hxp
2018-11-26 f9f2174ef021c748f370a327d00d98f5e8e28f74
4762 【后端】增加前X次登记后系统模拟召唤助战;
2个文件已修改
76 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -357,7 +357,8 @@
    GameWorldAverageLv.OpenWorldAverageLv()
    #倒计时离队处理
    PlayerTeam.DoCountdownLeaveTeamLogic(tick)
    #副本助战
    PlayerFBHelpBattle.OnMinuteProcess()
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -45,7 +45,7 @@
        self.fightPower = 0
        self.familyID = 0
        self.vipLV = 0
        self.checkInCount = 0
        self.checkInCount = 0 # 累计登记次数
        self.checkInTime = 0
        self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
@@ -177,6 +177,68 @@
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
    return
def OnMinuteProcess():
    ''' 每分钟处理
            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
    '''
    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    curTime = int(time.time())
    playerManager = GameWorld.GetPlayerManager()
    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
            continue
        checkInCount = checkInPlayer.checkInCount
        if checkInCount > newbieCheckInCount:
            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s"
            #                   % (playerID, checkInCount, newbieCheckInCount))
            continue
        checkInTime = checkInPlayer.checkInTime
        checkInMinutes = (curTime - checkInTime) / 60
        if checkInMinutes not in sysAutoCallHelpDict:
            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s"
            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
            continue
        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
        # 随机一个不是自己的登记玩家
        for _ in xrange(20):
            randPlayerID = random.choice(helpPlayerIDList)
            if randPlayerID != playerID:
                break
        # 只有自己不处理
        if randPlayerID == playerID:
            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
            continue
        randHelpMapID = random.choice(randHelpMapList)
        lineID = 0 # 默认0
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
        calledPlayerDict = {calledPlayerID:relation}
        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
    return
## 是否在助战登记列表里
def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
@@ -199,7 +261,7 @@
        
    # 召唤
    elif cmd == "Call":
        result = __DoFBHelpBattleCall(curPlayer, msgList)
        result = __DoFBHelpBattleCall(curPlayer.GetPlayerID(), curPlayer.GetName(), msgList)
    
    if result == None:
        return
@@ -403,9 +465,10 @@
    helpPlayerDict["Relation"] = relation
    return helpPlayerDict
def __DoFBHelpBattleCall(curPlayer, msgList):
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
    ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
    '''
    # calledPlayerDict = {} # {被召唤的玩家ID:关系, ...}
    mapID, funcLineID, calledPlayerDict = msgList[1:]
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    fbHelpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, funcLineID)
@@ -421,8 +484,8 @@
    helpCountKey = (mapID, helpCountLineID)
    
    curTime = int(time.time())
    tagPlayerID = curPlayer.GetPlayerID()
    tagPlayerName = curPlayer.GetName()
    tagPlayerID = callPlayerID
    tagPlayerName = callPlayerName
    playerMgr = GameWorld.GetPlayerManager()
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币