ChannelDiff/Android/xmyjgame/AndroidManifest.xml | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
ChannelDiff/Android/xmyjgame/libs/qk_sdk-game_qk-release.aar | 补丁 | 查看 | 原始文档 | blame | 历史 | |
GradleDiff/xmyjgame/mainTemplate.gradle | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ChannelDiff/Android/xmyjgame/AndroidManifest.xml
@@ -95,12 +95,15 @@ <meta-data android:name="com.samsung.android.keepalive.density" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" /> </activity> <!-- 针对7.0以上的api开放的文件权限 --> <provider android:name="android.support.v4.content.FileProvider" android:authorities="com.zyxhgame.mxd.fileProvider" android:authorities="com.xfzc.yj.quick.fileProvider" android:exported="false" android:grantUriPermissions="true" > <meta-data ChannelDiff/Android/xmyjgame/libs/qk_sdk-game_qk-release.aarBinary files differ
GradleDiff/xmyjgame/mainTemplate.gradle
New file @@ -0,0 +1,59 @@ // GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN buildscript { repositories { jcenter() } dependencies { classpath 'com.android.tools.build:gradle:2.1.0' } } allprojects { repositories { flatDir { dirs 'libs' } } } apply plugin: 'com.android.application' dependencies { compile fileTree(dir: 'libs', include: ['*.jar']) **DEPS**} android { compileSdkVersion **APIVERSION** buildToolsVersion '**BUILDTOOLS**' defaultConfig { targetSdkVersion 26 applicationId '**APPLICATIONID**' ndk { abiFilters **ABIFILTERS** } } lintOptions { abortOnError false } aaptOptions { noCompress '.unity3d', '.ress', '.resource', '.obb' } **SIGN** buildTypes { debug { jniDebuggable true } release { // Set minifyEnabled to true if you want to run ProGuard on your project minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt' **SIGNCONFIG** } } }