6603 【后端】【2.0】增加新版的sp和被动技能 - 嗜天风暴重击多触发一次伤害问题,射日魔吸攻速数值不对问题
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| | | skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()])
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| | | #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
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| | | OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
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| | | # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发
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| | | if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType():
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| | | #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists
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| | | OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick)
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| | | skillIDSet = set()
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| | | for hurtList in skillHurtLists:
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| | | def GetValue(attacker, defender, effect):
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| | | return max(PlayerControl.GetAtkSpeed(attacker) - 100, 0)*effect.GetEffectValue(0)
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| | | return max(PlayerControl.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)
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