6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题
2个文件已修改
8 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1591,8 +1591,10 @@
        
        skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
    
    #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
    OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
    # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
    if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
        #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
        OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
    
    skillIDSet = set()
    for hurtList in skillHurtLists:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
@@ -25,5 +25,5 @@
    
def GetValue(attacker, defender, effect):
    return max(PlayerControl.GetAtkSpeed(attacker) - 100, 0)*effect.GetEffectValue(0)
    return max(PlayerControl.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)