| | |
| | | gameUID = [NSString stringWithFormat:@"%@@%@", uid, channel]; |
| | | else |
| | | gameUID = [NSString stringWithFormat:@"%@@%d", uid, [SMPCQuickSDK defaultInstance].channelType]; |
| | | } |
| | | |
| | | NSString *UserName = [[SMPCQuickSDK defaultInstance] userId]; |
| | | //获取user_token,用于从服务器去验证用户信息 |
| | | NSString *user_token = userInfo[kSmpcQuickSDKKeyUserToken]; |
| | |
| | | gameUID = [NSString stringWithFormat:@"%@@%@", uid, channel]; |
| | | else |
| | | gameUID = [NSString stringWithFormat:@"%@@%d", uid, [SMPCQuickSDK defaultInstance].channelType]; |
| | | } |
| | | |
| | | NSString *UserName = [[SMPCQuickSDK defaultInstance] userId]; |
| | | //获取user_token,用于从服务器去验证用户信息 |
| | | NSString *user_token = userInfo[kSmpcQuickSDKKeyUserToken]; |