| | |
| | | maxPlayerCount = FBLogic.GetFBLineMaxPlayerCount(tagMapID, tagMapLineID)
|
| | |
|
| | | GameWorld.Log(" DoLogic() tagMapID=%s,tagMapLineID=%s,maxPlayerCount=%s" % (tagMapID, tagMapLineID,maxPlayerCount))
|
| | | if not maxPlayerCount:
|
| | | pass
|
| | | firstEmptyGameWorld = None
|
| | | sameLineGameWorldList = []
|
| | | sameLineGameWorldList = [] #人数未满的线路列表
|
| | | fullLineGameWorldList = [] #人数已满的线路列表
|
| | | for index in xrange(gameWorldManager.GetGameWorldCount()):
|
| | | gameWorld = IPY_GameWorld.IPY_GameWorld(index)
|
| | | playerManager = gameWorld.GetMapCopyPlayerManagerByFbIndex(index)
|
| | |
| | | firstEmptyGameWorld = gameWorld
|
| | | # 如果不是同一线路属性的,则跳过
|
| | | # 如果当前人数超过额定人数,则跳过
|
| | | if propertyID == tagMapPropertyID and curPlayerCnt < maxPlayerCount:
|
| | | sameLineGameWorldList.append([gameWorld, curPlayerCnt])
|
| | | if propertyID == tagMapPropertyID:
|
| | | if curPlayerCnt < maxPlayerCount:
|
| | | sameLineGameWorldList.append([gameWorld, curPlayerCnt])
|
| | | else:
|
| | | fullLineGameWorldList.append([gameWorld, curPlayerCnt])
|
| | | findGameWorld = None
|
| | | if sameLineGameWorldList:
|
| | | #若是进入过副本则随机一个,否则选人数最少的一个
|
| | | enterCnt = packCMDList[2]
|
| | | if enterCnt:
|
| | | #GameWorld.DebugLog('DoLogic() sameLineGameWorldList=%s'%len(sameLineGameWorldList))
|
| | | findGameWorld = random.choice(sameLineGameWorldList)[0]
|
| | | else:
|
| | | sameLineGameWorldList.sort(key=lambda asd:asd[1])
|
| | | findGameWorld = sameLineGameWorldList[0][0]
|
| | | |
| | | elif firstEmptyGameWorld:
|
| | | findGameWorld = firstEmptyGameWorld
|
| | | elif fullLineGameWorldList:
|
| | | #线路都满人了则取个人数相对较少的
|
| | | fullLineGameWorldList.sort(key=lambda asd:asd[1])
|
| | | findGameWorld = fullLineGameWorldList[0][0]
|
| | | |
| | | if findGameWorld:
|
| | | if findGameWorld.GetPropertyID() == 0:
|
| | | findGameWorld.SetFBFirstOpen(1) # 开启副本
|