xdh
2018-08-23 fd7eac0742b3f18203d52312fb705fb30f03bdf4
fix:脱机掉落任务道具
2个文件已修改
29 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py 25 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1935,12 +1935,12 @@
    itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
    if maxItemCnt and itemID: #未收集的道具个数乘以单价
        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
        conditionValue = max(0, maxItemCnt-haveCnt)*value
        conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
        
    conditionType = curConditionNode.GetAttribute("type")
    moneyType = int(curConditionNode.GetAttribute("moneytype"))
    
    #GameWorld.Log('    conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
    
    goldValue = curPlayer.GetGold()
    goldPaperValue = curPlayer.GetGoldPaper()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -440,7 +440,8 @@
    
    # 2.物品
    OnTJGDropItems(curPlayer, npcID, killCnt)
    #任务道具
    OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
    # VIP杀怪加攻
    PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
    
@@ -558,6 +559,28 @@
    NoteEatEquip(curPlayer, eatCount, giveCnt)
    CheckPackFull(curPlayer)
    
def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
    #掉落任务道具
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
        # 满了不再给物品
        return
    dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
    for missionID, dropInfo in dropTaskItemDict.items():
        if not curPlayer.FindMission(missionID):
            continue
        npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
        if npclv < npclvLimit:
            continue
        haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
        giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
        if giveItemCnt <= 0:
            continue
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if packSpace < 1:
            #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
            continue
        ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
    return
    
def CheckPackFull(curPlayer):
    if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):