| | |
| | | def DoType_Visible(curPlayer, curMission, curActionNode):
|
| | | visible = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
|
| | | if visible:
|
| | | curPlayer.SetVisible(True)
|
| | | curPlayer.SetSightLevel(0)
|
| | | else:
|
| | | curPlayer.SetVisible(False)
|
| | | curPlayer.SetSightLevel(curPlayer.GetID())
|
| | | return
|
| | |
|
| | |
| | | if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
|
| | | GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
|
| | | curPlayer.SetSightLevel(curPlayer.GetID())
|
| | | elif curPlayer.GetLV() > 1:
|
| | | if curPlayer.GetLV() > 1:
|
| | | PlayerState.ChangePlayerSigh(curPlayer, tick)
|
| | |
|
| | | if GameWorld.IsCrossServer():
|
| | |
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | | return
|
| | |
|
| | | curPlayer.SetCanAttack(False)
|
| | | curPlayer.SetVisible(False)
|
| | | curPlayer.SetSightLevel(curPlayer.GetID())
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | |
| | |
|
| | | def DoExitCustomScene(curPlayer):
|
| | | ## 退出自定义场景状态
|
| | | curPlayer.SetCanAttack(True)
|
| | | curPlayer.SetVisible(True)
|
| | | curPlayer.SetSightLevel(curPlayer.GetID())
|
| | | curPlayer.RefreshView()
|
| | | curPlayer.SetSightLevel(0)
|