xdh
2019-03-12 fe42c2433fea4cfd894b38fec62f24fa4a5d047a
6291 【后端】【2.0】限时仙盟boss(鼓舞修改)
4个文件已修改
156 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py 97 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1855,7 +1855,7 @@
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -27,6 +27,7 @@
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import GameLogic_ZhuXianTower
import GameLogic_AllFamilyBoss
## GM命令执行入口
#  @param curPlayer 当前玩家
@@ -50,6 +51,10 @@
        #诛仙塔击杀怪
        GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
        return
    if curPlayer.GetMapID() == ChConfig.Def_FBMapID_AllFamilyBoss:
        #仙盟BOSS击杀怪
        GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
        return
    isMapAllNPC = 0
    if len(playerList) > 0:
        isMapAllNPC = playerList[0]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1915,7 +1915,7 @@
#  @param tick 当前时间
#  @param isMaxlv 是否直接满级
#  @return None
def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
    #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
@@ -1924,10 +1924,10 @@
        return
    maxCnt = ipyData.GetInspireMaxLV()
    gameFB = GameWorld.GetGameFB()
    curPlayerID = curPlayer.GetID()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
    ownerID = ownerID or curPlayer.GetID()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
    encourageCntKey = 'FbEncourageCnt_%s' % encourageType
    encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
    encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
    maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
    if encourageLV >= maxLV:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
@@ -1963,28 +1963,44 @@
    
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
    #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
    addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
    SendFBEncourageInfo(curPlayer, encourageLV+1)
    #成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
    EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
    return
    if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        #给副本里所有盟成员提示
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            player = playerManager.GetPlayerByIndex(index)
            if not player:
                continue
            if player.GetFamilyID() != ownerID:
                continue
            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
            SendFBEncourageInfo(player, encourageLV+1, ownerID)
            if player.GetID() == curPlayer.GetID():
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
                EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
    else:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
        #成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
        EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
    return True
## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
#  @param curPlayer 玩家
#  @param key 副本玩家字典key
#  @param tick 当前时间
#  @return None
def AddFbEncourageBuff(curPlayer, key, tick):
def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
    curPlayerID = curPlayer.GetID()
    GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
  
    gameFB = GameWorld.GetGameFB()
    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
    if not encourageLV:
        return
    mapID = GameWorld.GetMap().GetMapID()
@@ -1999,7 +2015,7 @@
    buffType = SkillCommon.GetBuffType(skillBuff)
    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
    
    SendFBEncourageInfo(curPlayer, encourageLV)
    SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
    return
## 清除鼓舞buff
@@ -2019,7 +2035,7 @@
## 发送副本鼓舞信息
#  @param curPlayer 玩家
#  @return None
def SendFBEncourageInfo(curPlayer, lv):
def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
    #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
    curMapID = curPlayer.GetMapID()
    curMapID = GetRecordMapID(curMapID)
@@ -2031,12 +2047,12 @@
    encourageInfo.InfoList = []
    encourageCntKey = 'FbEncourageCnt_%s'
    gameFB = GameWorld.GetGameFB()
    curPlayerID = curPlayer.GetID()
    ownerID = ownerID or curPlayer.GetID()
    for ipyData in ipyDataList:
        inspireType = ipyData.GetInspireType()
        packData = ChPyNetSendPack.tagMCFBEncourageCnt()
        packData.MoneyType = inspireType
        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
        encourageInfo.InfoList.append(packData)
    encourageInfo.Cnt = len(encourageInfo.InfoList)
    NetPackCommon.SendFakePack(curPlayer, encourageInfo)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_AllFamilyBoss.py
@@ -39,6 +39,7 @@
FBPlayerDict_Rank = "FBPlayerDict_Rank"  # 玩家排名
FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
FBDict_IsEncourage = 'FBDict_IsEncourage'  #是否鼓舞过
(
    Def_BossTime, #BOSS时间
@@ -142,7 +143,8 @@
    
    playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
    GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
    familyID = curPlayer.GetFamilyID()
    fbStep = GameWorld.GetGameFB().GetFBStep()
    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
    if not hadDelTicket:
        FBCommon.SetHadDelTicket(curPlayer)
@@ -151,26 +153,29 @@
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss1, 1)
        else:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyBoss2, 1)
        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Open:
        if fbStep == FB_Step_Open:
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
        familyID = curPlayer.GetFamilyID()
        if familyID not in PyGameData.g_allfamilyBossDict:
            PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
        elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
            PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_AllFamilyBoss, 0, ChConfig.CME_Log_Start)
        if fbStep >= FB_Step_Over:
            PlayerControl.PlayerLeaveFB(curPlayer)
            return
    if familyID not in PyGameData.g_allfamilyBossDict:
        PyGameData.g_allfamilyBossDict[familyID] = [curPlayer.GetFamilyName(), 0, [playerID]]
    elif playerID not in PyGameData.g_allfamilyBossDict[familyID][2]:
        PyGameData.g_allfamilyBossDict[familyID][2].append(playerID)
    
    UpdateHPReduceSpeed(tick)        
    gameFB = GameWorld.GetGameFB()
    # 上鼓舞buff
    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
    encourageLV = gameFB.GetPlayerGameFBDictByKey(familyID, FBPlayerDict_EncourageLV)
    if encourageLV > 0:
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick, familyID)
    else:
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV, familyID)
        
    #DoFBHelp(curPlayer, tick)
    DoFBHelp(curPlayer, tick)
    return
@@ -217,19 +222,20 @@
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
#    FBCommon.SetHadDelTicket(curPlayer, 0)
#    #主动退出的去掉排行榜信息
#    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
#    playerHurtDict = PyGameData.g_AllFamilyBossPlayerHurtDict.get(lineID, {})
#    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
#    PyGameData.g_AllFamilyBossPlayerHurtDict[lineID] = playerHurtDict
#    if not playerHurtDict: #榜上没人,停止掉血
#        StopReduceHP(lineID, tick)
    #主动退出的去掉排行榜信息
    familyHurtInfo = PyGameData.g_allfamilyBossDict.get(curPlayer.GetFamilyID(), [])
    if familyHurtInfo:
        playerID = curPlayer.GetPlayerID()
        if playerID in familyHurtInfo[2]:
            familyHurtInfo[2].remove(playerID)
            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
##玩家切换地图
def DoPlayerChangeMapLogic(curPlayer):
    #FBCommon.SetHadDelTicket(curPlayer, 0)
    return
@@ -271,12 +277,13 @@
    totalHP = __GetBossTotalHP()
    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
    fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
    playerID = curPlayer.GetPlayerID()
    IsEncourage = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage)
    fbHelpDict = {"hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,'IsEncourage':IsEncourage,
                  'remainHPPer':remainHPPer, 'isReduceing':isReduceing, 'myHurt':myHurt % ChConfig.Def_PerPointValue,
                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'myMenberCnt':myMenberCnt
                  }
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    return
@@ -289,7 +296,17 @@
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    if actionType == 0:
        FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
        playerID = curPlayer.GetID()
        gameFB = GameWorld.GetGameFB()
        if gameFB.GetPlayerGameFBDictByKey(playerID, FBDict_IsEncourage):
            GameWorld.DebugLog('只能鼓舞一次!', playerID)
            return
        if FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick, curPlayer.GetFamilyID()):
            gameFB.SetPlayerGameFBDict(playerID, FBDict_IsEncourage, 1)
            #给鼓舞奖励
            itemList = IpyGameDataPY.GetFuncEvalCfg('LeagueBOSSReward1')
            giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in itemList]
            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
    return
@@ -389,27 +406,29 @@
            memberCnt = len(memberIDList)
            familyAuctionItemList, menberItemList = __GetFamilyBossAward(rank, worldLV)
            GameWorld.Log('rank=%s,worldLV=%s,familyAuctionItemList=%s,menberItemList=%s,memberCnt=%s'%(rank, worldLV,familyAuctionItemList,menberItemList, memberCnt), familyID)
            overDict = {FBCommon.Over_rank:rank, 'memberCnt':len(memberIDList)}
            if memberCnt >= needMemberCnt and familyAuctionItemList:#仙盟拍品
                familyAuctionItemDict[familyID] = [memberIDList, familyAuctionItemList]
                overDict['AuctionItem'] = FBCommon.GetJsonItemList(familyAuctionItemList)
            if menberItemList: #成员奖励
                overDict = {FBCommon.Over_rank:rank,
                            FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(menberItemList),
                            'AuctionItem':FBCommon.GetJsonItemList(familyAuctionItemList),
                            'memberCnt':len(memberIDList)}
                mailPlayerIDList = []
                for memberID in memberIDList:
                    member = playerManager.FindPlayerByID(memberID)
                    if member:
                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(menberItemList)
            mailPlayerIDList = []
            for memberID in memberIDList:
                member = playerManager.FindPlayerByID(memberID)
                if member:
                    if menberItemList:
                        ItemControler.GivePlayerItemOrMail(member, menberItemList, 'LeagueBOSS1', event)
                        member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
                        FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
                    else:
                        mailPlayerIDList.append(memberID)
                if mailPlayerIDList:
                    batchPlayerIDList.append(mailPlayerIDList)
                    batchAddItemList.append(menberItemList)
                    batchParamList.append([])
                    batchDetailList.append({'rank':rank})
                    member.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
                    FBCommon.NotifyFBOver(member, ChConfig.Def_FBMapID_AllFamilyBoss, lineID, isPass, overDict)
                elif menberItemList:
                    mailPlayerIDList.append(memberID)
            if mailPlayerIDList:
                batchPlayerIDList.append(mailPlayerIDList)
                batchAddItemList.append(menberItemList)
                batchParamList.append([])
                batchDetailList.append({'rank':rank})
  
        if batchPlayerIDList:
            PlayerControl.SendMailBatch("LeagueBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)