6291 【后端】【2.0】限时仙盟boss(鼓舞修改)
| | |
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
|
| | |
| | | import GameLogic_SealDemon
|
| | | import GameLogic_ZhuXianBoss
|
| | | import GameLogic_ZhuXianTower
|
| | | import GameLogic_AllFamilyBoss
|
| | |
|
| | | ## GM命令执行入口
|
| | | # @param curPlayer 当前玩家
|
| | |
| | | #诛仙塔击杀怪
|
| | | GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
|
| | | return
|
| | | if curPlayer.GetMapID() == ChConfig.Def_FBMapID_AllFamilyBoss:
|
| | | #仙盟BOSS击杀怪
|
| | | GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
|
| | | return
|
| | | isMapAllNPC = 0
|
| | | if len(playerList) > 0:
|
| | | isMapAllNPC = playerList[0]
|
| | |
| | | # @param tick 当前时间
|
| | | # @param isMaxlv 是否直接满级
|
| | | # @return None
|
| | | def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
|
| | | def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
|
| | | #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
|
| | | curMapID = curPlayer.GetMapID()
|
| | | curMapID = GetRecordMapID(curMapID)
|
| | |
| | | return
|
| | | maxCnt = ipyData.GetInspireMaxLV()
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | curPlayerID = curPlayer.GetID()
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
|
| | | ownerID = ownerID or curPlayer.GetID()
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
|
| | | encourageCntKey = 'FbEncourageCnt_%s' % encourageType
|
| | | encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
|
| | | encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
|
| | | maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
|
| | | if encourageLV >= maxLV:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
|
| | |
| | |
|
| | | buffType = SkillCommon.GetBuffType(skillBuff)
|
| | | BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
|
| | | gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
|
| | | gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
|
| | | gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
|
| | | gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
|
| | | #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
|
| | | addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
|
| | | SendFBEncourageInfo(curPlayer, encourageLV+1)
|
| | | #成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
|
| | | EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
|
| | | return
|
| | | if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
|
| | | #给副本里所有盟成员提示
|
| | | playerManager = GameWorld.GetMapCopyPlayerManager()
|
| | | for index in xrange(playerManager.GetPlayerCount()):
|
| | | player = playerManager.GetPlayerByIndex(index)
|
| | | if not player:
|
| | | continue
|
| | | if player.GetFamilyID() != ownerID:
|
| | | continue
|
| | | PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
|
| | | SendFBEncourageInfo(player, encourageLV+1, ownerID)
|
| | | if player.GetID() == curPlayer.GetID():
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
|
| | | EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
|
| | | |
| | | else:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
|
| | | SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
|
| | | #成就
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
|
| | | EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
|
| | | return True
|
| | |
|
| | | ## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
|
| | | # @param curPlayer 玩家
|
| | | # @param key 副本玩家字典key
|
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | def AddFbEncourageBuff(curPlayer, key, tick):
|
| | | def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
|
| | | curPlayerID = curPlayer.GetID()
|
| | | GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
|
| | |
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
|
| | | if not encourageLV:
|
| | | return
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | |
| | | buffType = SkillCommon.GetBuffType(skillBuff)
|
| | | BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
|
| | |
|
| | | SendFBEncourageInfo(curPlayer, encourageLV)
|
| | | SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
|
| | | return
|
| | |
|
| | | ## 清除鼓舞buff
|
| | |
| | | ## 发送副本鼓舞信息
|
| | | # @param curPlayer 玩家
|
| | | # @return None
|
| | | def SendFBEncourageInfo(curPlayer, lv):
|
| | | def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
|
| | | #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
|
| | | curMapID = curPlayer.GetMapID()
|
| | | curMapID = GetRecordMapID(curMapID)
|
| | |
| | | encourageInfo.InfoList = []
|
| | | encourageCntKey = 'FbEncourageCnt_%s'
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | curPlayerID = curPlayer.GetID()
|
| | | ownerID = ownerID or curPlayer.GetID()
|
| | | for ipyData in ipyDataList:
|
| | | inspireType = ipyData.GetInspireType()
|
| | | packData = ChPyNetSendPack.tagMCFBEncourageCnt()
|
| | | packData.MoneyType = inspireType
|
| | | packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
|
| | | packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
|
| | | encourageInfo.InfoList.append(packData)
|
| | | encourageInfo.Cnt = len(encourageInfo.InfoList)
|
| | | NetPackCommon.SendFakePack(curPlayer, encourageInfo)
|
| | |
| | | FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
|
| | | FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
|
| | | FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
|
| | | FBDict_IsEncourage = 'FBDict_IsEncourage' #是否鼓舞过
|
| | |
|
| | | (
|
| | | Def_BossTime, #BOSS时间
|
| | |
| | |
|
| | | playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
|
| | | GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
|
| | | |
| | | familyID = curPlayer.GetFamilyID()
|
| | | fbStep = GameWorld.GetGameFB().GetFBStep()
|
| | | hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
|
| | | if not hadDelTicket:
|
| | | FBCommon.SetHadDelTicket(curPlayer)
|
| | |
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
|
| | | else:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
|
| | | if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
|
| | | if fbStep == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_Fighting, tick)
|
| | | familyID = curPlayer.GetFamilyID()
|
| | | if familyID not in PyGameData.g_allfamilyBossDict:
|
| | | PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
|
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
|
| | | if fbStep >= FB_Step_Over:
|
| | | PlayerControl.PlayerLeaveFB(curPlayer)
|
| | | return
|
| | |
|
| | | if familyID not in PyGameData.g_allfamilyBossDict:
|
| | | PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
|
| | | elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
|
| | | PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
|
| | |
|
| | | UpdateHPReduceSpeed(tick)
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | # 上鼓舞buff
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
|
| | | encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
|
| | | if encourageLV > 0:
|
| | | FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
|
| | | FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
|
| | | else:
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
|
| | | FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
|
| | |
|
| | | #DoFBHelp(curPlayer, tick)
|
| | | DoFBHelp(curPlayer, tick)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | # @return 返回值无意义
|
| | | def DoPlayerLeaveFB(curPlayer, tick):
|
| | | # FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | # #主动退出的去掉排行榜信息
|
| | | # lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
| | | # playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
|
| | | # playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
|
| | | # PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
|
| | | # if not playerHurtDict: #榜上没人,停止掉血
|
| | | # StopReduceHP(lineID, tick)
|
| | | #主动退出的去掉排行榜信息
|
| | | familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
|
| | | if familyHurtInfo:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID in familyHurtInfo[2]:
|
| | | familyHurtInfo[2].remove(playerID)
|
| | | FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
| | | return
|
| | |
|
| | |
|
| | | ##玩家切换地图
|
| | | def DoPlayerChangeMapLogic(curPlayer):
|
| | | #FBCommon.SetHadDelTicket(curPlayer, 0)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | totalHP = __GetBossTotalHP()
|
| | | hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
|
| | | remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
|
| | | |
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
|
| | | fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,'IsEncourage':IsEncourage,
|
| | | 'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
|
| | | 'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
|
| | | }
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
|
| | | GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
|
| | | FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
|
| | | return
|
| | |
|
| | |
| | | # @return None
|
| | | def DoFBAction(curPlayer, actionType, actionInfo, tick):
|
| | | if actionType == 0:
|
| | | FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
|
| | | playerID = curPlayer.GetID()
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
|
| | | GameWorld.DebugLog('只能鼓舞一次!', playerID)
|
| | | return
|
| | | if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
|
| | | gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
|
| | | #给鼓舞奖励
|
| | | itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
|
| | | giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | memberCnt = len(memberIDList)
|
| | | familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
|
| | | GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s'%(rank, worldLV,familyAuctionItemList,menberItemList, memberCnt), familyID)
|
| | | |
| | | overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
|
| | | if memberCnt >= needMemberCnt and familyAuctionItemList:#仙盟拍品
|
| | | familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
|
| | | overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
|
| | | if menberItemList: #成员奖励
|
| | | overDict = {FBCommon.Over_rank:rank, |
| | | FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
|
| | | 'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList), |
| | | 'memberCnt':len(memberIDList)}
|
| | | mailPlayerIDList = []
|
| | | for memberID in memberIDList:
|
| | | member = playerManager.FindPlayerByID(memberID)
|
| | | if member:
|
| | | overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
|
| | | |
| | | mailPlayerIDList = []
|
| | | for memberID in memberIDList:
|
| | | member = playerManager.FindPlayerByID(memberID)
|
| | | if member:
|
| | | if menberItemList:
|
| | | ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
|
| | | else:
|
| | | mailPlayerIDList.append(memberID)
|
| | | if mailPlayerIDList:
|
| | | batchPlayerIDList.append(mailPlayerIDList)
|
| | | batchAddItemList.append(menberItemList)
|
| | | batchParamList.append([])
|
| | | batchDetailList.append({'rank':rank})
|
| | | member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
| | | FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
|
| | | elif menberItemList:
|
| | | mailPlayerIDList.append(memberID)
|
| | | if mailPlayerIDList:
|
| | | batchPlayerIDList.append(mailPlayerIDList)
|
| | | batchAddItemList.append(menberItemList)
|
| | | batchParamList.append([])
|
| | | batchDetailList.append({'rank':rank})
|
| | |
|
| | | if batchPlayerIDList:
|
| | | PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)
|