fix:BUFF类:攻击附加真实伤害百分比
fix:登录统一处理登录脱机补偿,避免外挂吃经验,补偿时间差开出配置
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| | | aIceAtkSuperHit = 1 # 元素真伤倍值,暂时默认为1,之后扩展
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| | | aIceAtkSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
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| | | aIceAtkSuperHit += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
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| | | if isSuperHit:
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| | | addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
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| | | # 先弥补错失的时间
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| | | LoginFixTJG(curPlayer, True)
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| | | GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
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| | | return
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| | | def NotifyTJGInfo(curPlayer):
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| | | if curPlayer.GetIP() == "127.0.0.1":
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| | | LoginFixTJG(curPlayer, True)
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| | | return
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| | | # 脱机挂没有运作情况下 弥补收益
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| | | # 超过5分钟部分补偿
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| | | seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - 300
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| | | seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
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| | | if seconds <= 0:
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| | | return
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| | | times = min(seconds, tjgTime)
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| | |
| | | # 此时由服务端重新找一次挂机NPC
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
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| | | GameWorld.DebugLog("弥补脱机----npcid %s-%s"%(curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times))
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| | | GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%(
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| | | curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
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| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
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| | | # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
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New file |
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| | | #!/usr/bin/python |
| | | # -*- coding: GBK -*- |
| | | # |
| | | # @todo: BUFF类:攻击附加真实伤害百分比 |
| | | # |
| | | # @author: Alee |
| | | # @date 2018-1-30 下午05:11:45 |
| | | # @version 1.0 |
| | | # |
| | | # @note: |
| | | # |
| | | #--------------------------------------------------------------------- |
| | | |
| | | import ChConfig |
| | | import GameWorld |
| | | |
| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID): |
| | | return GameWorld.CanHappen(passiveEffect.GetEffectValue(1)) |
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| | | |
| | | def GetValue(attacker, defender, passiveEffect): |
| | | return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue |
| | |
| | | 4511:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
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| | | 4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害
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| | | 4513:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
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| | | 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比 |
| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
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| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
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| | | 808:ChConfig.TriggerType_BloodShield, # 血盾
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