hch
2018-11-23 f3aa003e00d2111fc321ac182e1360b3bb11b2af
4997 【后端】【1.3】冰晶矿脉AI--添加全图搜索逻辑
1个文件已修改
155 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py 155 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -46,6 +46,11 @@
#---------------------------------------------------------------------
g_skillHurtList = IPY_GameWorld.IPY_HurtList()
# 特殊处理搜索范围,一般用于副本
Def_SearchMap_NPC = 200 # 本线全图搜索NPC
Def_SearchMap_Player = 201 # 本线全图搜索玩家
#伤害结构体
#hurtTypeIndance = None
#---------------------------------------------------------------------
@@ -948,13 +953,11 @@
        GameWorld.ErrLog("Def_Dict_UseSkillTag_ObjType 没有对应项 %s" % curSkillUseTag)
        return resultList
    
    gameMap = GameWorld.GetMap()
    if skillMatrix == None:
        #作用范围 作用矩阵
        attackDis = curSkill.GetAtkRadius()
        skillMatrix = ChConfig.MatrixDict.get(attackDis)
        if skillMatrix == None:
        skillMatrix = ChConfig.MatrixDict.get(attackDis, None)
        if skillMatrix == None and attackDis not in [Def_SearchMap_Player, Def_SearchMap_NPC]:
            GameWorld.ErrLog("CheckAreaObj skillId=%s, attakDis=%s not in matrixDict=%s" 
                             % (curSkill.GetSkillID(), attackDis, ChConfig.MatrixDict))
            return resultList
@@ -962,7 +965,6 @@
    #技能攻击最大数量
    hurtCount = SkillCommon.GetSkillArea_Atk_Count(attacker, curSkill)
    
    ownerTag = None
    ownerPlayerID = 0
    isSummonNPCAtker = attacker.GetGameObjType() == IPY_GameWorld.gotNPC and NPCCommon.IsSummonNPC(attacker)
    if isSummonNPCAtker:
@@ -975,7 +977,29 @@
    if attackAim:
        hurtCount -= 1
        resultList.append(attackAim)
    if skillMatrix:
        # 按范围搜索
        resultList = ServerByPos(attacker, curSkill, tick, skillMatrix, hurtCount,
                srcPosX, srcPosY, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                ownerPlayerID, isSummonNPCAtker, resultList)
    elif attackDis == Def_SearchMap_Player:
        # 搜索本地图当前线路玩家
        ServerByMapPlayer(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                      ownerPlayerID, isSummonNPCAtker, resultList, hurtCount)
    elif attackDis == Def_SearchMap_NPC:
        # 搜索本地图当前线路NPC
        ServerByMapNPC(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                                         ownerPlayerID, isSummonNPCAtker, resultList, hurtCount)
    return resultList
# 按范围搜索目标对象
def ServerByPos(attacker, curSkill, tick, skillMatrix, hurtCount,
                srcPosX, srcPosY, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                ownerPlayerID, isSummonNPCAtker, resultList):
    ownerTag = None
    gameMap = GameWorld.GetMap()
    for curPos in skillMatrix:
        #伤害次数到了
        if hurtCount <= 0:
@@ -995,44 +1019,103 @@
                break
        
            curObj = mapObj.GetObjByIndex(i)
            curObjType = curObj.GetGameObjType()
            #不在影响对象列表中
            if curObjType not in hurtTypeList:
                continue
            #攻击对象
            curTag = GameWorld.GetObj(curObj.GetID(), curObjType)
            curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curObj, hurtTypeList, attackAim, curSkillUseTag,
                                             CheckFunc, ownerPlayerID, isSummonNPCAtker, resultList)
            if not curTag:
                if ownerTag:
                    hurtCount -= 1
                continue
            
            if attackAim and attackAim.GetID() == curTag.GetID():
                # 不在攻击主目标
                continue
            #群攻技能不能对镖车释放, 永恒版本屏蔽此限制
            #if curObjType == IPY_GameWorld.gotNPC and curTag.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
            #    continue
            if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
                if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
                    #npc主人是玩家不能攻击
                    continue
            if CheckFunc != None:
                #检查是否受影响
                if not CheckFunc(attacker, curTag, curSkill, tick):
                    continue
            # 如果攻击者是召唤兽 且 攻击的是主人玩家,则把主人放在最后面一个处理伤害目标,防止先处理后如果主人死亡将导致后续的逻辑异常
            if ownerPlayerID > 0 and curObjType == IPY_GameWorld.gotPlayer and isSummonNPCAtker and ownerPlayerID == curObj.GetID():
                ownerTag = curTag
                continue
            hurtCount -= 1
            resultList.append(curTag)
            
    if ownerTag:
        resultList.append(ownerTag)
    return resultList
def __SearchCheck(attacker, curSkill, tick, curObj, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                ownerPlayerID, isSummonNPCAtker, resultList, curTag=None):
    curObjType = curObj.GetGameObjType()
    #不在影响对象列表中
    if curObjType not in hurtTypeList:
        return None, None
    #攻击对象
    if not curTag:
        curTag = GameWorld.GetObj(curObj.GetID(), curObjType)
    if not curTag:
        return None, None
    if attackAim and attackAim.GetID() == curTag.GetID():
        # 不在攻击主目标
        return None, None
    if curSkillUseTag == ChConfig.Def_UseSkillTag_CanAttackNPC:
        if NPCCommon.GetNpcObjOwnerIsPlayer(curTag):
            #npc主人是玩家不能攻击
            return None, None
    if CheckFunc != None:
        #检查是否受影响
        if not CheckFunc(attacker, curTag, curSkill, tick):
            return None, None
    # 如果攻击者是召唤兽 且 攻击的是主人玩家,则把主人放在最后面一个处理伤害目标,防止先处理后如果主人死亡将导致后续的逻辑异常
    if ownerPlayerID > 0 and curObjType == IPY_GameWorld.gotPlayer and isSummonNPCAtker and ownerPlayerID == curObj.GetID():
        ownerTag = curTag
        return None, ownerTag
    return curTag, None
# 搜索本地图当前线路NPC
def ServerByMapNPC(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                                         ownerPlayerID, isSummonNPCAtker, resultList, hurtCount):
    gameNPCManager = GameWorld.GetNPCManager()
    for index in xrange(gameNPCManager.GetNPCCount()):
        curNPC = gameNPCManager.GetNPCByIndex(index)
        if curNPC == None or curNPC.GetID() == 0:
            continue
        curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curNPC, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                                         ownerPlayerID, isSummonNPCAtker, resultList, curTag=curNPC)
        if not curTag:
            if ownerTag:
                hurtCount -= 1
            continue
        hurtCount -= 1
        resultList.append(curTag)
    if ownerTag:
        resultList.append(ownerTag)
    return resultList
# 搜索本地图当前线路玩家
def ServerByMapPlayer(attacker, curSkill, tick, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                      ownerPlayerID, isSummonNPCAtker, resultList, hurtCount):
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in range(copyMapPlayerManager.GetPlayerCount()):
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        curTag, ownerTag = __SearchCheck(attacker, curSkill, tick, curPlayer, hurtTypeList, attackAim, curSkillUseTag, CheckFunc,
                                         ownerPlayerID, isSummonNPCAtker, resultList, curTag=curPlayer)
        if not curTag:
            if ownerTag:
                hurtCount -= 1
            continue
        hurtCount -= 1
        resultList.append(curTag)
    if ownerTag:
        resultList.append(ownerTag)
        
    return resultList