fix:玩家升级事件添加IP,因为统计等级流失的时候不能算脱机挂升级
1个文件已修改
2 ■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -448,7 +448,7 @@
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
                'AccID':curPlayer.GetAccID(), 'PlayerLV':playerLV, 'PlayerTotalExp':playerTotalExp, 
                'CurLVRequireExp':curLVRequireExp}
                'CurLVRequireExp':curLVRequireExp, 'IP':curPlayer.GetIP()}
    #发送封包
    SendEventPack("PlayerUpgrade", dataDict, curPlayer)