| | |
| | | itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
|
| | | if maxItemCnt and itemID: #未收集的道具个数乘以单价
|
| | | haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
|
| | | conditionValue = max(0, maxItemCnt-haveCnt)*value
|
| | | conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
|
| | |
|
| | | conditionType = curConditionNode.GetAttribute("type")
|
| | | moneyType = int(curConditionNode.GetAttribute("moneytype"))
|
| | |
|
| | | |
| | | #GameWorld.Log(' conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
|
| | |
|
| | | goldValue = curPlayer.GetGold()
|
| | | goldPaperValue = curPlayer.GetGoldPaper()
|
| | |
| | |
|
| | | # 2.物品
|
| | | OnTJGDropItems(curPlayer, npcID, killCnt)
|
| | | |
| | | #任务道具
|
| | | OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
|
| | | # VIP杀怪加攻
|
| | | PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
|
| | |
|
| | |
| | | NoteEatEquip(curPlayer, eatCount, giveCnt)
|
| | | CheckPackFull(curPlayer)
|
| | |
|
| | | def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
|
| | | #掉落任务道具
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
|
| | | # 满了不再给物品
|
| | | return
|
| | | dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
|
| | | for missionID, dropInfo in dropTaskItemDict.items():
|
| | | if not curPlayer.FindMission(missionID):
|
| | | continue
|
| | | npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
|
| | | if npclv < npclvLimit:
|
| | | continue
|
| | | haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
|
| | | giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
|
| | | if giveItemCnt <= 0:
|
| | | continue
|
| | | packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
|
| | | if packSpace < 1:
|
| | | #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
|
| | | continue
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
|
| | | return
|
| | |
|
| | | def CheckPackFull(curPlayer):
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
|