10130 【后端】福地争夺资源功能(增加支持自己驱赶;优化刷福地物品相关GM命令;)
3个文件已修改
104 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py 44 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py 53 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
@@ -31,17 +31,19 @@
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "以下是GameServer命令")
        GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引]")
        GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引]")
        GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引]")
        GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "派工人拉物品: MineArea pull 索引 人数 状态")
        GameWorld.DebugAnswer(curPlayer, "[工人玩家ID 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "输出在拉物品: MineArea pulling [玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "输出福地物品: MineArea area [福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "清除福地物品: MineArea clear [福地玩家ID,isPop]")
        GameWorld.DebugAnswer(curPlayer, "输出功能数据: MineArea info")
        GameWorld.DebugAnswer(curPlayer, "坐标: 0~100; []内为可选参数")
        GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s" % GameWorldMineArea.Def_FakeAreaCount)
        GameWorld.DebugAnswer(curPlayer, "[]内为可选参数; ")
        GameWorld.DebugAnswer(curPlayer, "坐标: 0~100;-1时随机坐标 ")
        GameWorld.DebugAnswer(curPlayer, "索引: 0~5; -1时为全部索引")
        GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s, 没填则默认自己" % GameWorldMineArea.Def_FakeAreaCount)
        return
    
    playerID = curPlayer.GetPlayerID()
@@ -49,24 +51,39 @@
    if value1 == "item":
        isSuper = msgList[1] if len(msgList) > 1 else 0
        position = msgList[2] if len(msgList) > 2 else None
        refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
        if position == -1:
            position = None
        refreshIndex = msgList[3] if len(msgList) > 3 else -1
        refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
        areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
        areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
        __PrintRefreshDict(curPlayer, refreshDict, "超级" if isSuper else "普通")
        
    # 刷新指定等级
    elif value1 == "lv":
        itemLV = msgList[1] if len(msgList) > 1 else 1
        position = msgList[2] if len(msgList) > 2 else None
        refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
        if position == -1:
            position = None
        refreshIndex = msgList[3] if len(msgList) > 3 else -1
        refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
        areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
        areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
        __PrintRefreshDict(curPlayer, refreshDict, "指定等级:%s" % itemLV)
        
    # 刷新指定物品
    elif value1 == "id":
        mineID = msgList[1] if len(msgList) > 1 else 1
        position = msgList[2] if len(msgList) > 2 else None
        refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
        if position == -1:
            position = None
        refreshIndex = msgList[3] if len(msgList) > 3 else -1
        refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
        areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
        areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
        __PrintRefreshDict(curPlayer, refreshDict, "指定ID:%s" % mineID)
        
    # 派工人拉物品
@@ -165,8 +182,9 @@
        GameWorld.DebugLog("    MoveSpeed=%s,remainSeconds=%s(%s),EndTime=%s" 
                           % (MoveSpeed, remainSeconds, remainHms, endTimeStr), areaPlayerID)
        
    GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s),拉(%s-%s-%s),抢(%s-%s-%s),%s"
                          % (index, MineID, MineType, WorkerCount, WorkerState, areaPlayerID, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
    Position = int(float(Position)) if Position else 0
    GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s-%s),拉(%s-%s),抢(%s-%s-%s),%s"
                          % (index, MineID, Position, MineType, WorkerCount, WorkerState, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
    return
def __ClearAreaData(curPlayer, areaPlayerID, isPop):
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -790,22 +790,22 @@
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    
    # 摇人帮助请求
    if funcLineID == 0:
    # 摇人帮助请求、自己驱赶请求
    if funcLineID == 0 or funcLineID == 1:
        return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
    
    return
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
    
    # 摇人帮助结果
    if funcLineID == 0:
    # 摇人帮助结果、自己驱赶结果
    if funcLineID == 0 or funcLineID == 1:
        return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
        
    return
def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
    # 摇人帮助请求
    # 摇人帮助请求、自己驱赶请求
    playerID = curPlayer.GetPlayerID()
    if not valueList or len(valueList) < 2:
        GameWorld.DebugLog("没有指定valueList!", playerID)
@@ -813,10 +813,15 @@
    areaPlayerID = valueList[0]
    itemIndex = valueList[1]
    
    if playerID == areaPlayerID:
        GameWorld.DebugLog("不能帮助自己!", playerID)
        return
    if funcLineID == 0:
        if playerID == areaPlayerID:
            GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
            return
    elif funcLineID == 1:
        if playerID != areaPlayerID:
            GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
            return
    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
    mineID = mineItemData.MineID
@@ -841,7 +846,7 @@
    return True
def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
    # 摇人帮助结果
    # 摇人帮助结果、自己驱赶结果
    
    playerID = curPlayer.GetPlayerID()
    helpPlayerName = curPlayer.GetName()
@@ -863,17 +868,25 @@
    if robPlayerID and robPlayerID == tagPlayerID:
        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
    
    robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
    robPlayerName = robCacheDict.get("Name", "")
    # 帮助的发奖
    if funcLineID == 0:
        robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
        robPlayerName = robCacheDict.get("Name", "")
        areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
        areaPlayerName = areaCacheDict.get("Name", "")
        # 邮件发放奖励
        PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
        # 通知福地玩家
        PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
    # 自己驱赶的
    elif funcLineID == 1:
        # 自己驱赶的,不用再通知地图,直接return
        return
    
    areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
    areaPlayerName = areaCacheDict.get("Name", "")
    # 邮件发放奖励
    PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
    # 通知福地玩家
    PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
    return True
def MapServer_MineArea(curPlayer, msgList):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
@@ -33,6 +33,9 @@
        if awardCountMax and awardCount >= awardCountMax:
            GameWorld.DebugLog("已达到今日福地帮助奖励次数上限! awardCount=%s" % awardCount, curPlayer.GetPlayerID())
            return
    # 自己驱赶
    elif funcLineID == 1:
        pass
    else:
        # 通过lineID扩展同个功能系统下的不同战斗需求
        pass
@@ -53,6 +56,10 @@
        awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2)
        return True, awardItemList, 2
    
    # 自己驱赶
    elif funcLineID == 1:
        return True, [], 0
    return
def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):