHead        Head;
#    WORD        SkillTypeID;
#    BYTE        CostIndex;
#};
def OnMagicWeaponSkillUp(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    skillTypeID = clientData.SkillTypeID
    costIndex = clientData.CostIndex #0代表未选中 1代表第一个
    curSkillType = None
    SPSkillTypeDict = IpyGameDataPY.GetFuncEvalCfg('SPSkillType')
    for skillType, skillIDList in SPSkillTypeDict.items():
        if skillTypeID in skillIDList:
            curSkillType = int(skillType)
            break
    if curSkillType == None:
        #不是法宝技能
        return
    #获得玩家技能管理器
    skillManager = curPlayer.GetSkillManager()
    #获得技能
    curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
    if curSkill == None:
        curSkillLV = 0
        beforeFightPower = 0
    else:
        curSkillLV = curSkill.GetSkillLV()
        beforeFightPower = curSkill.GetFightPower()
        if curSkillLV == curSkill.GetSkillMaxLV():
            #已经是最高等级
            PlayerControl.NotifyCode(curPlayer, "UseMagicLost16")
            return
    upSkillLv = curSkillLV + 1
    curSkillID = skillTypeID if not curSkill else curSkill.GetSkillID()
    upSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, upSkillLv)
    if not upSkill:
        GameWorld.DebugLog("技能升级配表错误 ID=%s lv=%s"%(skillTypeID, upSkillLv))
        return
    if not SkillShell.CheckLearnSkillCondition(curPlayer, upSkill):
        return
    #升级技能消耗
    ipyData = IpyGameDataPY.GetIpyGameData('TreasureSkill', curSkillType, upSkillLv)
    if not ipyData:
        return
    needSP = ipyData.GetNeedPoint()
    if PlayerControl.GetZhenQi(curPlayer) < needSP:
        GameWorld.DebugLog("法宝sp不足,无法升级技能!needSP=%s,skillTypeID=%s" % (needSP, skillTypeID), curPlayer.GetPlayerID())
        return
    initRate = ipyData.GetInitRate() #初始概率
    itemIndexList = []
    if initRate != ShareDefine.Def_MaxRateValue and costIndex > 0:
        #满概率不消耗道具
        needItemIDList = ipyData.GetNeedItemID()
        needItemCntList = ipyData.GetNeedItemCnt()
        maxRateList = ipyData.GetMaxRate()
        if costIndex - 1 >= len(needItemIDList):
            GameWorld.Log("法宝技能升级,costIndex=%s 错误" % costIndex)
            return
        needItemID, needItemCnt, initRate = needItemIDList[costIndex - 1], needItemCntList[costIndex - 1], maxRateList[costIndex - 1]
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        isEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
        if not isEnough:
            GameWorld.DebugLog("升级法宝技能() up skill(%s) item(%s) no enough" \
                               % (upSkill.GetSkillID(), needItemID))
            return
    #扣物品
    if itemIndexList:
        ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, needItemCnt, False, ChConfig.ItemDel_MagicWeapon,
                              {"SkillTypeID":skillTypeID, "SkillLV":curSkillLV})
    #付钱
    #infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()}
    if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP):
        return
    playerID = curPlayer.GetPlayerID()
    maxRateValue = ShareDefine.Def_MaxRateValue
    randValue = random.randint(0, maxRateValue-1)
    canHappen = randValue < initRate
    GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s"
                       % (canHappen, randValue, initRate, maxRateValue), playerID)
    # 不是百分百成功的记录合成流向
    if initRate != maxRateValue:
        drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen,
                  "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue}
        DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer)
    if not canHappen:
        GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate))
        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0)
        return
    curControl = PlayerControl.PlayerControl(curPlayer)
    skillManager.LVUPSkillByID(curSkillID)
    #触发学习新技能
    newSkillIsPassive = False
    potentialSkillLearnDict = IpyGameDataPY.GetFuncEvalCfg('PotentialSkillLearn')
    if str(skillTypeID) in potentialSkillLearnDict:
        needSkllLV, newSkillID = potentialSkillLearnDict[str(skillTypeID)]
        if upSkillLv == needSkllLV:
            if not skillManager.FindSkillBySkillTypeID(newSkillID):
                newSkill = GameWorld.GetGameData().FindSkillByType(newSkillID, 1)
                if newSkill:
                    skillManager.LVUPSkillByID(newSkillID)
                    GameWorld.DebugLog('    法宝技能升级 skillTypeID=%s, upSkillLv=%s, 触发学习技能%s' % (skillTypeID, upSkillLv, newSkillID))
                    curControl.RefreshSkillFightPowerEx(newSkillID, 0)
                    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, newSkillID)
                    if SkillCommon.isPassiveAttr(newSkill):
                        newSkillIsPassive = True
                    PlayerControl.WorldNotify(0, 'SkillPotential2', [curPlayer.GetName(), skillTypeID, upSkillLv, newSkillID])
    #通知技能已升级成功
    hasUnlockSkill = False
    nextSkillDict = GetPotentialsSkillInfo(curPlayer)
    if skillTypeID in nextSkillDict:
        needSkilllv,nextSkillID = nextSkillDict[skillTypeID][:2]
        if upSkillLv == needSkilllv:
            PlayerControl.WorldNotify(0, 'SkillPotential1', [curPlayer.GetName(), skillTypeID, upSkillLv, nextSkillID])
            CalcMagicWeaponAttr(curPlayer)
            hasUnlockSkill = True
    maxLV = upSkill.GetSkillMaxLV()
    if upSkillLv == maxLV:
        PlayerControl.WorldNotify(0, 'SkillPotential3', [curPlayer.GetName(), skillTypeID, maxLV])
    if SkillCommon.isPassiveAttr(upSkill) or newSkillIsPassive or hasUnlockSkill:
        curControl.RefreshPlayerAttrState()
    curControl.RefreshSkillFightPowerEx(upSkill.GetSkillID(), beforeFightPower)
    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, upSkill.GetSkillID())
    #获得技能等级
    #curSkillLV = curSkill.GetSkillLV()
    GameWorld.DebugLog('    法宝技能升级 skillTypeID=%s, upSkillLv=%s' % (skillTypeID, upSkillLv))
    DataRecordPack.DR_LearnORUPSkill(curPlayer, skillTypeID, upSkillLv)
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, GetSPSkillTotalLV(curPlayer))
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
    EventShell.EventRespons_MWSkillUp(curPlayer)
    return
def GetSPSkillTotalLV(curPlayer):
    #潜力技能总等级
    totalLV = 0
    skillManager = curPlayer.GetSkillManager()
    for i in xrange(skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(i)
        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
            continue
        totalLV += curSkill.GetSkillLV()
    return totalLV
def NotifyMagicWeapon(curPlayer, isLogin=False):
    #通知法宝信息
@@ -585,126 +379,8 @@
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
    #技能解锁战力
    nextSkillDict = GetPotentialsSkillInfo(curPlayer)
    for skillID, info in nextSkillDict.items():
        needSkilllv, nextSkillID, addPower = info
        skillManager = curPlayer.GetSkillManager()
        curSkill = skillManager.FindSkillBySkillTypeID(skillID)
        if not curSkill:
            continue
        curSkillLV = curSkill.GetSkillLV()
        if curSkillLV < needSkilllv:
            continue
        mfpType = ChConfig.Def_SkillFuncType_MFPType.get(curSkill.GetFuncType(), ShareDefine.Def_MFPType_Role)
        addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + addPower
    for mfpType, addPower in addPowerDict.items():
        curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % mfpType, addPower)
    return
#// A5 77 玩家精炼法宝 #tagCMMWRefine
#
#struct tagCMMWRefine
#{
#    tagHead    Head;
#    DWORD    MWID;    // 法宝ID
#    DWORD   MaterialID; //材料ID
#};
def PlayerMWRefine(index, clientPack, tick):
    mwID = clientPack.MWID # 法宝ID
    materialID = clientPack.MaterialID # 提升概率物品ID
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    allTreasureItemIDList = IpyGameDataPY.GetFuncEvalCfg("TreasureUpRateItem")
    if mwID not in allTreasureItemIDList:
        GameWorld.DebugLog("该法宝不能铸炼-法宝ID:%s" % mwID, playerID)
        return
    isActive = GetIsActiveMagicWeapon(curPlayer, mwID)
    if not isActive:
        GameWorld.DebugLog("法宝未激活,不能铸炼-法宝ID:%s" % mwID, playerID)
        return
    nextRefineLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponRefineLV % mwID) + 1
    mwRefineIpyData = GetMWRefineIpyData(mwID, nextRefineLv)
    if not mwRefineIpyData:
        GameWorld.DebugLog("法宝已满级,不能铸炼-法宝ID:%s, nextRefineLv=%s" % (mwID, nextRefineLv), playerID)
        return
    # 所需炼丹炉等级
    alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    if alchemyLV < mwRefineIpyData.GetNeedAlchemyLV():
        GameWorld.DebugLog("炼丹炉等级不足,无法铸炼法宝-法宝ID:%s, nextRefineLv=%s,alchemyLV=%s,NeedAlchemyLV=%s"
                           % (mwID, nextRefineLv, alchemyLV, mwRefineIpyData.GetNeedAlchemyLV()), playerID)
        return
    # 所需所有法宝等级
    needAllTreasureLV = mwRefineIpyData.GetNeedAllTreasureLV()
    for tID in allTreasureItemIDList:
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponRefineLV % tID) < needAllTreasureLV:
            GameWorld.DebugLog("所有法宝需达到对应等级后才可继续铸炼! needAllTreasureLV=%s" % needAllTreasureLV, playerID)
            return
    needItemDict = mwRefineIpyData.GetMaterial()
    fujiaRate = 0
    if materialID:
        treasureUpRateItem = IpyGameDataPY.GetFuncEvalCfg("TreasureUpRateItem", 2)
        if materialID not in treasureUpRateItem:
            GameWorld.ErrLog("该物品ID无法用于提升法宝铸炼概率!itemID=%s" % (materialID), playerID)
            return
        rateItemData = GameWorld.GetGameData().GetItemByTypeID(materialID)
        if not rateItemData:
            return
        fujiaRate = rateItemData.GetEffectByIndex(0).GetEffectValue(0)
        needItemDict[materialID] = 1
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemDict, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("法宝铸炼材料不足!法宝ID:%s, nextRefineLv=%s,needItemDict=%s,lackItemDict=%s,hasItemDict=%s"
                           % (mwID, nextRefineLv, needItemDict, lackItemDict, delInfoDict), playerID)
        return
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_MagicWeapon)
    successRate = mwRefineIpyData.GetSuccessRate() + fujiaRate
    if GameWorld.CanHappen(successRate):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponRefineLV % mwID, nextRefineLv)
        skillID = mwRefineIpyData.GetOpenSkill()
        if skillID:
            GiveSkill(curPlayer, skillID, tick)
        CalcMagicWeaponAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        #通知客户端
        Sycn_MagicWeaponRefineLV(curPlayer, mwID)
        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMWUpLevel, ChConfig.Def_ComposeState_Sucess)
        GameWorld.DebugLog("法宝铸炼成功! 法宝ID:%s, upRefineLv=%s,successRate=%s" % (mwID, nextRefineLv, successRate), playerID)
    else:
        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMWUpLevel, ChConfig.Def_ComposeState_Fail)
        GameWorld.DebugLog("法宝铸炼失败! 法宝ID:%s, nextRefineLv=%s,successRate=%s" % (mwID, nextRefineLv, successRate), playerID)
    return
def Sycn_MagicWeaponRefineLV(curPlayer, mwID= -1):
    if mwID == -1:
        needCalList = IpyGameDataPY.GetFuncEvalCfg("TreasureUpRateItem")
    else:
        needCalList = [mwID]
    sendPack = ChPyNetSendPack.tagMCMagicWeaponMsg()
    sendPack.MWInfo = []
    for mwID in needCalList:
        mwRefineLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponRefineLV % mwID)
        if not mwRefineLv:
            continue
        pack = ChPyNetSendPack.tagMCMagicWeaponLV()
        pack.MWID = mwID
        pack.MWLV = mwRefineLv
        sendPack.MWInfo.append(pack)
    sendPack.Count = len(sendPack.MWInfo)
    if sendPack.Count:
        NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
#// A5 0E 开启法宝 #tagCMOpenMagicWeapon
#