hxp
2018-11-13 fc2b1c80a0c1a93030aacf5ba458d04f6179071f
2250 【1.2】队伍分线成员管理异常
5个文件已修改
324 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py 43 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py 60 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py 155 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
@@ -101,6 +101,66 @@
        return  DumpString
#------------------------------------------------------
# 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam
class  tagGMPlayerLeaveTeam(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),
                  ("CopyMapID", c_int),
                  ("TeamID", c_int),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0x05
        self.SubCmd = 0x03
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0x05
        self.SubCmd = 0x03
        self.PlayerID = 0
        self.CopyMapID = 0
        self.TeamID = 0
        return
    def GetLength(self):
        return sizeof(tagGMPlayerLeaveTeam)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// 05 03 玩家离开队伍 //tagGMPlayerLeaveTeam:
                                Cmd:%s,
                                SubCmd:%s,
                                PlayerID:%d,
                                CopyMapID:%d,
                                TeamID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.PlayerID,
                                self.CopyMapID,
                                self.TeamID
                                )
        return DumpString
m_NAtagGMPlayerLeaveTeam=tagGMPlayerLeaveTeam()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMPlayerLeaveTeam.Cmd,m_NAtagGMPlayerLeaveTeam.SubCmd))] = m_NAtagGMPlayerLeaveTeam
#------------------------------------------------------
# 05 02 队伍信息刷新 #tagGMTeamInfo
class  tagGMTeamMemInfo(Structure):
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -913,6 +913,26 @@
    DR_Team(eventName, teamID, drDict)
    return
def SyncMapServerPlayerNoTeam(curPlayer):
    ## 同步地图玩家没有队伍,切图时调用
    teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
    teamInfo.PlayerID = curPlayer.GetPlayerID()
    teamInfo.TeamID = 0
    teamInfo.TeamLV = 0
    teamInfo.MemInfoList = []
    teamInfo.MemCnt = len(teamInfo.MemInfoList)
    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo)
    return
def SyncMapServerPlayerLeaveTeam(curPlayer, teamID):
    ## 同步地图玩家离开队伍
    leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam()
    leavePack.PlayerID = curPlayer.GetPlayerID()
    leavePack.CopyMapID = curPlayer.GetFBID()
    leavePack.TeamID = teamID
    NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack)
    return
#---------------------------------------------------------------------
#// B9 03 修改队伍信息 #tagCGChangeTeamInfo
@@ -1339,7 +1359,8 @@
        #GameServer清除玩家队伍ID为空
        delPlayer.SetTeam(None)
        #通知MapServerd队伍变更, 在mapserver构建目前队伍
        delPlayer.MapServer_Sync_Team(0)
        #delPlayer.MapServer_Sync_Team(0)
        SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID())
        #玩家离开副本
        delPlayer.MapServer_LeaveFB()
        if IsTeamMatchingPlayer(curTeam.GetTeamID()):
@@ -1393,7 +1414,8 @@
        #GameServer玩家队伍为空
        curPlayer.SetTeam(None)
        #通知MapServerd队伍变更
        curPlayer.MapServer_Sync_Team(0)
        #curPlayer.MapServer_Sync_Team(0)
        SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID())
        __DoLogic_PlayerTeamChange(curPlayer)
        if curMember.GetTeamLV() != IPY_GameServer.tmlLeader:
@@ -1793,11 +1815,12 @@
        if curTeam == None:
            return
        
        if curTeam.GetTeamPlayerCount() <= 1:
            #补救完毕, 队伍中只有一个人, 删除这个队伍
            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
            DeleteTeam(curTeam, tick)
            return
        #允许存在单人队伍,暂屏蔽该逻辑
#        if curTeam.GetTeamPlayerCount() <= 1:
#            #补救完毕, 队伍中只有一个人, 删除这个队伍
#            GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
#            DeleteTeam(curTeam, tick)
#            return
        GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID))
        curPlayer.SetTeamID(curTeamID)
@@ -1808,7 +1831,8 @@
        curPlayer.SetTeam(None)
        curPlayer.Sync_LeaveTeam(1)
        #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
        curPlayer.MapServer_Sync_Team(0)
        #curPlayer.MapServer_Sync_Team(0)
        SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID)
        gameMap = GameWorld.GetMap(curPlayer.GetMapID())
        if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
            curPlayer.MapServer_LeaveFB()
@@ -1929,7 +1953,8 @@
        # 玩家进入组队副本,则停止匹配
        if gameMap.GetMapFBType() == ChConfig.fbtTeam:
            DelPlayerIDFromMatchingList(curPlayer)
        SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图
    return
def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/GameServerPyPack.ini
@@ -73,9 +73,13 @@
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 1
RegisterPackCount = 2
PacketCMD_1=0x05
PacketSubCMD_1=0x02
PacketCallFunc_1=GameServer_TeamInfo
PacketCMD_2=0x05
PacketSubCMD_2=0x03
PacketCallFunc_2=GameServer_PlayerLeaveTeam
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
@@ -101,6 +101,66 @@
        return  DumpString
#------------------------------------------------------
# 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam
class  tagGMPlayerLeaveTeam(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),
                  ("CopyMapID", c_int),
                  ("TeamID", c_int),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0x05
        self.SubCmd = 0x03
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0x05
        self.SubCmd = 0x03
        self.PlayerID = 0
        self.CopyMapID = 0
        self.TeamID = 0
        return
    def GetLength(self):
        return sizeof(tagGMPlayerLeaveTeam)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// 05 03 玩家离开队伍 //tagGMPlayerLeaveTeam:
                                Cmd:%s,
                                SubCmd:%s,
                                PlayerID:%d,
                                CopyMapID:%d,
                                TeamID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.PlayerID,
                                self.CopyMapID,
                                self.TeamID
                                )
        return DumpString
m_NAtagGMPlayerLeaveTeam=tagGMPlayerLeaveTeam()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGMPlayerLeaveTeam.Cmd,m_NAtagGMPlayerLeaveTeam.SubCmd))] = m_NAtagGMPlayerLeaveTeam
#------------------------------------------------------
# 05 02 队伍信息刷新 #tagGMTeamInfo
class  tagGMTeamMemInfo(Structure):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -74,46 +74,30 @@
#  @return None or True
#  @remarks 函数详细说明.
def GameServer_OnTeam(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnTeam)(index, tick)
    '''废弃该逻辑,由0502、0503封包结合处理
    废弃原因:
    因为当玩家有队伍时,加入别人的队伍,此时该玩家需要先退出队伍(OnTeam同步),再加入队伍(0502同步)
    而地图会先收到0502包,导致地图队伍管理出现异常,所以暂时废弃OnTeam
    '''
    return
## 游戏服务器刷新队伍(封包参数)
#  @param index 玩家索引
#  @param tick 当前时间
#  @return None or True
#  @remarks 函数详细说明.
def __Func_GameServer_OnTeam(index, tick):
    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
    packPlayerID = recvPack.GetPlayerID()
    teamID = recvPack.GetTeamID()
    teamLV = recvPack.GetTeamLV()
    dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if curPlayer == None:
        GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
        DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
        return
    if curPlayer.IsEmpty():
        GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
        DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
        return
    if packPlayerID != curPlayer.GetID():
        #不是给自己的封包
        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
        DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
        return
    # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
    if teamID:
        #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
        return
    GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
    return True
#// 05 03 玩家离开队伍 #tagGMPlayerLeaveTeam
#
#struct    tagGMPlayerLeaveTeam
#{
#    tagHead        Head;
#    DWORD        PlayerID;
#    DWORD        CopyMapID;
#    DWORD        TeamID;
#};
def GameServer_PlayerLeaveTeam(curPackData, tick):
    playerID = curPackData.PlayerID
    copyMapID = curPackData.CopyMapID # 这里不依赖玩家来取copyMapID,防止找不到玩家导致无法正常管理分线队伍
    leaveTeamID = curPackData.TeamID
    GameWorld.DebugLog("GameServer_PlayerLeaveTeam playerID=%s,copyMapID=%s,leaveTeamID=%s"
                       % (playerID, copyMapID, leaveTeamID), playerID)
    __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick)
    return
#// 05 02 队伍信息刷新 #tagGMTeamInfo
#
@@ -143,6 +127,12 @@
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
        return
    playerTeamID = curPlayer.GetTeamID()
    # 切图时GameServer玩家无队伍时会同步teamID为0,这里进一步处理,防止地图玩家在某些异常情况下teamID与GameServer不同步
    if teamID == 0 and playerTeamID:
        __OnPlayerLeaveTeam(curPlayer.GetCopyMapID(), playerID, playerTeamID, tick)
        return
    
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -229,16 +219,7 @@
                "playerTeamLV":playerTeamLV, "teamLV":teamLV}
    #--------------世界服务器组队表中无队伍
    if not teamID:
        if not playerTeamID and not curTeam:
            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
            #GameWorld.DebugLog("    玩家无队伍,无需处理!", playerID)
            pass
        else:
            #GameWorld.DebugLog("    玩家有队伍,处理玩家离队!", playerID)
            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
            __OnLeaveTeam(curPlayer, tick)
        RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
        # 这里不再处理离开队伍
        return
    
    #--------------世界服务器组队表中有队伍
@@ -262,39 +243,6 @@
    else:
        dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount()
        DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
    return
## 玩家退出队伍
#  @param curPlayer 当前玩家
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def __OnLeaveTeam(curPlayer, tick):
    curTeam = curPlayer.GetTeam()
    if curTeam:
        #玩家脱离队伍
        curTeam.DeleteMember(curPlayer.GetID())
        #旧队伍无人,删除旧队伍
        if curTeam.GetMemberCount() == 0:
            GameWorld.GetTeamManager().DeleteTeam(curTeam.GetTeamID())
    curPlayer.SetTeam(None)
    curPlayer.SetTeamID(0)
    curPlayer.SetTeamLV(0)
    __DelPlayerIDFromTeamPlayer(curPlayer.GetPlayerID(), False)
    #改变镖车身上记录的主人信息
    #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
    #自己离开队伍, 删除自己的buff
    __CleanTeamEffect(curPlayer, tick)
    #副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0
    if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
        curPlayer.SetCurrentFBProperty(0)
        
    return
@@ -335,6 +283,51 @@
        return
    return
 
def __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick):
    GameWorld.DebugLog("__OnPlayerLeaveTeam copyMapID=%s, playerID=%s, leaveTeamID=%s" % (copyMapID, playerID, leaveTeamID))
    # !!!队伍管理器在分线内的  需要获取分线的队伍管理器
    curGameWorld = IPY_GameWorld.IPY_GameWorld(copyMapID)
    curMapTeam = curGameWorld.GetTeamManager().FindTeam(leaveTeamID)
    if curMapTeam:
        #玩家脱离队伍
        curMapTeam.DeleteMember(playerID)
        #旧队伍无人,删除旧队伍
        if curMapTeam.GetMemberCount() == 0:
            curGameWorld.GetTeamManager().DeleteTeam(leaveTeamID)
    __DelPlayerIDFromTeamPlayer(playerID, False)
    dataDict = {"playerID":playerID, "copyMapID":copyMapID}
    ### =========================== 以下逻辑是玩家存在时才需要处理的 =================================
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict, "curPlayer is None or empty")
        return
    playerTeamID = curPlayer.GetTeamID()
    playerCopyMapID = curPlayer.GetCopyMapID()
    curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
    dataDict.update({"playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID})
    DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict)
    # 处理玩家离队
    if playerTeamID == leaveTeamID:
        curPlayer.SetTeam(None)
        curPlayer.SetTeamID(0)
        curPlayer.SetTeamLV(0)
        #自己离开队伍, 删除自己的buff
        __CleanTeamEffect(curPlayer, tick)
        #副本中,如果只有一个玩家,这个玩家离开组队,设置副本ID为0
        if curGameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
            curPlayer.SetCurrentFBProperty(0)
    RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
    return
## 清除组队buff
#  @param 
#  @return None