Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
| | |
| | | EquipIndex = 0 #(BYTE EquipIndex)//神兽装备背包中索引
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| | | IndexCount = 0 #(BYTE IndexCount)//材料所在神兽物品背包索引的数量
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| | | IndexList = list() #(vector<BYTE> IndexList)//材料所在神兽物品背包索引列表
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| | | IndexUseCountList = list() #(vector<DWORD> IndexUseCountList)//材料所在神兽物品背包索引对应使用个数列表
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| | | IsDouble = 0 #(BYTE IsDouble)//是否双倍强化
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| | | data = None
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| | |
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| | |
| | | for i in range(self.IndexCount):
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| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
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| | | self.IndexList.append(value)
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| | | for i in range(self.IndexCount):
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| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
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| | | self.IndexUseCountList.append(value)
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| | | self.IsDouble,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | return _pos
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| | |
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| | |
| | | self.EquipIndex = 0
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| | | self.IndexCount = 0
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| | | self.IndexList = list()
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| | | self.IndexUseCountList = list()
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| | | self.IsDouble = 0
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| | | return
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| | |
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| | |
| | | length += 1
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| | | length += 1
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| | | length += 1 * self.IndexCount
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| | | length += 4 * self.IndexCount
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| | | length += 1
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| | |
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| | | return length
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| | |
| | | data = CommFunc.WriteBYTE(data, self.IndexCount)
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| | | for i in range(self.IndexCount):
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| | | data = CommFunc.WriteBYTE(data, self.IndexList[i])
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| | | for i in range(self.IndexCount):
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| | | data = CommFunc.WriteDWORD(data, self.IndexUseCountList[i])
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| | | data = CommFunc.WriteBYTE(data, self.IsDouble)
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| | | return data
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| | |
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| | |
| | | EquipIndex:%d,
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| | | IndexCount:%d,
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| | | IndexList:%s,
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| | | IndexUseCountList:%s,
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| | | IsDouble:%d
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| | | '''\
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| | | %(
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| | |
| | | self.EquipIndex,
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| | | self.IndexCount,
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| | | "...",
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| | | "...",
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| | | self.IsDouble
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| | | )
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| | | return DumpString
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| | |
| | | Def_IudetCreateItemLoginDay = 34 # 创建物品时的登录天数
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| | | Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数
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| | | Def_IudetRuneLV = 38 # 符印等级
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| | | Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
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| | | Def_IudetWingProgressValue = 42 #羽翼精炼值
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| | | Def_IudetCreateTime = 44 # 时效物品的创建时间
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| | |
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| | |
| | | EquipIndex = 0 #(BYTE EquipIndex)//神兽装备背包中索引
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| | | IndexCount = 0 #(BYTE IndexCount)//材料所在神兽物品背包索引的数量
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| | | IndexList = list() #(vector<BYTE> IndexList)//材料所在神兽物品背包索引列表
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| | | IndexUseCountList = list() #(vector<DWORD> IndexUseCountList)//材料所在神兽物品背包索引对应使用个数列表
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| | | IsDouble = 0 #(BYTE IsDouble)//是否双倍强化
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| | | data = None
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| | |
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| | |
| | | for i in range(self.IndexCount):
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| | | value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
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| | | self.IndexList.append(value)
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| | | for i in range(self.IndexCount):
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| | | value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
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| | | self.IndexUseCountList.append(value)
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| | | self.IsDouble,_pos = CommFunc.ReadBYTE(_lpData, _pos)
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| | | return _pos
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| | |
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| | |
| | | self.EquipIndex = 0
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| | | self.IndexCount = 0
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| | | self.IndexList = list()
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| | | self.IndexUseCountList = list()
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| | | self.IsDouble = 0
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| | | return
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| | |
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| | |
| | | length += 1
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| | | length += 1
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| | | length += 1 * self.IndexCount
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| | | length += 4 * self.IndexCount
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| | | length += 1
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| | |
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| | | return length
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| | |
| | | data = CommFunc.WriteBYTE(data, self.IndexCount)
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| | | for i in range(self.IndexCount):
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| | | data = CommFunc.WriteBYTE(data, self.IndexList[i])
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| | | for i in range(self.IndexCount):
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| | | data = CommFunc.WriteDWORD(data, self.IndexUseCountList[i])
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| | | data = CommFunc.WriteBYTE(data, self.IsDouble)
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| | | return data
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| | |
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| | |
| | | EquipIndex:%d,
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| | | IndexCount:%d,
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| | | IndexList:%s,
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| | | IndexUseCountList:%s,
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| | | IsDouble:%d
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| | | '''\
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| | | %(
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| | |
| | | self.EquipIndex,
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| | | self.IndexCount,
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| | | "...",
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| | | "...",
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| | | self.IsDouble
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| | | )
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| | | return DumpString
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| | |
| | |
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| | | Def_Mission_Type_Main = 0 # 主线剧情
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| | | Def_Mission_Type_MainHid = 120 # 隐藏主线剧情
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| | | Def_GM_Active_Mission_Type = 20
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| | | Def_GM_Active_Mission_Type = 999 #暂时不用,配大点
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| | | Def_Mission_Type_RunDaily = 7
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| | | Def_Mission_Type_RunFamily = 12
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| | |
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| | |
| | | eventName, isForceEvent, addDict = event
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| | | isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
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| | | if packIndex == ShareDefine.rptRune:
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| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
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| | | runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
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| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
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| | |
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| | | refreshPlaceList = []
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| | | for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
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| | |
| | | return True, itemIndex
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| | |
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| | | #==============================================================================
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| | | # 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
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| | | def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
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| | | # 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
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| | | def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
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| | | lockState = 1 if lockState > 0 else 0
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| | | return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
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| | | return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
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| | | def GetRuneItemID(keyData): return keyData % 100000
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| | | def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
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| | | def GetRuneItemIsLock(keyData): return keyData / 1000000000
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| | | def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
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| | | def IsRuneItemNeedRecord(curItem, plusLV):
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| | | return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
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| | |
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| | |
| | | # BYTE EquipIndex; //神兽装备背包中索引
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| | | # BYTE IndexCount; //材料所在神兽物品背包索引的数量
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| | | # BYTE IndexList[IndexCount]; //材料所在神兽物品背包索引列表
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| | | # BYTE IndexUseCountList[IndexCount]; //材料所在神兽物品背包索引对应使用个数列表
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| | | # BYTE IsDouble; //是否双倍强化
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| | | #};
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| | | def OnDogzEquipPlus(index, clientData, tick):
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| | |
| | | playerID = curPlayer.GetPlayerID()
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| | | equipIndex = clientData.EquipIndex
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| | | indexList = clientData.IndexList
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| | | indexUseCountList = clientData.IndexUseCountList
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| | | isDouble = clientData.IsDouble
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| | | GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
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| | | GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s" |
| | | % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
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| | | |
| | | if len(indexList) != len(indexUseCountList):
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| | | GameWorld.DebugLog(" 指定消耗的个数数据长度错误!")
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| | | return
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| | |
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| | | dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
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| | | curEquip = dogzEquipPack.GetAt(equipIndex)
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| | |
| | | GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
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| | | return
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| | |
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| | | delCount = max(1, min(curItem.GetCount(), indexUseCountList[i]))
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| | | baseExp = effect.GetEffectValue(0)
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| | | doubleCostGold = effect.GetEffectValue(1)
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| | |
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| | | addExp = baseExp
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| | | addExp = baseExp * delCount
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| | | plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
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| | | if not plusInfoCount:
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| | | if isDouble and doubleCostGold:
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| | | addExp = (baseExp * 2)
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| | | costGoldTotal += doubleCostGold
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| | | GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" |
| | | % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
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| | | addExp = (baseExp * 2 * delCount)
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| | | costGoldTotal += doubleCostGold * delCount
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| | | GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" |
| | | % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
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| | | else:
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| | | #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
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| | | plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
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| | | addExp += plusExpTotal
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| | | GameWorld.DebugLog(" 强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
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| | | GameWorld.DebugLog(" 强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
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| | | addExpTotal += addExp
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| | | delItemList.append(curItem)
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| | | delItemList.append([curItem, delCount])
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| | |
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| | | if not delItemList:
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| | | GameWorld.DebugLog(" 没有材料可强化!", playerID)
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| | |
| | | ChConfig.Def_Cost_DogzEquipPlus, infoDict):
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| | | return
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| | |
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| | | for delItem in delItemList:
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| | | ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
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| | | for delItem, delCount in delItemList:
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| | | ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
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| | |
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| | | updPlusLV = curPlusLV
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| | | doCount, maxDoCount = 0, maxPlusLV * 2
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| | |
| | | decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
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| | |
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| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
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| | | if ipyData:
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| | | if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
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| | | totalMJ += ipyData.GetNeedMJ()
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| | |
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| | |
| | | #给新物品
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| | | curItem = ItemControler.GetOutPutItemObj(tagItemID)
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| | | curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
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| | | curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
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| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
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| | | PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
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| | | return
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| | |
| | | Def_IudetCreateItemLoginDay = 34 # 创建物品时的登录天数
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| | | Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数
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| | | Def_IudetRuneLV = 38 # 符印等级
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| | | Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
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| | | Def_IudetWingProgressValue = 42 #羽翼精炼值
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| | | Def_IudetCreateTime = 44 # 时效物品的创建时间
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