| | |
| | | import time
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| | | #---------------------------------------------------------------------
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| | |
|
| | | MaxCustomServerDay = 14 # 最大定制开服天数
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| | |
|
| | | #年月日时间格式
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| | | Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
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| | |
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| | |
| | | curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
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| | | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
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| | |
|
| | | customMaxServerDay = 14 # 定制运营活动最大开服天
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| | | customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
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| | | operationActionDict = {}
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| | | mapServerOperationActionDict = {}
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| | | serverID = GameWorld.GetServerID()
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| | |
| | | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
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| | |
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| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
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| | | GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday))
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| | | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
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| | | GameWorld.Log("===== 加载今天日常活动信息 =====")
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| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
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| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
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| | |
|
| | | customDailyIDList = []
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| | | dailyTimeInfoList = []
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| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay)
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| | | if customIpyDataList:
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| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
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| | | if openServerDay <= curMaxCustomServerDay:
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| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
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| | | GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
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| | | customIDList = []
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| | | todayCustomIDList = []
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| | | for customIpyData in customIpyDataList:
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| | | dataID = customIpyData.GetID()
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| | | dailyID = customIpyData.GetDailyID()
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| | | if dailyID not in customDailyIDList:
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| | | customDailyIDList.append(dailyID)
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| | | dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData])
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| | | customIDList.append(dataID)
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| | | GameWorld.Log(" 本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList))
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| | | if customIpyData.GetOpenServerDay() == openServerDay:
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| | | todayCustomIDList.append(dataID)
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| | | isCustom = True
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| | | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
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| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
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| | | GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
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| | | GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
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| | | GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
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| | | else:
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| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
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| | |
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| | | GameWorld.Log(" 处理常规日常活动配置")
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | dailyActionCount = ipyDataMgr.GetDailyActionCount()
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| | | for i in xrange(dailyActionCount):
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| | |
| | |
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| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
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| | | GameWorld.Log("本日日常活动信息加载完毕!")
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| | | GameWorld.Log("=============================================================")
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| | | return TodayDailyActionInfo[1]
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| | |
|
| | | def Dispose_DailyActionState():
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| | |
| | | GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
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| | | return notResetIDList
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| | |
|
| | | def Dispose_FBStateTime():
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| | | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
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| | | def __GetTodayFBStateTimeInfo():
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| | | key = "TodayFBStateTimeInfo"
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| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
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| | | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
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| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
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| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
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| | | return TodayFBStateTimeInfo[1]
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| | |
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| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
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| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
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| | | curDateTime = GameWorld.GetServerTime()
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| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
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| | |
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| | | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
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| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
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| | | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分" |
| | | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
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| | | GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
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| | | GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
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| | | if openServerWeekday <= 0:
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| | | GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
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| | | return []
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| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
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| | | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
|
| | | GameWorld.Log("===== 加载今天副本状态时间表 =====")
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| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
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| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
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| | | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | |
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| | | customMapIDList = []
|
| | | customMapIDList = [] # 本周有定制的副本数据地图ID列表
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| | | fbStateTimeInfoList = []
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| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay)
|
| | | if customIpyDataList:
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| | | customIDList = []
|
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
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| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
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| | | GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
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| | | customIDList = [] # 本周定制的数据表ID
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| | | todayCustomIDList = [] # 今天定制的数据表ID
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| | | for customIpyData in customIpyDataList:
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| | | dataID = customIpyData.GetID()
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| | | dataMapID = customIpyData.GetDataMapID()
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| | | if dataMapID not in customMapIDList:
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| | | customMapIDList.append(dataMapID)
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| | | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
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| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
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| | | customIDList.append(dataID)
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| | | GameWorld.DebugLog(" 定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList))
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| | | if customIpyData.GetOpenServerDay() == openServerDay:
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| | | todayCustomIDList.append(dataID)
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| | | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
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| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
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| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
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| | | GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
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| | | GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
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| | | GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
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| | | else:
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| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
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| | |
|
| | | GameWorld.Log(" 处理常规副本状态时间配置")
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| | | for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
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| | | fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
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| | | dataID = fbStateTimeIpyData.GetID()
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| | | dataMapID = fbStateTimeIpyData.GetDataMapID()
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| | | # 是当天开服天定制活动的不处理常规活动
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| | | if dataMapID in customMapIDList:
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| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
|
| | | continue
|
| | | # 暂不支持跨天的活动
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| | | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | if curWeekDay != startWeekDay:
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| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" |
| | | % (dataID, dataMapID, curWeekDay, startWeekDay))
|
| | | continue |
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
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| | |
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| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
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| | | GameWorld.Log("本日副本活动状态信息加载完毕!")
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | def Dispose_FBStateTime():
|
| | | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
|
| | | |
| | |
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| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | curDateTime = GameWorld.GetServerTime()
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| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
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| | | |
| | | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
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| | | |
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
|
| | | |
| | | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | dataID = ipyData.GetID()
|
| | | dataMapID = ipyData.GetDataMapID()
|
| | | |
| | | GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
|
| | | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
|
| | | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
|
| | | # 星期配置0代表每天
|