| | |
| | | ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
|
| | | else:
|
| | | #可以放下
|
| | | if isEquip:
|
| | | self.CheckEquipAttr(packIndex, tagItem)
|
| | | |
| | | if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
|
| | | item.PutIn(tagItem)
|
| | | elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
|
| | |
| | | #放入东西
|
| | | return putResult
|
| | |
|
| | | def CheckEquipAttr(self, packType, curItem):
|
| | | legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
|
| | | legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
|
| | | |
| | | if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
|
| | | return
|
| | | |
| | | legendAttrInfo = GetAddEquipLegendAttr(curItem)
|
| | | if not legendAttrInfo:
|
| | | return
|
| | | |
| | | curPlayer = self.__Player
|
| | | srcScore = ItemCommon.GetEquipGearScore(curItem)
|
| | | legendAttrIDList, legendAttrValueList = legendAttrInfo
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
|
| | | for i in xrange(len(legendAttrIDList)):
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
|
| | | ItemCommon.MakeEquipGS(curItem)
|
| | | updScore = ItemCommon.GetEquipGearScore(curItem)
|
| | | GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" |
| | | % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | def CheckRolePackEquipAttr(self):
|
| | | curPlayer = self.__Player
|
| | | key = "LoginCheckEquipAttr"
|
| | | if curPlayer.NomalDictGetProperty(key):
|
| | | return
|
| | | checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
|
| | | for packType in checkPackList:
|
| | | curPack = curPlayer.GetItemManager().GetPack(packType)
|
| | | for i in xrange(curPack.GetCount()):
|
| | | curItem = curPack.GetAt(i)
|
| | | #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
|
| | | if curItem.IsEmpty():
|
| | | continue
|
| | | isEquip = ItemCommon.CheckItemIsEquip(curItem)
|
| | | if not isEquip:
|
| | | continue
|
| | | self.CheckEquipAttr(packType, curItem)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
|
| | | return
|
| | |
|
| | | ## 是否能放入物品
|
| | | # @param packIndex 背包索引
|
| | | # @param curItemID 当前物品ID
|